TCRhade
Smash Champion
Absolutely! Go right ahead.You mind if I make CSPs, Battle Portraits, and whatnot for Tabuu?
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Absolutely! Go right ahead.You mind if I make CSPs, Battle Portraits, and whatnot for Tabuu?
Need the colors Yoshi made?LOL You reacted so quick to my comment. Ok, I'll make what ya need sir.
Yes I do, sir. I'll be lucky if my Wii don't go boom from all the glitches LOL.Need the colors Yoshi made?
No, some things that the base character starts out with in PSA contradict with things with the new model.It's not PSA. I'm animating now, so I didn't touch PSA yet.
...Unless I used the old FitGanonMotionEtc.pac.No, some things that the base character starts out with in PSA contradict with things with the new model.
Edit: O.o wait, what are you talking about? The down throw works fine. Same with all the other moves.
I even tried my hardest to crash the game with him and couldn't.![]()
Shouldn't. Just tested it and it worked perfectly. O.o...Unless I used the old FitGanonMotionEtc.pac.
I'll try it with the one you edited.
Sorry, green, it freezes for me. :[
That's the thing though, over Ganon, his BodyM bone is 1, which is why he's disappearing.Gamma, all you need to do to fix Goroh's model disappearance is to hex his BodyM bone index to something else. open Goroh's model in a hex editor and go to Offset 1218 (it should be a 2) and change it (to 3). don't mess with the hierarchy changer, even if you get it right and the way you want, once you insert it back into the .pac/.pcs file, it will revert to the way it was. i probably should take that out of my guide.
Wario Overalls has 58 bones I think and Wario Biker has 70-odd. I'll play him if you make him there. :]That's the thing though, over Ganon, his BodyM bone is 1, which is why he's disappearing.
I took the model and put it through hex. I found the bone at 120C, and I was 100% sure it was the BodyM, and changed it to 2, Ganon's TransN.
Unless... do you hex it BEFORE you replace the model? (Dear God, please don't be the case...)
Also, Goroh may be over Wario now, as he has the walking glitch over Ganon, and Wario has the same TransN number as Goroh. Unless there's an easy fix to that.
Ah, well, thanks again Snoopy!![]()
The WarioWare costume has seventy.. eight? I'm pretty sure. I just exported the model from over Ganon and added five bones.Wario Overalls has 58 bones I think and Wario Biker has 70-odd. I'll play him if you make him there. :]
Oh? Any reason why you want him over anyone else?The WarioWare costume has seventy.. eight? I'm pretty sure. I just exported the model from over Ganon and added five bones.
And it's actually pretty funny to play with him over Wario. Though I REALLY want to get him over Ganon.![]()
Well, it's out of pettiness, really. And laziness.Oh? Any reason why you want him over anyone else?
Tabuu has a voice?Same thing with Tabuu. For some reason, his voice fits too, I think. And TBH, I based my choice on the SSE, where Tabuu beats Ganondorf. Now he takes his place in VS mode. :D
I suppose.No, he doesn't. But I think GDorf's suits him for some odd reason.
Mmk, according to your advice, here's my plan of action:Gamma, the TransN glitch can easily be fixed with Tabuu (the program). as for the BodyM bone, i'm assuming you already added in bones to get Goroh's model working in game, but you have to hex the BodyM to a different index before adding bones. for some reason, the bone adding program makes it so any change you make to the bone structure after adding bones won't show up. another option would be to use Tabuu to change the model visibility (it doesn't require hexing the model, nor having to re-do it like you'll have to if you do the first option).
Surprisingly, Goroh does not have the grabbed/thrown glitches at all, he has the HipN and everything, so is it still necessary to change them?yep, just make sure you also change the HipN and ThrowN BoneRef's as well (and you could do the XRotN and YRotN too, since Goroh has them). that way you will avoid the throwing and being thrown glitches, as well as having a properly working shield.
with changing visibility in Tabuu, this is the spot you go to; FitCharacter/MiscData[0] > Sections > data > Model Display > Hidden > (at this point some characters may have more than 1) Entry > Entry > EyeYellowM (is what it might say, it might also say no model ref loaded). click it, and on the right side it should show BoneIndex as 1. change it to something else (i don't think it matters what), and then right click the part that changes red in the left window and click 'Open Hex View', and change it to the same number there (in the 'As Int' part). and that should be it.
Odd isn't it? Considering I've been hit by nothing but roadblocks as of yet.even when Goroh is over Ganondorf? hmm, if there isn't a problem, then you probably don't have to, but you probably should anyways (my opinion), or at least the ThrowN because that will fix the shield.
and as long as it's the visibility thing in Tabuu, then yes, change it. once you start changing BoneRefs, there's a lot of them, but in my guide i show which ones are which, because they'll be the same references for all characters.
Item glitch IS fixable now.Odd isn't it? Considering I've been hit by nothing but roadblocks as of yet.Unfortunately, he has the item glitch, dunno if that's fixable yet.
But yeah, I'll fix those. Should I just change the appropriate refrences to match those of Ganon's? Change Goroh's XRotN to match Ganon's for example.
And does Tabuu open model files? I can't check, Tabuu doesn't even work on my laptop.How would I go about fixing the TransN thang?
Good God that was fast.Item glitch IS fixable now.
Good God that was fast.![]()
It took you like two seconds to reply!I'm subscribed to email alerts for this thread and I get notifications when someone replies.![]()
Gamma, you are one funny guy! XDIt took you like two seconds to reply!I'm sure you just read my mind as I was typing that.
Heheh, thanks.Gamma, you are one funny guy! XD
Anyway, taking snaps to showcase some of Tabuu's animations!
No, kangaroogreen did.Heheh, thanks.And you fixed the wonky walk-glitch, I presume?
Ah.No, kangaroogreen did.
WalkMiddle is still a problem (I have 50 frames now), and his walk is spectacularly fast (I want that though, I want him to be floaty, light, and fast and maybe stronger to make up for those crippling weaknesses).
I have an idea for his DTilt but have yet to animate it.
I make em all as the ideas come, that's purty much all.Ah.
In my opinion, I feel it more important to do the movement animations first. I dunno, it makes more sense to me.If a character can't move, how can they fight?
Shoot, I can't do that.I make em all as the ideas come, that's purty much all.
I'm not touching PSA until I finish the animations and they all work.Shoot, I can't do that.
I follow a pattern: Come up with the ideas, get the model working, movement animations, attack animations, PSA work, the rest of the miscellaneous animations, re-colors, CSP's, and the rest of the little goodies.
... unfortunately, I haven't really gotten that far with Mew yet. :|
Hm, not yet...I'm not touching PSA until I finish the animations and they all work.
Well, the recolors are done and working, the CSPs are being made, etc. But I did the swap and animations myself.
Have you played as him yet? ^^
Yeah, found it. (post 297)Yep. ^^
I'm proud of his shield animation, as simple as it is.
I'm gonna animate his GuardLoop (I think it's that) a bit more, though.
Yes, it's part of his model. I had to shrink it down to make it disappear.Yeah, found it. (post 297)
Testing......... now.
My my, Tabuu's a big boy isn't he? Is all his junk supposed to be hanging out?
And I keep doing the WalkSlow.