Hey, guys, didn't know where else to post this:
[quote author=ethanrodgers223 link=topic=10384.msg135985#msg135985 date=1277807381]
Project Lightning
Let me just say this: Lightning is the most bad*** character from Final Fantasy I've seen to date, and I'm a Final Fantasy freak. Aren't we all? So I figured, why not put her in Brawl? There's much to be done, frankly,
I don't have a team set or even the slightest clue about PSA hacking. But that's the beauty of Kitty Corp: Meow Mix; I'm sure there's quite a few people that would be willing to help me out. So. . .
SIGN UP! I WANT YOU!
Yes, you! I want your help! I want EVERYONE and EVERYONE's help and ideas for ever aspect so
we can make the best PSA ever. Now, let's move this along, shall we?
First of all, this moveset is designed with IKE in mind. Yes, it'd be in competition with the Cloud PSA, I guess. I don't want it to be, but
mario_kart64n suggested Ike would be best.
[size=18pt]
TEAM:[/size]
ethanrodgers223 - Director & Manager
Sumire Omelette - PSA Hacker & Assistant Manager
MarioKart64_n - Vertex Hacker/Model Editor
Hollow (?) - PSA Hacker
AUTO EFFECTS:Auto effects are vital in FFXIII. So, these effects can be transferred into Brawl easily, at least, well, ha, I have no clue. But these are all IDEAS, remember.
Adrenaline - When your Damage Percent is at has reached a certain point, Physical and Magical power is increased.
(Maybe this could be an"Aura" effect Lucario has? If not, it's fine, it's just a neat idea. )
Vendetta - Counter attack after guarding.
(I don't know if it's possible, but instead of being able to "grab out of shield", Lightning would be able to immediately attack out of shield, as if every hit to her shield is considered "Perfect Shielding".)
MOVESET
This is just a moveset that I'm making up as I go along.
NOTE: ALL MOVES ARE SUBJECT TO CHANGE! If you think you have a better idea, SHARE IT!
[quote author=Sumire Omelette link=topic=10384.msg163866#msg163866 date=1279429669]
Jab: three quick slashes, downwards, upwards, and downwards again. Nice GTFO move, I guess.
4%, 4%, 5%
Dash Attack (Blindside): Lightning stabs her opponent, sliding forwards. This move hits your opponent horizontally and is good for setting up gimps off the side of the stage.
5%
Forward Tilt: Lightning slashes horizontally across her opponent. Think Ike's forward tilt, but without as much lag or power. This move is quicker and weaker. It was supposed to be the slash that Lightning does before entering a battle, and it looks... not too bad.
8%
Up Tilt: Lightning does a quick slash upwards, launching her opponent into the air. This can start aerial combos, but is weaker and doesn't end with an automatic jump like Launch, the Up Smash, does.
4%
Down Tilt: Lightning flips backwards and fires a shot down at where she was standing. This move is great for escaping, stalling, or when you have the feeling the your opponent will roll and want a safe way to punish.
2%
That's what I've completed so far in PSA and animations.
This is what I have planned for the rest of the moveset:
Forward Smash (Sparkstrike): Lightning jumps up and slashes her opponent vertically while spinning. This move deals electric damage and hits the opponent upwards more than horizontally and is one of her main kill moves.
Up Smash (Launch): Lightning slashes her opponent upwards. If the move connects, then Lightning crouches down and leaps after her opponent. The longer you've charged your smash, the higher she will jump to chase her opponent. This move isn't that strong and won't kill very reliably, but sets up for great areial combos and lets you get a lot of air by automating a very high jump. If you miss, though, you'll suffer a lot of lag.
Down Smash (Blitz): Lightning does a quick circular sweep, hitting both sides of her. This move doesn't deal too much damage or too much knockback, but has a lot of IASA frames at the end, being not only a good GTFO move, but it'll help you catch your opponent off guard, as well.
Neutral Air: Lightning slashes in front of her and behind her, ZSS's nair style.
Forward Air: Lightning does an upward slash, hitting her opponent forwards, which can cause quite a few gimps.
Back Air: Lightning slashes upwards and juggles her opponents above her, but remember that doing this move will reverse your direction.
Up Air: The bread and butter of her aerial juggling game, this is a move that is not only powerful, but keeps her opponents in the air for a long time, exactly where she wants them to rack up large amounts of damage.
Down Air: no idea right now!
Neutral B (Fire, Firaga): Lightning fires a little fire from her hand. Charging this move fully will let her unleash an explosion where the fire lands. Fire moves in a low arc for a while, and can help her camp well in case she's falling behind in a match.
Forward B (Thundara): Lightning creates a small thunder a distance away from her. This move strikes at a medium distance, not close up and not far away.
Up B: no idea at all!
Down B: maybe healing? I'm not sure right now...
EDIT: I gotta leave for camp in a few hours, and I won't have access to a computer for 10 days, so I'll upload download links of the moveset PAC and animations for anyone to work on while I'm gone. It hasn't been tested in game ever yet, though, so it could freeze. I've only completed what I've mentioned above.
EDIT 2:
Moveset PAC
Animations
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OTHER STUFF:
CSP Picture: An edit of this image:
CSS Picture: An edit of this image:
http://images1.wikia.nocookie.net/_...alfantasy/images/c/c6/FFXIII-Lightning_CG.png
Battle pose (Wait animation): If at all possible, which I know it is, her wait animation should be like this:
PREVIEW OF THE MODEL IN PROGRESS:
[quote author=mariokart64n link=topic=10384.msg162961#msg162961 date=1279401980]
its no where near beta worthy, and far from perfect. but its on hold until vertexweight hacking is possible.
here are screenshots to tide you over. since I dont seem to have blog posting rights, theres no point keeping this a secret till its completion
..least I'm happy about how the face turned out
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