I didn't post this here yet??
Well here he is.
Frank Jeager, the Gray Fox, has made his late arrival!
Download
Here's the old alpha version.
http://www.mediafire.com/?wkyijdd5gzh
I'm making the second version now but ran into a few snags.
See below for more info.
A demonstration Video is right here.
[youtube]http://www.youtube.com/watch?v=Ungvg1Lubyg[/youtube]
Gray Fox is a very mobile character. He may not run as fast as Falcon, but he's still fast.
He weighs the same as Yoshi, but falls quickly for a Brawl character. Keep this in mind when you edgeguard.
His jab is similar to his Assist trophy slash, but slightly nerfed from that. In it's current state, it can rack up a lot of damage if you trap your opponent on a wall.
His dash attack has him lunge over a high distance with his sword pointed out.
It's sweet spot is at the tip of the blade.
Gray Fox's utilt functions like Marth's, but with more range.
His forward Smash is a series of 2 connecting powerful hits. It has good KO power, does 25% damage, and decptive range.

The first hit.

and the second hit.
His down air is similar to Marth's but has the sweet spot below him rather than just the tipper.
The Hunter Slash

His Upb (Which I will call the Hunter Slash) behaves similar to Marth's but with a key difference.
There is a second slash that only hits a small range above and/or in front of him that is powerful
and can KO foes that are high at moderate percentages.
Note that the two hits do not link together.
I made a new animation for his up taunt where he "loses himself".
He'll spaz out hand bang his head on the ground.
His head banging will bury anyone near his head.
This move is slow, but can make for quite the shield breaker against anyone foolish enough to shield all the hits.

This taunt is not present in the alpha release but will be in the v0.2 beta.
He can grab items too, but you should throw them rather than swing them.
His Final Smash is still a WIP. It hasn't been looked at since the alpha release but it still works without glitches.
Character Portraits and such
These aren't included in the Alpha release but will be included in the next release.
Here are previews.
CSP portraits
Character Portrait
Character Text

(For PAL spelling)
Battle Portraits
Known Glitches
* His shield is tiny.
When he gets footstooled or throws someone, the foe's polygons get stretched across the screen.
I haven't had this happen when he throws recently since I rebuilt the model as the old one was corrupt.
Although he can grab items, the item appears inside his torso when grabbed, messing up item swings.
Throw the item for the time being.
* Sometimes his hurtbox is huge. Not big enough to fit the screen, but big. I haven't had this glitch since
rebiulding the model yesterday, so inform me if it does happen.
* I have been trying to fix these for the next release but had no luck.
To Do List
Change forward B and tweak down B.
Find a way to make a arm gun appear for his neutral B.
Further improve Graphical effects to better match sword motion.
Make Horizontal Sword swipes reflect projectiles. Still not working despite the defensive collisions.
Fix mentioned bugs.
Sound FX will be looked at when the hurtboxes and shield are fixed. I plan on using the PSX voice of GF with the SFX from TTS.
Change list
v0.2 so far
Created Up taunt and hitboxes for Up taunt
Change Neutral B to an arm gun shooting a laser a la The Twin Snakes
Added better Sword glows
Tweaked ftilt1 and ftilt 2 hitboxes to link slightly better
Runs slightly faster
2 New Victory Animations
Fixed ledge attack (slow) hitboxes
Fixed Shadow
Added electric element to Hunter Slash's second slash hitboxes and hitlag on sweetspot.
Added angled Forward Smashes and forward tilts, each with their own hitboxes and animations.
Change Neutral B from 3 shots to 1.