Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
When importing the model in Brawl Box, it's messed up. It looks like the vertices are below the model, so they stretch there. I sent the files to mariokart64n, but I don't know if he will fix them.You commented in the stage hacking thread that you're having problems with it. Just curious, but what sort of problems?
Just a warning... I don't think that altering the bone structure like that will work too well. You can alter BoneIndex freely and get good results (I think doing so ought to be enough to fix shield/ThrowN problems) but if you alter things like Previous, Next, Parent, and Child, glitches will abound. Fortwaffles' bone modder program does just that, and it really doesn't work to restructure things properly. It is, however, great for changing just BoneIndex.Huh. I need to test this more, but I might have a path to the solution to my ThrowN/Shield issue.
I found the previous offset and parent offsets offset in bones and I can literally alter the location and structure of the extra bones.
I accidentally made THrowN the wrong index as MK's ThrowN index is NOT his last bone.
Abandoned a long time ago.Has there been any word from the guys working on Isaac from Golden Sun?
Cruddy. I was really looking forward to that. I hope someone is able to pick it up in the future if it's possible to do. Thanks for letting me knowAbandoned a long time ago.
Not sure, but I don't remember seeing anything about it any time recently.And Porky what about him?
Delayed to Saturday...IT WILL BE DONE!More updating Monday okay people, I'm also planning on removing the projects that haven't been touched in MONTHS...unless someone picks them up before I delete them.
EX:
Pokemon Trainer over Yellow Alloy.
by Angelglory
or
Cubone over Pikachu.
by ?
I would suggest removing everything from SpecialNSpin and using the frame speed modifier to make it so fast it can't be seen.All I want him to do is enter SpecialNStart or SpecialAirNStart and not go SpecialNSpin after the Starting animations. Is there a proper way to redirect SpecialNStart or SpecialAirNStart to go directly to SpecialNEnd or SpecialAirNEnd?
pokemon stadium 2?Since you're flying solo, you don't have to make a thread.
You can find his model in Pokemon Stadium 2.
i was thinking the game and i was like wtf lolYup. That's where all the Pokemon who appear on the stage are located.
The taunt is loltasic and too powerful on shields. I need to tone the shield damage down.
Haha, funny. Really wanna go throw out the old Brawl disc (I'm kidding) and throw in Metal Gear Solid the Twin Snakes into my Wii..........
I made an up taunt for GF. He'll bang his head a few times on the ground now. It has weak burying hitboxes on his head.
There's still more to add in for standard attacks, but those are all animations ripped from the source. I could use help with animations and PSA, and I'm open to any suggestions.Does the video show all of the animations you were able to rip from the source game, or are you still in the process of adding more? Also, it'd help for recruiting a team if you said what type of helpers you'd like the most (animators, PSA, etc.). Seeing this makes me wish the Krillin and Goku projects hadn't been abandoned.