Man the problem with Ganon is if you're close enough to keep a fair or uair chain going, he can usually get out an uair between your moves. And if you're double jumping to keep it going, that can be a huge problem (aka a stock loss).
Losing a DJ on ganon is balls indeed. I ****ing hate his edgeguard.
I tested in training a bit, because I've had success with it, and felt the window for escape (if there was one) was small, and there were situations in which I was able to get fair's to combo into fairs.
The actual chaining of the fairs is super situational, and I couldn't really give you a cut and dry method of doing it, depends a lot on how they DI the first/second/third Fair, if you have platforms to work with - how close you are to landing on them, if the last hit of your fair hits (how they DI that), if you have your DJ, a bunch of stuff.
But don't underestimate the hitstun of Fair, fair grab, fair uptilt, fair nair are all combo's.
Uair on the other hand is such a tease.
okay you guys how about this for a reason then... if you DO try and jump OoS then bomb, if the bomb misses your not exactly in a good position. however if you shield drop and bomb and the bomb misses, you'll fall through and at least be in a slightly better position.
In theory it would be probably the best way to bomb OoS, if bomb OoS was good.
Bomb's are really slow to come out, 10 frames from initiating the move.
I do use them every now and again, generally when I am shielding and my opponent is DDing too close, retreating bomb OoS is a good way to get distance.
Also IIRC Bomb dair does not combo?
Bomb nair does in some situations (DI dependant)
I would like to apply shield dropping into my game, but accidentally spot dodging can be a real ***** @.@.
P.S. I'm applying SHFFM into my game more and more. They are good.
Oh, picture this;
SHFFM
Marth is SH/FH over it, DI'ing down to FF an aerial, I catch him with a nair, nair hits him into the missile.