Seeing how horrible the general brawl discussion is. I decided to bring my post over here for some critique.
Wow, I must say I am actually pretty disappointed. This ruleset is kinda sad.
I have done tons of testing with items. around 50 hours. And I had fun but it ruined the strategic element to the game. Since the ruleset is in its beta stages that means it can and will change.
1.) The items do need to be off. In my testing they didn't just randomly appear, they just appeared and would mold the fight so much. I played against a Sonic that all he did was stay away from me and just get a smash ball to win the game. Where is the skill in that? There is none.
Also, the items they do have on are really overpowered. Turning off pokeballs was funny when they left on the golden hammer. These overall effect the game very oddly. If they turned off the smash balls and hammers, and the overpowered items it would probably be alright. However, I am still against the items, and will always be. They take out the biggest strategic element to the game. Prediction. Some of you may argue with this, but if you can be predicted easily you will probably lose.
Some people may say that turning off items may change the game. Yeah the game was made so you could choose to play with items or with out. That is one big thing right there. You have a choice. In some sense yeah your changing the game, because in one player all of the items are on, pretty much. But, the thing is this is multiplayer. Multiplayer is another whole type of game right there. It is very different from one player. You are playing against things that can think. And distorting those thoughts is very important. But here is the question, should it be up to the game to distort the other players plan or should it be up to his opponent?
2.)The fact that there are so few banned stages is shocking. Many stages can be played around but some can just be played to win. A D3 on bridge of eldin is busted. Someone going to Icice summit is just odd to me. The camping on that stage is actually kinda ridiculous. Snake can pressure the other characters down to the fish pretty easily. Don't even get started with falco and his meteor. Also, infinite bairs on 75m wih so many characters is kinda funny.
3.) They only banned stalling? What is going on right there? With hardly any banstages infinite become so much easier to do. I don't think I really need to go indepth on this one.
They did go indepth on what stalling was, just something that doesn't help the match progress. So camping becomes soo much better.
4.) The counterpicking rule is ... interesting. That is what I thought at first. However, that changed when I started thinking about it. What stage will it be if the loser changes character? I believe this question has already been brought up numerous times, however I still do not know the answer.
I do like the fact the winner cannot change their character. This has to make you know who your characters counterpicks are and how to play against them. I do support that part. The loser should be able to choose both their character and the stage.
5.) The stocks are odd. So is the time limit. Two stocks is too short as well with the time limit. I personally am for three stocks and eight minutes. Three stocks seems to be the best number for stocks at the pace of brawl. It allows for good length and great games. The eight minutes makes it harder for the stall campers to win the game just by running away and throwing. It gives time to the agressive players to win, and it gives the stocks to the control players to win. I think that it works best overall.
Also, three out of five is good for the short games, but two out of three is better for the longer games.
6.) Anyone notice there are no teams rules?
This ruleset makes the game more about whoever wins game one wins the set. This is turning more into a game of countering characters than countering players.
Just my two cents.
my ruleset for reference.
Singles
3 stock
8 min time limit
Dave's Stupid Rule
Stage cannot be selected if you've won on it during that set however if both players agree they may return to that stage.
Slob Picks
The loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.
Neutral Stages: Battlefield, Final Destination, Yoshi's Island, Lylat Cruise, Smashville
Counter Pick: Halberd, Pokemon Stadium,Delfino Plaza, Luigi's Mansion, Norfair, Pirate Ship, Frigate Orpheon, Castle Siege, Pokemon Stadium 2, Port Aero Town, Distant Planet, Pictochat, Hanenbow, Green Hil Zone, Old Yoshi's Island, Jungle Japes, Corneria, Rainbow Cruise, Green Greens, Brinstar
Banned Stages: Big Blue, Mushroomy Kingdom, Mario Circuit, Rumble Falls, Bridge of Eldin, Spear Pillar, Wario Ware, New Pork City, Icicle Summit, Skyworld, 75m, Super Mario Bros. Flat Zone 2, Shadow Moses Island, Hyrule Temple, Onett, Custom Stages
Items: None
Teams
3 Stock
8 min time limit
Friendly Fire - On
Neutral Stages: Battlefield, Final Destination, Yoshi's Island, Halbred, Lylat Cruise, Smashville, Delfino Plaza,
Counter Pick: Luigi's Mansion, Mario Circuit, Norfair, Pirate Ship, Orpheon Frigate, Pokemon Stadium, Pokemon Stadium 2, Port Aero Town, Pictochat, Hanenbow, Green Hill Zone, Old Yoshi's Island, Jungle Japes, Corneria, Rainbow Cruise, Green Greens, Brinstar, Bridge of Eldin, Castle Siege
Banned Stages: Big Blue, Mushroomy Kingdom, Rumble Falls, Spear Pillar, Wario Ware, New Pork City, Icicle Summit, Skyworld, 75m, Super Mario Bros. Flat Zone 2, Shadow Moses Island, Hyrule Temple, Onett, Custom Stages, Distant Planet
Dave's Stupid Rule
Stage cannot be selected if you've won on it during that set. However if both players agree they can return to that stage.
Slob Picks
The loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.