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My guess is that he does KNOW it, but he isn't 100% fluent, so there would be grammar problems or awkward-sounding results, plus it would take him way longer than a professional translator. Japanese in particular is a hard language to translate into English because it's just SO different.
But the higher-ups don't want a game to take that long, because the longer it takes, the more money they have to spend paying the developers and the longer it takes for them to get the money from the game's sales. That's one of the major reasons games get rushed out.Maybe both.... Or maybe jealous because some people on the internet have better ideas than him >_>, seriously I read an interview where he said he wouldn't know what to do with the next SSB game if there is gonna be one.
Gee, I don't know, maybe customizable moves, as in more than 4 special attacks for each character, and let the player decide which ones they want to use. Do the same thing for regular attacks. Have you unlock them by playing online games, story/arcade mode. Change some physics, like making the hookshot like it's supposed to be and used it as a recovery item. Be more **** creative.
Then we could get Link using multiple swords with different advantages, disadvantages, and tactics for each, and Samus with different weaponry availabilities.
My God, the SSB series can really go places if the creator put more time into the gameplay creativity rather than making a story mode which IMO was boring and repatative, and making things like stickers, photo albums and such. He put too much thought into little things rather than the main focus.
People also forget that this "unbalanced game" with all these problems we're fixing? He made it, as in he's the only reason we have anything to FIX. This entire section of the forum wouldn't exist, and none of the work we've done would have ever been started, if he hadn't made the game... come to think of it, it wouldn't have happened if the game hadn't had its FLAWS. Maybe we should be grateful for how he made the game, if for no other reason than for prompting the creation of all the amazing hacks and such that we have.You know, I don't understand all the Sakurai-hating that goes on about how he hates Melee's competitiveness and fun; people need to remember he made Melee.
Well, he also had to be translated when IGN interviewed him. So, *shrug* Either way is possible.My guess is that he does KNOW it, but he isn't 100% fluent, so there would be grammar problems or awkward-sounding results, plus it would take him way longer than a professional translator. Japanese in particular is a hard language to translate into English because it's just SO different.
Well, sure. Melee was also a rather unbalanced game. As are most all fighters. Every game has flaws... though I think that we would still hack Brawl even if it were flawlessly balanced, if only to add more content. In fact, that is what happened; the first hacks/codes were not designed with the intent to rebalance anything.People also forget that this "unbalanced game" with all these problems we're fixing? He made it, as in he's the only reason we have anything to FIX. This entire section of the forum wouldn't exist, and none of the work we've done would have ever been started, if he hadn't made the game... come to think of it, it wouldn't have happened if the game hadn't had its FLAWS. Maybe we should be grateful for how he made the game, if for no other reason than for prompting the creation of all the amazing hacks and such that we have.
Actually, I'd chalk up this section of the forum more to the fault of the designers for the Wii than Sakurai. Even if the game was perfect, Brawl would've had extensive hacking done to it just because it's so popular and has such a large community; Melee had tons of hacks, and the GC was much more locked down than the Wii.People also forget that this "unbalanced game" with all these problems we're fixing? He made it, as in he's the only reason we have anything to FIX. This entire section of the forum wouldn't exist, and none of the work we've done would have ever been started, if he hadn't made the game... come to think of it, it wouldn't have happened if the game hadn't had its FLAWS. Maybe we should be grateful for how he made the game, if for no other reason than for prompting the creation of all the amazing hacks and such that we have.
Well, if Sakurai is on the site, he wouldn't necessarily be the best, fastest, etc hacker, considering he could do anything he wants to the game because he knows exactly how it works, and he wouldn't want to give away all of his secrets. He could be making a challenge for us to find out exactly how it works on our own, with him only coming in every once in a while with some piece of golden information. *Cough*Phantom Wings*cough*. Think about it, he made the File Patch Code, perhaps he didn't want us to use ISOs...Fix'd. :3
No offense to Dant, but I doubt it. And Vile? Hell no. XD
That's what I was saying. PW (Sakurai) could have been using us when he made that...of course, only if he is Sakurai...only Sakurai knows...Strictly speaking, making the File Patch Code is probably the most effective way to prevent the hacking community from burning ISOs... ;P
I read it.It's great to see that absolutely no-one read the interview I linked. Yes, that's Sakurai; I'd recognize that hairdo anywhere.
EDIT: Beaten by almost fifteen minutes. I'M TOO SLOOOOW.
Why does everyone give Sakurai crap about tripping? Seriously, its not that bad. I kind of like it, but, of course, I don't care much for Brawl+ or "balance" so...Uh, PW is in no way Sakurai.
Seeing as Sakurai took a steaming **** and it spelled Brawl out in his toilet.
And then he tripped and felt it should be in.
This is not how PW operates.
It's retarted and a dumb addition, there was no need of it. That's why tripping's so hated, it's annoying and stupidWhy does everyone give Sakurai crap about tripping? Seriously, its not that bad. I kind of like it, but, of course, I don't care much for Brawl+ or "balance" so...
And its funny as ****. Perhaps he knew people would hate it and make jokes about him with it, and maybe he wanted that.It's retarted and a dumb addition, there was no need of it. That's why tripping's so hated, it's annoying and stupid
It's retarted and a dumb addition, there was no need of it. That's why tripping's so hated, it's annoying and stupid
Case in point.Sakurai:
...You might say I like surprises, or even more appropriately, you might say I love a good prank. That’s why I feel compelled to do the things I do.
Iwata:
I see. You can’t deny that Smash Bros. is a game that is filled with pranks.
Sakurai:
Clearly. (laughs) That’s why it’s fun to make, and fun to watch people playing.
You clearly have never set foot on the Steam forums. xDYou know, no one give other games' developers any crap about their games. You don't see people slamming Infinity Ward or Insomniac, Sakurai must be special.
LCancels were a legitimate addition to Melee, as ZCancels were in 64. In an interview years ago in Nintendo Power, Sakurai claimed everyone on the dev team knew about wavedashing, so by them keeping it in, they purposely added that as well.Good post, Tatsu.
Guy, not so much. Melee was highly technical largely by accident - while I'm sure they had an idea of how L-canceling and wavedashing worked, I don't think the developers could consistently work it into their game and see the results. The dev team just wasn't tech-skill focused enough. MvC2 has a different thing entirely, where there is not much balance but the amount of skill needed (and the reward for it) keeps it going.
And you need to realize - I don't think you were the intended target for Brawl. Brawl is a party fighter that was made tournament-worthy by fans, not a tournament fighter. It's not what a lot of us wanted, but Nintendo put a hell of a lot of effort into making it something, and it's a solid entry-level fighter.
I don't see the faults everyone sees in vBrawl, which is the only thing I play. I don't care if the game is perfectly "balanced" or not. In my opinion, even a completely unhacked Brawl is one of the best games out there, and a hacked vBrawl is pretty much number one in my opinion. I see almost no faults in vBrawl, nor do I see why people hate it so much.It didn't work. =/
At least, it shouldn't have. I think the only reason vBrawl lives today as a popular competitive game is only because of the competitive players backing it up (and vBrawl is easy money too). If they weren't so clingy to the smash games (and didn't bother with easy money), vBrawl wouldn't live as long as it has, since I think most of us can tell when a game just isn't built well, especially when it's gambled over.
No I haven't. Okay then, you don't see anyone slamming Insomniac or...................wow, I don't know what companies make other games. Anyone know what company makes makes the Bad Co. series?You clearly have never set foot on the Steam forums. xD
Fixed.Gamers in general are whiny, petty, and scared of change. They will whine about everything, and they will lash out at the developers. The only difference is that Sakurai gave us a scapegoat in himself. He put himself in such a position that he's the only name you recognize out of the design team, so you instantly forward all faults with Brawl (a very short list, mind you) towards Sakurai.
It's really subjective though. As much as I like vbrawl, I can name tons of faults I had with the game and things in general that could have legitimately been better. You can argue for that being subjective as well.Fixed.
Maybe, but it was still his intention nonetheless. People play vbrawl competitively because they've actually come to enjoy it. Some players favor melee, some players favor vbrawl, and some make money off of both.It didn't work. =/
Well if you played anything else you would probably see them.I don't see the faults everyone sees in vBrawl, which is the only thing I play.
That's what I said D:And you need to realize - I don't think you were the intended target for Brawl. Brawl is a party fighter that was made tournament-worthy by fans, not a tournament fighter. It's not what a lot of us wanted, but Nintendo put a hell of a lot of effort into making it something, and it's a solid entry-level fighter.
Well, you can't blame Insomniac for the Spyro series, they sold it, unless you're mad at them for that. I can't complain much about the removal of multiplayer because I can't go online on any game anyways (which sucks). Unless you mean a two-player mode, which I'm a little upset at too.I'm a little peeved at Insomniac myself since Spyro is no longer a good series. Well actually, I'm over that. I'm more upset at the removal of multiplayer in the Ratchet and Clank future games. I'm annoyed at Arenanet and their plans to ruin Guild Wars PvP. I don't actively bash...but you see where I'm going.
I just don't see how changing a little direction and power and messing with some stages makes the game so much better, especially when I can completely customize normal Brawl without the restrictions of the Brawl+ codeset thing.Well if you played anything else you would probably see them.
I think you fail to see the difference between entry-level fighter and entry-level tournament fighter. It's extremely important for this discussion. Please go back and re-read.DarkDragoon said:Also, if Brawl is your entry-level tournament fighter, you're not getting off the doormat LOL.
-DD
And if you are not a tournament player, you are right. Brawl is an amazingly fun casual game. Diverse selection of characters, fun moves, and completely unpredictable. Add in the hacked characters, textures, and stages and you've got a **** fun game to play against your friends.I don't see the faults everyone sees in vBrawl, which is the only thing I play. I don't care if the game is perfectly "balanced" or not. In my opinion, even a completely unhacked Brawl is one of the best games out there, and a hacked vBrawl is pretty much number one in my opinion. I see almost no faults in vBrawl, nor do I see why people hate it so much.
Nintendo gets slammed constantly. Valve gets *****ed at. Ubisoft(Assassin's Creed 1), THQ (every wrestling game they've made since the N64), Rockstar (GTAIV), Capcom(everything they make), basically any game developer will get flack from their unpleasable fan base.No I haven't. Okay then, you don't see anyone slamming Insomniac or...................wow, I don't know what companies make other games. Anyone know what company makes makes the Bad Co. series?
Cute.Fixed.
I was underexaggerating when I said direction and power, I understand it is more than that. But still, I don't see how it makes the game that much better. Of course, that is my personal opinion, one that I'm sure almost everyone else on this board would debate with me.EDIT:
Re: Brawlshifter -
Brawl+ isn't simply changes to direction and power, though you can go pretty far with just that. It's inherently a change to physics, which means that the game actually feels different from regular Brawl. That's the main thing. Changes to individual moves vary - you'll get open-ended things like Lucario's upB that play well with the character, or you'll just get things sorted out to make a character play better with the cast (hitstun goes a long way, but things like the reduction of the aura hitboxes on Snake's tilts help quite a bit).
Exactly! I do not have wifi, so I am not a tournament player. I only play the offline modes, so I guess I don't know "competitive" gameplay.And if you are not a tournament player, you are right. Brawl is an amazingly fun casual game. Diverse selection of characters, fun moves, and completely unpredictable. Add in the hacked characters, textures, and stages and you've got a **** fun game to play against your friends.
Well, then I guess Sakurai isn't special. Poor Sakurai.Nintendo gets slammed constantly. Valve gets *****ed at. Ubisoft(Assassin's Creed 1), THQ (every wrestling game they've made since the N64), Rockstar (GTAIV), Capcom(everything they make), basically any game developer will get flack from their unpleasable fan base.