- Joined
- Feb 27, 2008
- Messages
- 26,565
I am excited for the possibility of this being used. Keep it up.
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Starcraft does not use an ELO system. They use a ladder ranking MMR kind of thing, but it never has anything to do with any tournaments.I would estimate around 3,000 competitive melee players world wide.
Smash cannot emulate sports for obvious reasons.
If we are really trying to grow as a community, our best bet would be to take ideas from Chess or Starcraft, since they're both community driven.
Oh and they both have elo systems too.
It's not used for the official tournaments like MSL and OSL but it is used a lot on TL.net.Starcraft does not use an ELO system. They use a ladder ranking MMR kind of thing, but it never has anything to do with any tournaments.
I actually know a f*ckton about SC2, I am up at this time in order to watch a stream. But regardless, my point stands. It isn't used for big tournaments, it doesn't increase tournament attendance, etc.It's not used for the official tournaments like MSL and OSL but it is used a lot on TL.net.
I guess you only know know a tiny bit about SC2 and think you know Starcraft. ^^
http://www.teamliquid.net/tlpd/korean/players
Actually I don't play SC2, I play Brood War.I actually know a f*ckton about SC2, I am up at this time in order to watch a stream. But regardless, my point stands. It isn't used for big tournaments, it doesn't increase tournament attendance, etc.
ELO systems seem to make people want to do amateur brackets. Amateur brackets ruin the fun of getting to play pros and amateurs in the same bracket. No amateurs are deterred from GETTING to play against one of their heroes, and no amateurs are truly motivated to waste their time and weekend in order to have a shot at $27 bucks in an amateur bracket.Actually I don't play SC2, I play Brood War.
Gosugamers uses an elo system to rank the top non-korean masters in the world.
http://www.gosugamers.net/starcraft/rankings
They have for years and it's had several benefits to their community. They have used segregated events for non koreans and also use them for seeding.
TeamLiquid also maintains the TLPD-Team Liquid Player Database, which tracks several statistics including elo ratings.
http://www.teamliquid.net/tlpd/korean/players
Coincidence that extremely successful community driven games both use elo? Possibly. But instead of just being a troll, why don't you give a real reason as to how elo could actually hurt the community?
yeah - because there's more aspects of Melee than just knowing your ****. But those other aspects can also be evaluated by rating.if you know your **** in chess, you do well. if you know your **** in melee, you can still not do well because the game isn't played on a turn by turn basis.
Well remember this.. remember the times when.. Oh hey you just joined SWF in 2011?, what the hell do you know about this game? Even though that someone made perhaps a perfectly valid point? Ya.. this will happen, smashers are trolls brah.Not sure how you came to the assumption that everyone will base respect off of Elo ratings. People don't even base too much of their respect on tournament placings as it is (whether or not that is good, I will leave up to you).
There will always be idiots who do stuff like this, but it seems silly to cater to the idiots. Avoiding an Elo system because some people might make snap judgments about lower rated players is like avoiding interracial marriage because some people might treat those couples with contempt.Well remember this.. remember the times when.. Oh hey you just joined SWF in 2011?, what the hell do you know about this game? Even though that someone made perhaps a perfectly valid point? Ya.. this will happen, smashers are trolls brah.
Lol whoa there.. it's not that extreme.There will always be idiots who do stuff like this, but it seems silly to cater to the idiots. Avoiding an Elo system because some people might make snap judgments about lower rated players is like avoiding interracial marriage because some people might treat those couples with contempt.
Well obviously! lol I was just using an extreme example to convey why it's a bad idea.Lol whoa there.. it's not that extreme.
So, in short, an ELO system is a pointless waste of effort.The thing about respect may be true but as it is already people base a lot of respect on how you do at tournaments and how known you are so I don't see ELO having a big impact there. Also if someone is knowledgable and a good coach it will show and be known and not discounted because of some ranking-because again people already have an idea of how that person places in tournament.
yawnBones that is the worst example ever.
ugh. generally I don't mind your viewpoints, Peef, but you've just been an awful poster in this thread. you responded to his paragraph, which explains pretty reasonably why respect based on Elo Rating wouldn't really wouldn't be an issue by comparison to current standards, in such a useless and nonconstructive manner. if you are against Elo ratings then post seriously and make valid arguments. if you aren't going to, then kindly shut up.So, in short, an ELO system is a pointless waste of effort.
what he said!PEEF: Accurate rankings in Smash would be no more pointless than accurate rankings in [insert every single competitive game]. Rankings in general are a good idea so people understand how they stack up against competition, they encourage better result tracking, they show the exact size of the community (your estimate of 10k for Melee is probably 5X higher than the actual number). The only negative are people getting their feelings hurt, which is going to happen anyway.
ELO rankings show the make up of players in the entire community instead of having a hodgepodge estimate based on individual tournaments. Finally, once rankings are established individual TOs could decide what to do with those rankings. At the simplest level they could be used to seed pools instead of more or less biased and/or random attributes + location. Many national tournaments already do seed pools based on some estimation of skill levels-wouldn't it make sense to have a more finite number? More over, after the top 30-40 players the seeding ability drops off significantly, so why not use a database with every player in it that tracks their skill level based on real results instead of hypothetical or biased information?
It really seems like you just want the community to be lazy and/or are scared at how you would rank in such a system. The Brawl community ran into this same problem when it implemented its ranking system (which is really good but is not as accurate as an ELO based system). Now there are 531 tournaments and over 5,000 ranked players and the thread is approaching 100,000 views. You can be constructive with the community or you could belittle every effort to be progressive-I guess you like to choose the latter, in which case you should get out of this thread.
omg AZ I love you. I agree with everything, except with the substitution of the word "rating" where you say "ranking."PEEF: Accurate rankings in Smash would be no more pointless than accurate rankings in [insert every single competitive game]. Rankings in general are a good idea so people understand how they stack up against competition, they encourage better result tracking, they show the exact size of the community (your estimate of 10k for Melee is probably 5X higher than the actual number). The only negative are people getting their feelings hurt, which is going to happen anyway.
ELO rankings show the make up of players in the entire community instead of having a hodgepodge estimate based on individual tournaments. Finally, once rankings are established individual TOs could decide what to do with those rankings. At the simplest level they could be used to seed pools instead of more or less biased and/or random attributes + location. Many national tournaments already do seed pools based on some estimation of skill levels-wouldn't it make sense to have a more finite number? More over, after the top 30-40 players the seeding ability drops off significantly, so why not use a database with every player in it that tracks their skill level based on real results instead of hypothetical or biased information?
It really seems like you just want the community to be lazy and/or are scared at how you would rank in such a system. The Brawl community ran into this same problem when it implemented its ranking system (which is really good but is not as accurate as an ELO based system). Now there are 531 tournaments and over 5,000 ranked players and the thread is approaching 100,000 views. You can be constructive with the community or you could belittle every effort to be progressive-I guess you like to choose the latter, in which case you should get out of this thread.
Well new guy, here's a bit of Sacramento Smash history for you.X( I wish I had joined this community earlier. I'm kind of in love with this kind of thing.
Anyways, as a new player, an ELO system would be excellent. Walking into this game, I don't know who the major players are, who is around me. I think an ELO would help with transparency, and I think that's what a seemingly dead game likes smash needs.
Recognition and transparency.
Uhh I disagree, i knew about this since the beginning maybe not the others but he definitely explained what it was pretty well anyway inside the melee state of the game. It's not really an alien concept or anything, it's very simple. We were trying to talk about more as to how it would influence the scene.LOL at Peef discussing the ELO rating system in the State of the Game stream when nobody else knew what it was. Hella biased explanation he gave...