Ok a few things...
Plug-ins for Tio: This is a great idea. Plug-ins would be an awesome way to just get this done.
Titles: If we are to give titles that coincide with elo ratings, I honestly see nothing wrong with adapting the same title structure that chess uses. That is:
F<1000
E 1001-1199
D 1200-1399
C 1400-1599
B 1600-1799
A 1800-1999
Expert 2000-2199
Master 2200-2399
Senior Master 2400+
Then you can earn what they call "norms" to earn higher ranked titles like "International Master aka IM" or "Grand Master aka GM"
I'm not 100% sure how the system works to earn Norms, but I would create a system where you would have to earn three norms to become an IM or GM. To earn a norm, you would have to have a performance rating of equal to or higher than the average performance rating of the IMs or GMs in attendance, and there must be a minimum amount. This obviously wouldn't work in the beginning since no one has a title yet. We would have to find a different way to give these out that would be fair and without bias. Perhaps by winning a national or something like that.
I do believe that titles are not as beneficial to the growth of melee as a rating system would be, but class systems (basically everything except for IM and GM) would be, because they are simply categories of elo ratings.
Hax: Thank you for posting in here. I believe you are the first pro to post in here with some thought on ratings, and it's nice to see that you support the idea.
To the rest of the pros, or players wondering what purpose elo ratings would serve:
The MAIN purpose of elo ratings from a business standpoint is to be able to increase tournament attendance. How you ask? The same way chess uses it. The goal should be to be able to give a player a numerical value directly correlating to his skill level that tracks player growth and improvement by only focusing on individual wins and losses. It's a much better way to rank someone than just looking at standings. Because guess what? Standings outside the top 4 in a double elimination bracket don't really mean all that much, especially without a proper way to seed. Now how does this increase tournament attendance? Because once this numerical value has been around for a while, it will become a way to segregate players into different categories and actually win money while players better than them don't.
Sounds stupid right, that someone worse than you can win money? Well, believe it or not, they deserve it. They deserve it because just like the pros, they shell out the cash for the entry fees. The noob and average player outnumber the pros a million to one. The tournament could look something like this:
Tournament has four divisions.
Open: $10 entry fee. Prizes to top 5. Players of all ratings welcomed.
Below 2000: $20 entry fee. Prizes to top 5. Players of 1999 or below welcomed.
Below 1600: $20 entry fee. Prizes to top 5. Players of 1599 or below welcomed.
Below 1200: $25 entry fee. Prizes to top 5. Players of 1199 or below welcomed.
Lets say 300 people show up. 75 in each division. That gives us $5625 in prize money.
Open gets half. U2000 and U1600 get 20% each. U1200 gets 10%.
Prizes:
OPEN-$2812.50 (50% of total pot)
1st-1124.8
2nd-562.4
3rd-421.86
4th-281.25
5th-210.94
5th-210.94
U2000-$1125
1st-$450
2nd-$225
3rd-$168.75
4th-$112.50
5th-$84.375
5th-$84.375
U1600-$1125
1st-$450
2nd-$225
3rd-$168.75
4th--$112.50
5th-$84.375
5th-$84.375
U1200-$562.50
1st-$225
2nd-$112.50
3rd-$84.38
4th-$56.25
5th-$42.19
5th-$42.19
We notice a few things that make this interesting. For one, the Open division has the lowest entry fee, yet the highest amount of prize money. This is because these guys are the pros, they get the big bucks. Anybody can play in this division but only a few can win money.
The U2000 and U1600 divisions get the same amount of money and we can probably expect the same amount of attendance in either. The also have a higher entry fee.
Finally the U1200 is where the noobs play. These guys might be beginners or whatever, but either way there should be a lot of them and they pay the highest entry fees even though they get the least amount of money in their pot.
Now you might be thinking "A pro should win more money with 300 players there." But the point is this might have been a 125 man tournament if it was just one big open. With the addition of the sections, players are enticed to show because ANYONE can win money.
This is how chess gets people to pay a $250 entry fee, and has tournaments with 2000 players and half a million dollar prize pots.