Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
up tilt, when you tilt your control stick up soft enough that a smash attack doesn't come out. Instead you get a tilt.whats utilt?
its all on the tastes...i use r jump for all my chars, helps me do some "advanced maneuvers" easierIf you don't like R button being jump and prefer X/Y you can perform a "soul calibur slide" from Y to B to perform double short arrow cancel... if you know the series you know what I mean.
It may turn you around though if you accidently hit C stick >_> so maybe it is better to make R jump.
Um by this were you asking to show you a video? O_Oshdb is pretty much a mindgame, lets see what ur vids got ;o
been away for a week, graduation trip, and in a few days ill be gone fore 2 more weeks
see the 0 death combo thing i wrote there? its paying off big, usually does 59%+ damage and sometimes kills, thats pretty much what ive been up to lately as TL
I'm not sure what you mean there. Reject me?how did you make the boomerang reject you
Sasuke hax.Also, how did you make the boomerang go through Final Destination...
-insert witty comment-Really Helpful, Great Post.
It's not while jumping, but after you get hit you stop your momentum with jump and ada, floating in the air.I've only done this maybe ten times but sometimes while jumping and trying to use a dair and find my self stalling in the air not falling at all but instead continuing my path upward while in the animation of a dair. If anyone could provide any information about this for me it would be greatly appreciated. Thank you.
At one part of the video, you threw your boomerang from the edge and the boomerang stalled and then kept on going forward...I'm not sure what you mean there. Reject me?
Sasuke hax.
jk jk, the boomerang goes through anything as its returning to you. So i threw it and forced it to go through the level for it to come back at me. =)
Oh, that. I mind gamed the boomerang into thinking I was on the other side of the level.At one part of the video, you threw your boomerang from the edge and the boomerang stalled and then kept on going forward...
Then explain how you did it.Oh, that. I mind gamed the boomerang into thinking I was on the other side of the level.
(not really, I know how to do it, but I can't explain logically)
Yes, we can not explain brawl physics. It just happens to be that....Wait....so what actually causes that crazy dsmash angle, just the low percent?
I'm gonna make an [educated] guess on this one...Wait....so what actually causes that crazy dsmash angle, just the low percent?
well, its pretty much what i thinkI'm gonna make an [educated] guess on this one...
The second hit in the dsmash has knockback that is based on the % of the opponent (and how stale it might be). The first hit, however, will always have the same knockback no matter what % the opponent might be at. It'll always send you in the same distance whether you're at 0% or 999% (ignoring stale move reduction..if it's even affected by that).
first hit sent th
The first hit is designed to hit the person into the second one. If someone is at a low %, the second hit won't hit them very hard. My guess is that it doesn't have enough 'priority' (for lack of a better term) to hit the guy out of the angle the em. When they're at 20% or higher though, the second hit can hit them out of it. As a result, dsmash sends them at the weird angle whenever they're below 20% (or standing on an angle where the second hit doesn't land at all).
That's just my guess though. For all we know, I could be completely off and look like a moron.![]()