Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
Z1GMA: 51 - 49
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).
Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.
We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.
I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.
Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.
DLA: 60-40 (Ganon's favor)
Easy mode Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.
Get that falcon offstage and edgeguard him... it's soooo easy
Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.
C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.
Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.
Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.
A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.
That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.
Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.
All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.
SMASHKNG: 50/50
I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.
As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.
Makke: 50 - 50
Comment: Most are said
G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament
Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.
Comment: Here it is, folks.
The manliest MU in the entire game (aside from Ganon-dittos, of course).
Falcon has:
Godly Jabs, Running Speed/Mobility, and a much better Grab.
Alsot: Knee of Justice, Flub Knee (gimp).
...Ganon doesn't like any of it.
We have:
Higher priority, better range, better damage, more KO-potential, and Gerudo.
Also: Stomp, Tipman (gimp), Ftilt.
...Falcon doesn't like any of it.
I feel both charaters are equally good at gimping each other,
but Ganon is better at setting gimps up.
Unless you Flame Choke him at 0%, iDA him for the awesome damage.
iDA won't kill Falcon early anyway, so use it for damage racking when you can.
Save Ftilt for Gimps/KOs.
DLA: 60-40 (Ganon's favor)
Easy mode Falcon's jab/grab game is overrated. And even though Ganon has no answer for it, Ganon still ties/wins everywhere else.
Get that falcon offstage and edgeguard him... it's soooo easy
Sol Diviner: 50:50
Quite possibly the only real MU other than a Ganon Ditto that can truly be considered even: Ganondorf's priority, range and power against Falocon's speed, mobility, and string potential. In short, they each have what the other needs.
C. Falcon is not to be underestimated, as his speed and aerials can allow him some impressive strings if he gets that chance. Do not give him that chance. Stick to spacing and be on the defensive, but not too defensive, as you have the range and priority to be offensive as well. Choke outprioritizes Raptor Boost and near any of Falcon's other ground moves, so abuse the Choke, but don't overly rely on it, lest it becomes too predictable. Rack up as much damage as possible with iDA, and try to get Falcon in the air - that's where you can do some nasty things to him, including harrassing him with Uair, Bair, and Nair. Thunderstorming is also a nice toy for Dorf to abuse, and has surprising priority over Falcon's options. Falcon has to come in close to attack, and that's where we can win. As soon as we get him off stage, there are a myriad of options we can use to gimp him, including Uair tipman, edge-hogging, Fair, Wizard's Foot, Utilt (timed with Falcon's recovery), or just plain stomp him down with Dair.
Now it may seem like "Wow! Ganon's got it easy! C. Falcon can't win!". Alas, that's where one would be wrong. C. Falcon has many options to use against Dorf as well, despite his lack of priority. For starters, his grab range is greater than ours, which gives him a better out-of-shield option. What's more, the grab box of his Falcon Dive is better than Dark Dive's small window, which only exacerbates our problems. As mentioned before, he's a lot faster, having the second fastest ground speed in the game, and his aerial movement isn't bad either. He can juggle us with his aerials more easily than we can juggle him, since his aerials have lower knockback than ours, thus providing more string opportunities. Also, his "Knee of Justice" (I like to call it, "The Great Kneequalizer"), may be harder to sweetspot, but given our large size, that won't be a problem, so expect to see that as follow-ups to many of his strings - namely aerials. He can also gimp us with Falcon Kick, Falcon Dive (thanks to the grab box making the move a bit safe as a gimper), Uair (though not to the extent of ours), and Fair Knee (even if sourspotted, it will still ruin our recovery significantly), or simply Dair us to death. Another thing to note, is that his Falcon Punch comes out faster and has more range than our Warlock Punch, so watch out. Even though the attack is clearly telegraphed, you'd be surprised how often people can get caught off guard by it. Though small, another thing to note is that he's one of the few characters who cannot be jabbed after a Choke, so try some other way to follow up after said Choke.
Basically, play to your strengths and abuse your range and priority. Space them well, and don't whiff too much. You can probably get away with several consecutive whiffs, thanks to said range, but don't crack too much through mistakes, or Falcon will punish, as he has the speed to d*mn well do just that. He may lack the raw killing power, but his combo ability does make up for that, and he can just gimp us for kills, rather than use raw strength. Thankfully, we can do pretty much the same thing. Study his movements and habits and punish his mistakes. Once we get him in a choke, we can really rack up the damage needed for a surprise early kill once we get the chance.
A2ZOMG: 5/5
A pretty even matchup. On paper Falcon really should win this matchup solidly since Falcon approaches a lot more easily than Ganon does, but you edgeguard better than he does and you have an easier time KOing him, and having higher reward on hit overall is helpful. Flame Choke is really good against him due to his bad options for escaping juggles and his low priority, and it would be wise to try to keep your DA or D-tilt fresh specifically for KOing him. Personally I would actually recommend saving D-tilt for KOing him over DA, since punishing with DA in this matchup is fairly important, especially since it's a good option for juggling him.
That's the good part of the matchup. The bad part is that his Jab is really annoying and leads to a free (dash) grab pretty much every time he lands it, and his Jab destroys spotdodges effortlessly, so pretty much never spotdodge against Falcon unless he's getting really obvious with SideBs and dashgrabs. His grab game is also annoying since his juggles are actually pretty stupidly good. His N-air and F-air are extra useful for him in this matchup due to how tall you are (even when crouching). You can expect him to approach a lot with N-air if he's good, although retreat D-airs and well-timed U-airs usually beat it. Always angle shield down if you're standing on a platform on BF because his SHF-air autosweetspots. Also be cautious of his F-air when you're offstage because he can combo it to U-air at certain percents, and it can be a good gimp tactic if you waste your jump in between hits.
Lastly, don't get too greedy when he does U-tilts, D-smashes, and B-airs. Those are safe on block, and all three of them can be used as KO moves. Generally speaking those are the moves to watch out for when you reach high percents.
All in all you don't want to be too reckless this matchup since Falcon does have the ability to punish your mistakes pretty hard. Take it slow and pick appart his playstyle, and capitalize on juggles, edgeguards, and techchases as much as possible. Your ability to KO Falcon, and his relative inability to KO you is what carries you in this matchup.
SMASHKNG: 50/50
I've never stopped thinking that this MU is 50/50. Falcon has no disjoints at all except in Utilt and Usmash, and our disjointed moves are little more disjointed than his. I'm pretty sure this is one of our few MUs that we haven't the hardest time against (I think Link has harder). Our range is very useful in this matchup, and while Falcon has mobility, his moves themselves aren't so fast. Falcon is also a gimpable character, tipman to edge hog is a good gimp at mid to high percents when we hit through his Up b during start-up or directly from above him. We also kill earlier than he does, though he can gimp us at a little lower percents than we can on him because of our bad recovery and the flub Knee properties. Another fact is that Falcon also suffers from the RCO lag, though thanks to his mobility he has it easier avoiding punishment of that than us. Beware low % strings, so make sure to DI them well. And don't let him get to close to us or get jabbed to grab, but thanks to our range he won't have it so easy. And we can shield grab many of his unspaced moves because of his lack of disjoints, even his Fsmash from close range (though not his Dsmash). Only try to punish his Dsmash if you powershield it as well.
As of stages I think any neutral except YI is fine against him, while I'd always ban RC if it's allowed or otherwise Frigate, while Brinstar is a very good stage against him for us.
Makke: 50 - 50
Comment: Most are said
G~P: 50-50
simply put, falcon has speed where we have power. and unlike most other fast character he has no real method of keeping usd from hitting him either
most things that i can input into this matchup has already been said, but this is by far the most hyped matchup in anjy low tier tournament, and even more hyped if it ever happens in a normal tournament
Supreme Dirt: 65:35
Without repeating anything, seriously, Captain Falcon is terrible. Except for the jab games, we beat him everywhere. Just don't choke, though he's the one who should be worried about that.