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Event - E3 Invitational 2014 E3 2014 Rumor/Leak Discussion Thread

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Reila

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Nice. Wolf is likely coming back then. Which is good, he is the only Star Fox character I like :3
 

Cap'nChreest

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Heres more info
Project Giant Robot

- control giant automatons
- move the Wii U GamePad in front of a TV screen
- shift your torso left and right or up and down to maneuver the robot’s upper-body
- use the joysticks to punch or grab
- GamePad shows you what the robot sees
- TV screen offers a zoomed-back view

Project Guard

- GamePad has a map of a fortress manned by numbered, laser-firing security cameras
- tap the GamePad to leap from camera to camera
- use the cameras to watch for enemies and stop them

StarFox

- use the GamePad’s motion controls to aim and fire the Arwing’s weapon
- use the joysticks to accelerate or turn
- morph your Arwing into a land tank
 

Spazzy_D

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Nintendo must be going to release a whole volley of ninjas on Time. :/
Who needs Ninja's in 2015? (NINTENDO TO SILENCE THE LEAKS! IT'S REAL GUYS!)

Fantastic if true, but I hope there is more, I would hate to have no more surprises.
 

Reila

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Oh wow, they pretty much done goofed by leaking this.
Really? I don't see why. It is just a Star Fox and Miyamoto's new IP. People are mostly excited for Zelda U, Smash Bros news, etc...
 

N3ON

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Really? I don't see why. It is just a Star Fox and Miyamoto's new IP. People are mostly excited for Zelda U, Smash Bros news, etc...
...because leaking SF and Miyamoto's IP is still a huge leak?
 

Tree Gelbman

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So with Star Fox revealed? Is it possible we'll Falco and Wolf revealed for Smash Brothers today?
 

Reila

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...because leaking SF and Miyamoto's IP is still a huge leak?
Except it isn't? And it isn't a big deal either? The most important game of Sony's conference was leaked weeks ago and the trailer was still exciting.
 
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Except it isn't? And it isn't a big deal either? The most important game of Sony's conference was leaked weeks ago and the trailer was still exciting.
Leaks are always bad man. A major news site leaking information is never good. Our personal excitment isn't important, someone at Time is in a lot of trouble
 

N3ON

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Except it isn't? And it isn't a big deal either? The most important game of Sony's conference was leaked weeks ago and the trailer was still exciting.
Of course leaking a game people have been requesting for the better part of a decade and a game Miyamoto has been hinting at for years is a big leak, just because they aren't Zelda and Smash tier doesn't mean this isn't the biggest E3 leak from Nintendo since like DKCR was leaked.

How is it not a big deal? Because they won't be the very biggest games shown by Nintendo? Doesn't make them eShop titles or something...

Plus Nintendo has to be pissed about this.
 

Spazzy_D

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You know what? I'm going to do a black out of all media until the direct as I still want a few surprises in my life. Talk to you guys when we're all freaking out over Smash reveals.
 

Cap'nChreest

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I don't see how this leak isn't a big deal. A leak is a leak. They are almost always big deals.

Here's TIME's entire interview with miyamoto
TIME: Which came first in the development cycle, Project Giant Robot, Project Guard or Star Fox?

SM: We started work on all of them at about the same time. For Project Giant Robot we started earlier, then left it and came back to it, but all of them went into development at around the same time. Typically when we’re developing, we have a lot of different experiments that we’re working on. So these started off as experiments, but they all went into full development around the same time.

Whenever we create new hardware we do some experiments with it, but on Wii we didn’t release any Star Fox games, so we took some of the experimentation that we’d done and the assets that we’d used then and used them for the experimentation we were doing with the Wii U.

TIME: Would it be fair to see Project Guard as partly a riff on the tower defense genre, where you’re making your defense preparations then defending from attackers that advance in waves?

SM: We didn’t really think of it from a genre perspective. Project Guard was one that we actually began experimenting on back in the Nintendo 64 era, around the time that we were doing things with the original Luigi’s Mansion. But on the N64, we didn’t have enough processing power to bring the game to life. So we set it aside, and then we came back to it on Wii U, and particularly with the Wii U GamePad, it made the interface much more intuitive. So we decided to then bring that project back to life on Wii U. We didn’t take into account any current genres in designing the game.

So when we were actually trying to think up a genre name for Project Guard, what we decided on was just that it’s a new genre. With every game we think about how to describe it, but in the case of Project Guard, we decided this is a new genre.

TIME: In the game you can place cameras before initiating the robot assault. I only had a few minutes to fiddle with this during the demo, but I’m not sure I would’ve figured out how to optimally position those cameras even if I’d had more time to. Do you intend to teach the player, somehow, so they’ll know or be able to learn how best to position the cameras?

SM: I don’t know if this is the correct answer to what you’re asking, but if you noticed at the end of the match on the GamePad, there was a display that showed where the enemies came out and when they came out, and it showed you which enemies got to the middle of your base. That screen is set up in a way that’s very easy for players to edit the patterns themselves.

So you can play in the same maps over and over again, and create your own enemy patterns for a single map. And so then, as you’re playing, the more you play the game, the more you learn with each different pattern of enemy attacks where the best camera placements are.

TIME: How long have you been working on the new Star Foxgame?

SM: We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.

TIME: One of the things that stood out to me about the new Wii U and GamePad functionality in Project Giant Robot and thenStar Fox is that you’re having to execute two or more maneuvers in 3D space simultaneously, moving the GamePad to aim and the control sticks to maneuver. It took a while to get used to, and I’m still not sure I got it. Is there an intentional learning curve there?

SM: Yeah, I think that’s safe to say. When we were developing a game, I wind up playing it for many hundreds of hours, and so because of that, I tend to get a little further away from the experience people have when they’re playing it for the first time. But that’s something we always pay attention to when we’re developing the game, and in this case I think Star Fox will be a game you spend a little bit of time getting used to the controls, but that once you do, then you’ll understand what’s fun about that experience.

I don’t think it’ll take a lot of play time for people to get used to it. For most people, it’ll take maybe 30 minutes to an hour. So from that standpoint it’s not a game that’s particularly well-suited to displaying at a show like this, where you only have a short amount of time to play, so that’s why we held the event yesterday, to get everyone in to play for a longer period of time than they might normally.

And then I also think that for a lot of people, they don’t have experience playing this sort of dual-screen gameplay, where you’re aiming with motion control and playing across two screens at once, so that also is maybe taking people a bit longer to get used to. But I look at video games as something that people who play them… One of the thing they enjoy is learning the controls, learning to master the game. And once they do, that sort of opens it up for them, they’re thinking about, “Oh, what’s this play style?” And then as they get deeper and deeper into the game and get better at it, they feel that sense of accomplishment having mastered it.

And then once you get used to the play style… I didn’t go into this detail the other night because it starts to get a little bit complicated, but once you get it, you’ll also be able to press a button to switch the view from one screen to the other. So you could play with the cockpit view on the TV and the fighter view down on the GamePad screen if you feel like that’s a better way to play.

TIME: With the 3DS, you can see both of the screens easily at once. With the Wii U, you often having to look from one to the other. There’s a lot of visual information to process in these new multiscreen Wii U games.

SM: With Star Fox, one thing we’re doing is to make the game feel like you’re piloting your own aircraft. And so in that sense, probably initially one of the best ways to play is to have it up in front of you, in your line of sight from the TV. But also as I’ve been playing Star Foxmore and more, what I’ve noticed is that it gets easier to play the game looking at the TV with the GamePad down. So as you get better, you’re gradually able to depart from holding it up.

TIME: What inspired Star Fox‘s new helicopter vehicle?

SM: With the helicopter, we’ve been thinking of the two-screen gameplay, and so that was one of the early ideas. One of the things we’re considering at this point is making the helicopter so you could have two pilots, two people playing together, and what that’ll allow is you could have one player piloting the helicopter, and another player who’s using another controller to control the robot.

In the case of the Arwing spaceship, if you have two pilots, they’re most likely going to be sitting front-to-back, and you’ll have one piloting, the other able to look around. When you have someone piloting but someone else who can look around, what’s most beneficial to the person who’s looking around is the ability to look down below. In designing the Arwing we couldn’t quite think of a good way to have to redesign it so you’d have one player who could look down below. Thus we decided to create the helicopter.

TIME: You said at the event that all of these games might be related. In what way? As part of a single Star Fox game? Or as something more multiform and arcade-like, like Nintendo Land?

SM: Honestly I don’t have a clear idea myself yet, but one thing I’m thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I’d describe this new approach as something that’s more like a TV series for Star Fox.
 
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Staarih

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I don't even care about the leak happening, I'll still be hyped about it in an hours time.
 
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Con0rrrr

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Especially since Miyamoto has been working on it for 6 YEARS.
I feel like that may be something else. Miyamoto said in the interview a separate team was working on it till he signed on about 6 months ago. I feel like Miyamoto still has a new IP he has promised us
 

ChunkyBeef

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Heres more info
Project Giant Robot

- control giant automatons
- move the Wii U GamePad in front of a TV screen
- shift your torso left and right or up and down to maneuver the robot’s upper-body
- use the joysticks to punch or grab
- GamePad shows you what the robot sees
- TV screen offers a zoomed-back view

Project Guard

- GamePad has a map of a fortress manned by numbered, laser-firing security cameras
- tap the GamePad to leap from camera to camera
- use the cameras to watch for enemies and stop them

StarFox

- use the GamePad’s motion controls to aim and fire the Arwing’s weapon
- use the joysticks to accelerate or turn
- morph your Arwing into a land tank
And there went all my hype. Hm.
 

Yoshi-Thomas

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Yes. Smash 4 is gonna have less characters than brawl did. That makes sense.
I never said that, I said that I think the characters we have now could make the starting roster, just add six more and, well, if we have a final roster of 48 characters, will make 12 unlockables. Same amount than in brawl, one more than in melee.
 

Inawordyes

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So Sal Romano got an email from his source but missed it in the pre-E3 confusion and didn't think the info was worth posting on Gematsu (he posted this in the Gematsu Leak thread).

BUT

According to his source:

"Participating characters: Pac-Man, Mii Fighter, Goddess Palutena, Shulk, Chrom, Chorus Men (none of these are new, obv, so I take he means these are the participating characters for E3?)"

Six characters = Riddle Leak?
 

Xpinkbean

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So Sal Romano got an email from his source but missed it in the pre-E3 confusion and didn't think the info was worth posting on Gematsu (he posted this in the Gematsu Leak thread).

BUT

According to his source:

"Participating characters: Pac-Man, Mii Fighter, Goddess Palutena, Shulk, Chrom, Chorus Men (none of these are new, obv, so I take he means these are the participating characters for E3?)"

Six characters = Riddle Leak?
Please god let this be false
 

ChunkyBeef

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So Sal Romano got an email from his source but missed it in the pre-E3 confusion and didn't think the info was worth posting on Gematsu (he posted this in the Gematsu Leak thread).

BUT

According to his source:

"Participating characters: Pac-Man, Mii Fighter, Goddess Palutena, Shulk, Chrom, Chorus Men (none of these are new, obv, so I take he means these are the participating characters for E3?)"

Six characters = Riddle Leak?
Highly doubt they'll show off all six characters in the same presentation, or even throughout the day. They still need something to put on the website, unless the game is dropping tomorrow or something silly like that.
 

Yoshi-Thomas

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So Sal Romano got an email from his source but missed it in the pre-E3 confusion and didn't think the info was worth posting on Gematsu (he posted this in the Gematsu Leak thread).

BUT

According to his source:

"Participating characters: Pac-Man, Mii Fighter, Goddess Palutena, Shulk, Chrom, Chorus Men (none of these are new, obv, so I take he means these are the participating characters for E3?)"

Six characters = Riddle Leak?

It's ogre then. :yeahboi:
 

Tree Gelbman

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Wait...wouldn't Lucas being cut or not already have been a decison long made? I mean that'd be cutting it close on whether you're going to implement someone or not. 3DS's release date isn't that far away.

First thing Sal's source has said that seems fishy as **** to me.
 

Swamp Sensei

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Wait...wouldn't Lucas being cut or not already have been a decison long made? I mean that'd be cutting it close on whether you're going to implement someone or not. 3DS's release date isn't that far away.

First thing Sal's source has said that seems fishy as **** to me.
Remember.

Dated info.
 

ChunkyBeef

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Wait...wouldn't Lucas being cut or not already have been a decison long made? I mean that'd be cutting it close on whether you're going to implement someone or not. 3DS's release date isn't that far away.

First thing Sal's source has said that seems fishy as **** to me.
Except the blind supporters, pretty much nearly everyone over at the actual Sal Romano/Gematsu Leak topic are also skeptical. Still, Sal Romano actually came in and gave us the information, so.. not questionable that the information is there, but hey.
 

Yoshi-Thomas

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I knew it. If the leak is real this time, here is our damn final roster, except for Mewtwo. Damn it, he is probably right and I'm sad right now.
 

Hinata

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I think Sal Romano gave his first leak around 30 minutes to an hour before E3 started last year, and three out of the six characters he said were confirmed.

Palutena, Chorus Men, and Mii confirmed
 
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