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Dr. Mario

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Knight Dude

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Down B was practically useless, not all of his A moves were stronger, and their weights were the exact same (outside of Europe, where Mario was lighter than Luigi and Dr. Mario for some reason).
That so, I guess I was mistaken. I mainly say he should get a tornado for down-b to replace the FLUDD move. Given that FLUDD is so situational. That, and it doesn't do any damage.
 

Diddy Kong

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But Mario will likely not have the FLUDD no more in Smash 4, so I don't see the issue.
 
D

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What guarentee do you have?
His typical relevency schtick.

If relevancy mattered for movesets, Mario would not be using his Cape in Brawl, Peach would be using Vibe powers instead of plucking vegetables like SMB2 or using a parasol from SMRPG, etc.
 

Diddy Kong

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Well, Mario Tornado was the only made up move, so I do think relevancy was used to include FLUDD instead of it as a Down B. However, that doesn't mean it won't be replaced again now. And I believe it's the best thing to do, cause you know, fans didn't like it much at all.
 
D

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"Only made up move".
He's never used a Cape as a reflective technique; only for flight.
He's never done a Super Jump Punch in the series. That was merely inspired by the way he jumps.
Likewise, Mario Tornado was inspired by his Spin Jump from Super Mario World.

Literally, the only Special moves he has done that weren't "made up"/inspired by something were the Fireball (though canonwise, he shouldn't be able to do that without a Fire Flower) and the F.L.U.D.D.
And as I stated before in another thread, relevancy is not important. It's how interesting something is that defines what Sakurai goes with. Sakurai added F.L.U.D.D. because it interested him, not because it was relevant (which it really wasn't, anyway, since Sunshine was 7 years prior to Brawl...).
 

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Just an idea for the FLUDD. Pressing Down B would cause Mario's specials to change and be based on the FLUDD.

Up B - Hover nozzle
Neutral B - What it does in Brawl
Side B - The FLUDD propels him forward at a great speed.
Down B - Puts back the FLUDD.

Thoughts on this?
 
D

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My thought is that discussion should go in the Mario thread.
 

CalumG

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"Only made up move".
He's never used a Cape as a reflective technique; only for flight.
He's never done a Super Jump Punch in the series. That was merely inspired by the way he jumps.
Likewise, Mario Tornado was inspired by his Spin Jump from Super Mario World.

Literally, the only Special moves he has done that weren't "made up"/inspired by something were the Fireball (though canonwise, he shouldn't be able to do that without a Fire Flower) and the F.L.U.D.D.
And as I stated before in another thread, relevancy is not important. It's how interesting something is that defines what Sakurai goes with. Sakurai added F.L.U.D.D. because it interested him, not because it was relevant (which it really wasn't, anyway, since Sunshine was 7 years prior to Brawl...).
Yeah... Sunshine. AKA the last game in the 'core' Mario series at the time of Brawl's release (excluding Galaxy since it was being developed at the same time as Brawl). Being the last-released main title in an ongoing series seems pretty 'relevant' to me.

Don't get me wrong, I agree with the point you're making - that Sakurai includes the things that interest him personally, despite how much they contribute to their series of origin - but I think it's clear that many things in Brawl were included for the sake of relevance. I suppose it's safe to say that Sakurai weighs up multiple elements when deciding on characters, moves, items and stages, namely:

  • How much the source material influenced him personally
  • How much the source material influenced the 'series of origin' as a whole
  • How much money or reputation the source material earned Nintendo
  • Which features of a series are re-occurring throughout
  • How interesting the source material would be within the confines of Smash
  • Legal issues. For example, I hear that the Pokemon Company are very specific when it comes to Pokemon's role in Smash, since Pokemon isn't just a game - it's a global, ever-changing, multi-media franchise with few static characters and locations
  • The nature of the series itself. As with Pokemon, games like Fire Emblem and Mother have ever-changing rosters of characters/locations
  • How recently the source material was released - Sakurai clearly likes to reference newer games in each series, though this depends on how new, i.e. whether or not it was being developed side-by-side with Smash
Obviously, the list goes on and on (and on and on), which is what makes it so difficult to accurately predict rosters, stage choices and so on. But many things in Brawl - from FLUDD to Port Town to New Pork to Lucario - definitely seem to be included based on their 'relevance' to the series and their time of release.
 
D

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Last in the 'core' Mario franchise?
So what, New Super Mario Bros. magically doesn't count because it is a handheld?

Aside from that, you fail to grasp that just because something happens to be relevant doesn't mean that it got in because of relevance.
This is the problem I have with people stuck with that mindset. They think that being relevant is all that matters, BUT IT ISN'T.
All being new and "relevant" means is that it now has a chance to be evaulated. Simply put, if Sakurai likes the concept of it, he will add it. If he doesn't, he won't.
 

CalumG

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Last in the 'core' Mario franchise?
So what, New Super Mario Bros. magically doesn't count because it is a handheld?
Well... pretty much, yeah. There have been no major contributions from handheld Mario games into the Smash series so far (except for the inclusion of, like, one song from Mario Land, and not even one of the more memorable ones). Of course, it's an ongoing debate whether or not you can consider the NSMB series to be 'core' or 'extended' titles in the Mario franchise - I'd argue that they bridge the gap, personally - but historically many people (and Nintendo included) tend to only include Mario's console outings as his 'main' games. And if we're talking about Smash specifically, it's pretty much an ongoing tradition to under-represent handheld games. They've made very few references to the handheld variations of Zelda, Metroid, F-Zero, Star fox and DK. Somehow they've even managed to ignore the Wario Land games, but that's another topic for another day.

Aside from that, you fail to grasp that just because something happens to be relevant doesn't mean that it got in because of relevance.
Yeah, no, sorry bro but I grasped that completely - which is pretty much what I said. No character, move or stage gets in on one reason alone; Sakurai most likely weighs up many positives and negatives for the inclusion of an element, including but not limited to how relevant it is. To think relevance doesn't affect these decisions at all would just be naive.
 

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NSMB series will definitely see more representation this time around. There have been 2 console games already.

@CalumG
They also included NSMB's main theme in the songs.

And by the way, what IS there to include from those games?
 

CalumG

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NSMB series will definitely see more representation this time around. There have been 2 console games already.

@CalumG
They also included NSMB's main theme in the songs.

And by the way, what IS there to include from those games?
Fingers crossed for Mushroom Kingdom III as a stage!

Or 'NEW Mushroom Kingdom', if they want to be self-referential with the name. :p
 
D

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"To think relevance doesn't affect these decisions at all would just be naive."
Conversely, to think relevance has a major effect is equally naive. If relevance was a major factor, Brawl would be much different.
Newer things are typically not added for the sake of being new. There's always something behind it.
 

CalumG

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Oh, definitely - 'relevance' is not one of the main factors which determines the inclusion of a character/item/move/stage (not consciously at least), especially when much larger factors come into play.

Having said that, do you think Zelda for example would have a Sheik transformation were it not for the fact that OoT was the most recent 'main' Zelda title to be released before Melee, her first appearance in the Smash series? Would Ness still be here today if Mother 3 saw its N64 release? Why did Delfino Plaza get chosen as a stage when there were dozens more 'interesting' choices to select from the Mario series, and would Lucario really have been in Brawl if the 4th gen wasn't the most recent set of Pokemon games released at the time?

Plus, as newer games come out in a series, they influence everybody who plays them, even Sakurai, at least on a subconscious level. If we take the Mario series as an example, I can only hazard a guess that it's representation will be more heavily based on the uniform style of Galaxy/Galaxy2/3DLand/NSMBU/NSMB2 - not because Sakurai will make a conscious effort to do so, but simply because the way he internally views the Mario franchise will have changed, whether he likes it or not. And so in that sense, is it really that farfetched that Sakurai's mental image of what makes the 'essence' of Mario simply doesn't include the FLUDD anymore?
 

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Oh, definitely - 'relevance' is not one of the main factors which determines the inclusion of a character/item/move/stage (not consciously at least), especially when much larger factors come into play.

Having said that, do you think Zelda for example would have a Sheik transformation were it not for the fact that OoT was the most recent 'main' Zelda title to be released before Melee, her first appearance in the Smash series? Would Ness still be here today if Mother 3 saw its N64 release? Why did Delfino Plaza get chosen as a stage when there were dozens more 'interesting' choices to select from the Mario series, and would Lucario really have been in Brawl if the 4th gen wasn't the most recent set of Pokemon games released at the time?

Plus, as newer games come out in a series, they influence everybody who plays them, even Sakurai, at least on a subconscious level. If we take the Mario series as an example, I can only hazard a guess that it's representation will be more heavily based on the uniform style of Galaxy/Galaxy2/3DLand/NSMBU/NSMB2 - not because Sakurai will make a conscious effort to do so, but simply because the way he internally views the Mario franchise will have changed, whether he likes it or not. And so in that sense, is it really that farfetched that Sakurai's mental image of what makes the 'essence' of Mario simply doesn't include the FLUDD anymore?
1. Then why is Sheik still in Brawl?

2. No. But we have both Lucas and Ness now.

3. What other interesting choices? Delfino Plaza is pretty cool.

4. We still would have gotten Lucario as it is an immensely popular pokemon.

5. Subconscious? Oh boy.... You know you're stating stuff you have no way of proving right?

6. If new games affect people's minds so much then why do we still desire homages to the classic (Mushroomy Kingdom, 75M, etc.)?
 
D

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To answer your questions:

1. Sakurai wanted to incorporate a unique gimmick with Zelda/Sheik by making a transforming character with two distinct styles. It had nothing to do with relevance.
Besides, if relevance meant anything, only Young Link would have been in Melee, replacing the irrelevant adult Link.
You know why? Because Majora's Mask was the most recent "main" title in the series, not Ocarina of Time.

2. No, Ness would have been replaced. However, that didn't happen. Even in Brawl, we have both. What exactly are you trying to accomplish here?
Furthermore, Leif was the most recent main character in Fire Emblem. Marth got in before him. (Don't even DARE to bring up Roy. He and the rest of the clones were afterthought characters not in the initial lineup. Aside from that, he didn't even exist yet.)

3. Probably because Delphino is iconic and was interesting to Sakurai? Did THAT thought occur to you?
And while we're on the subject of stages, explain how we got a Kirby stage from Super Star (don't use the handheld bull**** here; Kirby LIVES within handhelds) instead of one from Squeak Squad, a Metroid stage from Super Metroid and one from Metroid Prime instead of a stage from Prime 2?
They sure as Hell were not relevant.

4. And yes, Lucario would have still been in Brawl. He:
-Was the most requested Pokemon character in Japan AND America.
-Is very iconic, which is rather rare for newer Pokemon. (None of the 3rd Gen were at his level.)
-Featured a potential unique attribute with his Aura capability.

Likewise, the 2nd Generation was the latest Generation in Brawl, yet only got a character as a last minute clone.
While Mewtwo was the most requested Pokemon for Melee, and sure enough, he got in.
Just like how now, Mewtwo is one of the most requested characters in general, and after him in terms of Pokemon is Zoroark. Both are more likely to be added than a 6th Gen at this point (unless one is revealed soon that somehow manages to attain Lucario level of popularity and iconicness in a VERY short amount of time).


Seriously, if you're going to make a case, MAKE SURE THERE AREN'T GLARING COUNTERPOINTS.
As for your "subconcious" theory, unless you're in an advanced field of psychology, don't be spouting this kind of crap as if you knew what you were talking about.
If Sakurai changes F.L.U.D.D., it will be because he finds it doesn't suit Mario's playstyle, not because it is irrelevant.

Aside from that, all of this is COMPLETELY OFF-TOPIC to Dr. Mario.
So I suggest you quit the argument while you are behind.
 

CalumG

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Besides, if relevance meant anything, only Young Link would have been in Melee, replacing the irrelevant adult Link.
You know why? Because Majora's Mask was the most recent "main" title in the series, not Ocarina of Time.
No, if relevance meant everything, Young Link would have replaced adult Link in Brawl. As I've said, it's an admittedly minor factor that does influence Sakurai in some sense.

No, Ness would have been replaced. However, that didn't happen. Even in Brawl, we have both. What exactly are you trying to accomplish here?
Just trying to show that Sakurai has already made clear that there are times when he has considered replacing older content with newer content to match a series's progression.

And while we're on the subject of stages, explain how we got a Kirby stage from Super Star (don't use the handheld bull**** here; Kirby LIVES within handhelds) instead of one from Squeak Squad, a Metroid stage from Super Metroid and one from Metroid Prime instead of a stage from Prime 2?
They sure as Hell were not relevant.
Uhh... They got in because Sakurai thought they'd be good stages? Again, it seems like you're ignoring the fact where I said myself that if relevance is a factor, it'd be a relatively minor one. I'm practically agreeing with you.

4. And yes, Lucario would have still been in Brawl. He:
-Was the most requested Pokemon character in Japan AND America.
-Is very iconic, which is rather rare for newer Pokemon. (None of the 3rd Gen were at his level.)
-Featured a potential unique attribute with his Aura capability.
I'd say it's very arguable that Lucario wouldn't have been a most requested Pokemon if the 5th or 6th gen had come out before Brawl instead of the 4th gen.

Likewise, the 2nd Generation was the latest Generation in Brawl, yet only got a character as a last minute clone.
While Mewtwo was the most requested Pokemon for Melee, and sure enough, he got in.
Just like how now, Mewtwo is one of the most requested characters in general, and after him in terms of Pokemon is Zoroark. Both are more likely to be added than a 6th Gen at this point (unless one is revealed soon that somehow manages to attain Lucario level of popularity and iconicness in a VERY short amount of time).
I... never argued otherwise? I'm not fully sure what you're trying to say here.

As for your "subconcious" theory, unless you're in an advanced field of psychology, don't be spouting this kind of crap as if you knew what you were talking about.
It's hardly rocket science. Person has perception of franchise > plays new game in franchise > persons perception of the overall franchise changes.

If Sakurai changes F.L.U.D.D., it will be because he finds it doesn't suit Mario's playstyle, not because it is irrelevant.
And I'd say it's entirely possible that, given the repertoire of new moves Mario's picked up and how long it's been since the FLUDD saw use, Sakurai will see fit to give Mario a new Down B. I doubt he'd remove FLUDD because it's 'irrelevant', but I wouldn't put it past him replacing FLUDD because he's found a move from a newer Mario that would better suit his Down B.

But I'm done with this argument. All I seem to be sensing is a lot of passive-aggressiveness, despite the fact that (although I've been playing Devil's Advocate a bit) I've essentially been agreeing with you from the start in saying that relevance is a minor, minor factor. But it still is one - that's literally all I'm trying to say. Sheik, Delfino Plaza, Ike, Lucario etc. most likely partially got in based on the fact that they were more relevant when they were introduced, but at no point did I say that was the only reason, or even one of the main reasons for their inclusion.
 
D

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Thank God the argument is finished; it was completely off-topic to Dr. Mario.

Who I still need to revamp a moveset for (got some pretty sweet ideas), but will worry about that after I don't need to worry about a history test...
 

CalumG

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In regards to a Dr. Mario moveset, I'm not really sure what I'd personally like to have him do - although I think there are dozens more deserving characters, I know the Smash team could make him work if they did decide to put him in, and probably incredibly well, too. My biggest issue is that his Down B would make him stand out from Mario (whether Mario has the FLUDD in SSB4 or otherwise) so I'd like that to be kept, and his side B actually fits him since, you know, he genuinely wears a long garment unlike Mario who whips out a cape from absolutely nowhere. In that sense, I can't imagine what they could add to his specials aside from a new Recovery and perhaps expanding the mechanics of the Pill attack - perhaps the pills do varying damage depending on the colours and the combinations of them.

Mostly I'm just torn because I actually enjoy the way Dr. Mario played in Melee, but at the same time accept that people don't take kindly to clones. If Mario gets a few more moveset changes between Brawl and SSB4, Dr. Mario won't need too many changes to 'stand out' from Mario (except maybe that new Up B and improved Neutral), simply because Dr. Mario will still retain many of his Melee moves whereas Mario would be... two iterations ahead, if you like. If, for example, Mario got a new Side B to replace the Cape (after all, does he really need two Specials which do no damage whatsoever?), then Mario and the Doc would already have two entirely different Specials, and probably some different standard attacks too, before the team even begin working on 'de-cloning' the Doc.
 

ChronoBound

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I still think Dr. Mario is likely to return if Sakurai has DLC characters in Smash 4. However, that is a big if.
 

volbound1700

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As I said before, I think it would be neat if Nintendo did release a DLC Melee pack that includes some cut Melee Characters: Roy, Pichu, Dr. Mario, Young Link (hopefully Mewtwo is in the real game but if not include him). Also include some alt costume for some characters, Melee only items that were cut for Brawl, Melee Stages, Music, etc. Perhaps even the Melee Adventure mode put into the game.
 
D

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Hey, if it makes all two people happy, then go for it I guess. Apparently for some morons it's "clone or nothing".
My God, can you be any more of an overgeneralizing arrogant prick?
Quite ironically, you are the "clone or nothing" moron here, as you are one of the few that think Dr. Mario literally can't be different from Mario because he's "Mario in a doctor suit". Funny how that didn't stop "Zelda in a Sheikah suit" or "Samus in a Zero Suit" from being completely different, when they are just the same character as another in a different outfit.
 

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Considering that Zamus is not lugging around a bulky suit and has to resort to the stun gun for offensive purposes, common sense would say that the two would be very different by movement alone. Same thing for Sheik and Zelda to an extent, though instead of removing the armor instead it's removing the dress.
 
D

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Considering that Zamus is not lugging around a bulky suit and has to resort to the stun gun for offensive purposes, common sense would say that the two would be very different by movement alone. Same thing for Sheik and Zelda to an extent, though instead of removing the armor instead it's removing the dress.
Justin Bailey says different.
Sakurai could have just as easily given Zamus the arm cannon as a functional weapon in place of the stun gun with non-canon whip. And since "Justin Bailey" was pretty much the same thing as Zamus, being Samus without the armor, and was still able to Screw Attack and go into Morph Ball (and use bombs), then pretty much, Zamus could have easily been just a faster, weaker Samus. But she wasn't. Instead, she used the stun gun with a non-canon whip addition.

And as for Sheik, you have no argument. Since Sheik is Zelda, it's common sense that Sheik would be able to do the same magic spells as Zelda, and use the same magic-infused normal attacks. The "movement" issue is moot, as that just means Sheik would be a faster Zelda (and for balance purposes, weaker).

Then we have Dr. Mario's "lack of excercise" and his bulky lab coat, which should mean he would be "very different by movement alone". :troll: (Have you ever TRIED to fight in a lab coat? Not as easy as you think.)
 

Swamp Sensei

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Will you folks ever stop fighting?

Then again...

Habanero. Why do you always bring this up?
 

CalumG

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GoldenYuiitusin said:
My God, can you be any more of an overgeneralizing arrogant prick? Quite ironically, you are the "clone or nothing" moron here
Also, gems such as:

Seriously, shut up. Master Hand's situation does not match Giga Bowser's.
Not being funny GoldenYuiitusin, because I pretty much agree with most of your points regarding Dr. Mario (heck, the Doc is my Melee main) and in fact I agree with 90% of the points you make across the boards, but are you always this aggressive on Smashboards? Is there something going on in your real life that's getting to you? I've already seen you blocking people in the Ridley thread for not accepting your opinions on Giga Bowser, you seemed very aggressive when I was debating 'relevancy' (despite me, for all intents and purposes, effectively agreeing with what you were saying) and now you're just straight up throwing insults out there. He may have provoked you, but still, there's such a thing as sensible discussion.

Passive-aggressiveness does not foster good debate. That sorta applies to everyone in this thread, which quite frankly seems to be the most tense thread I've seen since I've rejoined Smashboards.
 
D

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Mind your business.
Oh wait, you want me to be sensible. Please mind your business. Especially since you clearly do not understand.

Here's what you do not understand:

-Habanero has quite the history of being an overall douchebag towards characters he in particular doesn't like and towards the people that DO. Even going as far as making up flawed and overgeneralized logic towards the characters while insulting the fans (with his favorite term being "moron").
You think I'm bad? He's far worse than me; sensible discussion with him is impossible.

-I've only blocked Vintage Creep on the Ridley thread, and it wasn't for "not accepting my opinions" on Giga Bowser. It was because
a) He COMPLETELY missed the point I was making, and instead kept nitpicking at small details.
b) He would repeatedly make horrible arguments (such as bringing up Master Hand as a counterpoint, when Master Hand is not like any of the playable characters) to nitpick at said small details.
c) He would make said nitpicks out of ignorance (i.e. not actually playing as Giga Bowser like I have), and made generalizations about my knowledge of the subject ("Or you played with him only on Final Destination? That's easy.").
d) He literally argued against clear evidence as if it was nothing. That's like someone arguing that Mewtwo was not planned for Brawl despite the many references to in-game data within Brawl's ISO. It wasn't my opinion that Giga Bowser was planned to be playable in Melee; it was fact (well, not exactly fact yet. Just that there is strong evidence for it.).
e) Without directly saying it, he pretty much told me that my opinions (this is actually where they come in) in regards to Ridley working based on my own experiences and research involving Giga Bowser was wrong. Yeah, he was saying my PERSONAL BELIEFS were "wrong" because he didn't agree with how I made them. I couldn't really care less whether he agrees with my opinion or not; but to say my opinion is wrong? That's another thing entirely.

-You have a funny way of "agreeing" with me.
but I think it's clear that many things in Brawl were included for the sake of relevance.
Sakurai clearly likes to reference newer games in each series
But many things in Brawl - from FLUDD to Port Town to New Pork to Lucario - definitely seem to be included based on their 'relevance' to the series and their time of release.
This goes completely against my points.
And no, saying the occasional "but it would be a small factor" does not help, as it completely deters from what was said previously. That is not "playing Devil's Advocate"; that's being contradictory. That is not good for an argument, and is frustrating to the other participant in the argument; especially if it happens to be one that constantly hears about "relevancy" used by those who act like it is the defining factor for everything and is sick of it.

Aside from this, this is the 2nd time you've strayed off topic of Dr. Mario just to nitpick at something I have said.
You got a problem with what I say? Take it to a Private Message. But enough derailing the thread that is supposed to be about Dr. Mario with your issues. At least my "passive-aggressiveness" had to do with the actual topic of the thread.
 

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Not being funny GoldenYuiitusin, because I pretty much agree with most of your points regarding Dr. Mario (heck, the Doc is my Melee main) and in fact I agree with 90% of the points you make across the boards, but are you always this aggressive on Smashboards? Is there something going on in your real life that's getting to you? I've already seen you blocking people in the Ridley thread for not accepting your opinions on Giga Bowser, you seemed very aggressive when I was debating 'relevancy' (despite me, for all intents and purposes, effectively agreeing with what you were saying) and now you're just straight up throwing insults out there. He may have provoked you, but still, there's such a thing as sensible discussion.

Passive-aggressiveness does not foster good debate. That sorta applies to everyone in this thread, which quite frankly seems to be the most tense thread I've seen since I've rejoined Smashboards.
To be perfectly fair, I think Golden has every right to say that to Habanero. Habanero REPEATEDLY brings up an old feud (whether he's doing it out of spite or trololol no one can say) and insult Golden while doing it.
 

CalumG

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GoldenYuiitusin said:
long angry sounding post
Uhh... cheers for proving my point, I guess?

A big question I do have for the Doc supporters in this thread; obviously, Dr. Mario was one of the few characters in Melee to not have any remotely relevant stage, just as R.O.B. was in Brawl (his stage is technically the Mario Bros stage but we all know that isn't quite right). Now, ASSUMING the Doc's inclusion, would he be in a Melee type situation where he doesn't really have a stage of his own? I know its not exactly a rule that 1 character = 1 stage, but as a spinoff, it'd make sense for Dr. Mario to have a stage of his own - but aside from an incredibly broken stage inside Dr. Mario's bottle (I can practically see the 999% damage survivors now) nothing jumps out at me as a fitting stage. I'd love to be proven otherwise though~
 

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Now, ASSUMING the Doc's inclusion, would he be in a Melee type situation where he doesn't really have a stage of his own? I know its not exactly a rule that 1 character = 1 stage, but as a spinoff, it'd make sense for Dr. Mario to have a stage of his own - but aside from an incredibly broken stage inside Dr. Mario's bottle (I can practically see the 999% damage survivors now) nothing jumps out at me as a fitting stage. I'd love to be proven otherwise though~
I can't envision a stage based on Dr. Mario games, tbh. The only game which has some stage potential is Dr. Mario 64. I'm talking about the locations in the game's story mode.

I don't think people case for stages as much as they do for characters.
 

CalumG

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I can't envision a stage based on Dr. Mario games, tbh. The only game which has some stage potential is Dr. Mario 64. I'm talking about the locations in the game's story mode.

I don't think people care for stages as much as they do for characters.
Oh, definitely - people care for characters more than stages, hence there being so much character discussion and all of about two stage discussion threads. xD

But to me, it rustles my jimmies softly to see a series (or subseries) represented by a character without a stage to match. It bugged me with F-Zero and Earthbound in 64, it bugged me with Doc and Fire Emblem in Melee, it bugged me with R.O.B. in Brawl and it'll no doubt get me again in SSB4. I know Dr. Mario is technically represented as a general Mario franchise character, but in my head it just seems funny to have Dr. Mario yet no Dr. Mario stage.
 
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Uhh... cheers for proving my point, I guess?
If you had actually read what was being said instead of doing the typical "long post = angry" bull, you would see your point has not been proven.

So funny enough, you're being more of an ass than me right now, straying off topic to nitpick at something I say, calling me out for no good reason, then not listening to what I have to say in response because it's too long (so it's obviously nothing but anger). :laugh:


Though to respond to the on-topic part of your post, someone made a mock-up of a Dr. Mario stage long before Brawl came out.


It would probably have to be much bigger (and livlier, like say, with the colorful backdrops in Dr. Mario Online RX) in order to work, though.
 

CalumG

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So funny enough, you're being more of an *** than me right now
You're on a roll today aren't you? :p But I'll respond to you properly in PM because there's no use sullying the thread even more.

The biggest problem with the Dr. Mario bottle stage is that, as I say, it'd be the bottom of Hyrule Temple all over again - only far worse. People would reach 800% and up and still be on the playing field like nothing happened, because there'd be nowhere to go except for the incredibly thin bottleneck. It brings back some dark, dark memories of custom made stages with a cave of life so big and so hard to escape that matches never finish. It'd be nice to see the viruses make an appearance though; better that than they be randomly forced into the Doc's moveset, like some people want.
 
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