Oh yeah he is, he made Sonic, remember?
Anyway I'm in some real need of help, I have trouble with Samus' Up-B special, it seems that no matter how hard I try to DI away from it I just get sucked in and take all the hits from it anyway, any way to escape this or something?
I also have trouble with Samus' comboing me from Dair to Dsmash, and while it doesn't kill me always sends me flying for them to start spamming projectiles (not that I have trouble with that) or Uairs at low %ages...GRRRR you know what?! Dair leads into a lot of things, Uairs, Up-Bs, Fsmash, UTilt, DTilt, help me out here guys!
up air should be easy to DI out of, but other than than, trying to outprioritise her, (hit her before her move starts) or just spring as fast as possible if thats not an option.
on another note, the down air combos seem to be inescapable, so in that case you should stop wiffing attacks or doign whatever else putts you in a sitch to get down aired...
I don't have a lot of experience fighting Samus, so I might sound silly, but w/e. For her up-B, make sure you're quartercircle-SDI'ing with the control stick along with mashing the C-stick, allowing it to reset to neutral between hits. That's the optimal way to SDI. Practice doing all of that in smart bombs and stuff, you need to get your SDI techskill as fast as possible. I'm not sure what direction is best with Samus' up-B, I'd assume whichever edge you're closest to, but I'm not sure... it reminds me of Sonic's up-smash lol
As for Dair to Dsmash... the Dair is spiking you into the ground, then? You should be able to tech the landing, then shield the Dsmash... but that's just a thought.
about up b you should DI toward whatever side you are getting hit from
i.e. if you are on the right side of samus when you get hit, DI to the right.
but if the samus moves the up b to teh right it seems like you wont be able to get out of it in that case, but yes, work on SDIing asap. also something i learned from the MK ban discussion...
instead of thinking about how to get out of moves when they happen, which is important, you should also think about what put you in that postion to get hit by whatever hard-to-get-out-of move to begin with, it might help your game out more than anything
Short survey,
How would you punish a smash happy Olimar. An Olimar that ONLY uses smashes.
ASC, unless they know to up b, ASC should **** a smash happy oli,
alternately, wait until they get a weak pikmin, yellow or white, and a full charge SC SHOULD hit through it