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Dr. Chis' 'Beat other characters pesky techniques'! Super effective! 13/1/09

da K.I.D.

Smash Hero
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...Can someone please remind me why any Lucario worth his salt would be using Dsmash enough that you should make note of it? Wouldn't Fsmash be a better move to look into?
this is a meeting place for player of all skill levels, at this point in time, one of our sonic players, (probably not one of the best, admittedly) was having problems dealing with lucs down smash, when you play sonic and need help, this is where you come, we dont discriminate skill levels here,(at least, not in this thread.) this is where people come to get help on all the things that they are finding hard to get around, some one asked, we answered, thats all there is to it
 

Greenstreet

Smash Champion
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Yer, you probably got perfect timing in between hits or from above or something. Sweet as nonetheless.
 

Terios the Hedgehog

Smash Hero
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MK's nado.

I just ASC'd through it.
Through the top or the side or what?

I've actually had an idea on ASC that the velocity hits twice because it increases the size of the hitbox so one from the front and one from the back hit turning it into a multihit attack. If you can make the hitbox expand to nado breaking size I'll be very happy. ^_^
 

Kinzer

Mammy
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Oh yeah he is, he made Sonic, remember?

Anyway I'm in some real need of help, I have trouble with Samus' Up-B special, it seems that no matter how hard I try to DI away from it I just get sucked in and take all the hits from it anyway, any way to escape this or something?

I also have trouble with Samus' comboing me from Dair to Dsmash, and while it doesn't kill me always sends me flying for them to start spamming projectiles (not that I have trouble with that) or Uairs at low %ages...GRRRR you know what?! Dair leads into a lot of things, Uairs, Up-Bs, Fsmash, UTilt, DTilt, help me out here guys!
 

infomon

Smash Scientist
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I don't have a lot of experience fighting Samus, so I might sound silly, but w/e. For her up-B, make sure you're quartercircle-SDI'ing with the control stick along with mashing the C-stick, allowing it to reset to neutral between hits. That's the optimal way to SDI. Practice doing all of that in smart bombs and stuff, you need to get your SDI techskill as fast as possible. I'm not sure what direction is best with Samus' up-B, I'd assume whichever edge you're closest to, but I'm not sure... it reminds me of Sonic's up-smash lol :)

As for Dair to Dsmash... the Dair is spiking you into the ground, then? You should be able to tech the landing, then shield the Dsmash... but that's just a thought.
 

Kinzer

Mammy
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Olimar's have a blindspot from a 45 degree angel up, but that's only if they're smash-happy. I think they can catch on with their other attacks XD.
 

da K.I.D.

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Oh yeah he is, he made Sonic, remember?

Anyway I'm in some real need of help, I have trouble with Samus' Up-B special, it seems that no matter how hard I try to DI away from it I just get sucked in and take all the hits from it anyway, any way to escape this or something?

I also have trouble with Samus' comboing me from Dair to Dsmash, and while it doesn't kill me always sends me flying for them to start spamming projectiles (not that I have trouble with that) or Uairs at low %ages...GRRRR you know what?! Dair leads into a lot of things, Uairs, Up-Bs, Fsmash, UTilt, DTilt, help me out here guys!
up air should be easy to DI out of, but other than than, trying to outprioritise her, (hit her before her move starts) or just spring as fast as possible if thats not an option.
on another note, the down air combos seem to be inescapable, so in that case you should stop wiffing attacks or doign whatever else putts you in a sitch to get down aired...

I don't have a lot of experience fighting Samus, so I might sound silly, but w/e. For her up-B, make sure you're quartercircle-SDI'ing with the control stick along with mashing the C-stick, allowing it to reset to neutral between hits. That's the optimal way to SDI. Practice doing all of that in smart bombs and stuff, you need to get your SDI techskill as fast as possible. I'm not sure what direction is best with Samus' up-B, I'd assume whichever edge you're closest to, but I'm not sure... it reminds me of Sonic's up-smash lol :)

As for Dair to Dsmash... the Dair is spiking you into the ground, then? You should be able to tech the landing, then shield the Dsmash... but that's just a thought.
about up b you should DI toward whatever side you are getting hit from
i.e. if you are on the right side of samus when you get hit, DI to the right.
but if the samus moves the up b to teh right it seems like you wont be able to get out of it in that case, but yes, work on SDIing asap. also something i learned from the MK ban discussion...
instead of thinking about how to get out of moves when they happen, which is important, you should also think about what put you in that postion to get hit by whatever hard-to-get-out-of move to begin with, it might help your game out more than anything
Short survey,

How would you punish a smash happy Olimar. An Olimar that ONLY uses smashes.

:093:
ASC, unless they know to up b, ASC should **** a smash happy oli,
alternately, wait until they get a weak pikmin, yellow or white, and a full charge SC SHOULD hit through it
 

Stryk Raishou

Smash Rookie
Joined
Nov 5, 2008
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18
Just as a quick guess on the Olimar thing... you could run in and shield grab, I think.

Or.. maybe you could run at him, short hop over his attack when he tries to down or front smash you, and use a d air, n air, or b air.

But in the case when he up smashes when you approach, you could try to stop in front of him and d-tilt.
 

Kinzer

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It's really hard to approach a (Good) Olimar, I hate this fight so much, Sonic get's locked out on a lot of his attacks.
 

darkNES386

Smash Lord
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Just as a quick guess on the Olimar thing... you could run in and shield grab, I think.
Usually a smart Olimar will just grab you on approach.

Or.. maybe you could run at him, short hop over his attack...
.

Probably a better option. I think that if you hold forward when you do a spin dash attack... you might be able to start far enough away from a grab/smash, but still be able to hit Olimar upon landing:
Sprint in... cancel dash with spin dash (stopping a good distance away... hopefully drawing the attack/grab)

It's really hard to approach a (Good) Olimar, I hate this fight so much, Sonic get's locked out on a lot of his attacks.
It can be very frustrating to fight Olimar with Sonic. I usually struggle from lack of experience with this matchup.

Against wario's bike a VSDJ has much stronger priority and even a spin dash (pop) beats the bike I believe... these options are much more direct than simply running away. I read your rules, but I had to post this.

Can we talk about Lucario's dair?
 

Kinzer

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Yeah Sonic's Uair when placed right will usually trade hits or hit him out, I'm not too sure but Uair is disjonited and long.

It's too good.
 

Sonic-Fan

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for olimar, what if you tried to run, then stop, then spin dash and go over the smash attack with the hop/invincibility frames.
 

Kinzer

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That can take too long...by the lag they're out of the Smash lag (this is F/DSMash), they can either grab you or just bring their shield up. The SDH is slow~!
 

Kitamerby

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Excuse me, but can someone please remind me why any competent Lucario would possibly be using his down smash enough for people to care?
 

Chis

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well someone is obviously having trouble with it.

just because you say the move isn't used often, doesn't mean that we can't formulate strategies for it.
This. This thread is the help those with a problem with a certain move. We don't care if it's not used often. That's not the point of this thread.

And why did you ask this again?
 

Kinzer

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So yeah, I think this thread is too good to let it drift away, and when Chis gets unbanned, this out to be a nice addition.

So I really hate Kirby/D3cides, they swallow me, and take my stock, and usually this isn't a good thing, especially not when they do it at killing %ages, and I'm like just getting out of my last stock I lost.

Sonic boarders, lend me your assistance, how do I avoid this move for starters (anything than "going to the other side of the stage") would be appreciated, and then how can I deal with it, as in make them pay for trying to eat mah Steak!?

Thanks in advance!

:090:
 

Tenki

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if they spit you out, then do homing attack to chase after them (they'll be too busy trying to recover to screw that up), and from there, spring back or something.

If they are ledgehopping their swallow attack in an obvious suicide attempt, stage spike them.

walking back just slightly is good :l
 

Kinzer

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I forgot, doesn't Wariocide also fall into the same category?

Anyway, I feel REALLY STUPID when I fall for this @#$%...

D3 is such a fatass, NOBODY can get out if he fastfalls his way down...sheesh...

Anyway Tenki, what if they happen to know that you're going to try to recover yourself if their -cides don't work the first time and they just get back into position to suck you back up in?
 

Chis

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Rawr

I would really like know how to deal with Peach's float. How to approach, what to look out for. DI ect, thanks :D

Also Falco's lasers <_<;
pew pew
 

darkNES386

Smash Lord
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Rawr

I would really like know how to deal with Peach's float. How to approach, what to look out for. DI ect, thanks :D

Also Falco's lasers <_<;
pew pew
Peach drives me nuts, but utilts and well spaced bairs seem to do the best job. Jaybee likes the dair to my knowledge and if you're smart with it then you shouldn't get punished too much.

All falcos shoot lasers the same. They jump and shoot down. For the most part you can just run and shield cancel when you need to avoid them or even spot dodge. If they choose to spam just on the ground then try and get off a quick spin shot, spin dash jump (rolling or vertical) or even just short hop the lasers.

Simply put, they are using their projectile against you and therefore you must close in at least enough to make them change their tactic. You don't have to run up and grab them... you just have to get clsoe enough to make them do something else.... you can even spring over the lasers or something. Just don't go straight for Falco then.
 

Rickerdy-doo-da-day

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RicardoAvocado
Rawr

I would really like know how to deal with Peach's float. How to approach, what to look out for. DI ect, thanks :D
Spaced Bairs can wreck Peach's Float. Try hitting her with another aerial/spin attack and she can simply Nair you out of it

As for dealing with her Dair, Smash DI up. This allows you to jump out of it and sometimes, you can immediatly use Spring which is a free 4% damage on her
 

Tenki

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d.Pch came by a while ago and mentioned that it really really sucks for Peach to have to approach Sonic.

I haven't played with a Peach in forever but I'm pretty sure they can't throw turnips while floating.
 

Espy Rose

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d.Pch came by a while ago and mentioned that it really really sucks for Peach to have to approach Sonic.

I haven't played with a Peach in forever but I'm pretty sure they can't throw turnips while floating.
I don't think they can, but you can just ask Niko or Edreeses (sp?) about that.
 

da K.I.D.

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Spaced Bairs can wreck Peach's Float. Try hitting her with another aerial/spin attack and she can simply Nair you out of it

As for dealing with her Dair, Smash DI up. This allows you to jump out of it and sometimes, you can immediatly use Spring which is a free 4% damage on her
replace spring with up air and 4 with 11 and you will have the best option
 
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