DarkRunner00
Smash Journeyman
So. I noticed a few things. Say. Ledge drop -> Fair is less used. I tend to see a lot of Ledge -> Nairs.
There've been a few discussions on how to return onto stage.
Also it is known that it is one of Marth's weaknesses.
And we usually say to mix it up with the Nairs, Fairs, Ledge Jumps, walk on, roll on, etc.
Though I do not see a lot of Dolphin Slashing being heard of.
Dolphin Slash is a tricky move because it leaves Marth vulnerable. and even Helpless.
Spacing and timing is key (as is fairing onto the stage and such, since all methods ARE punishable)
but is Dolphin Slashing just as safe as the other methods?
For instance, DS has a killer knockback... so is the weight of knocking your edgeguarder way the **** back worth the Helpless effect and being vulnerable?
....
There are two methods I do this Ledge Jump -> DS and Ledge Drop -DS. There is a difference and its all about spacing. DS is an attack in my current way of play I abuse and so I've noticed it ridiculous reach. And invincibility frames.
It's also a trap in a sense, because character with short reach will try to punish you when you're invinicibility frames wear off.
For cases like this Drop -> DS is the proper return.
Where people who camp and weight till you come up, or have a longer reach abling them to ledge guard from a distance (excluding projectiles) Jump -> DS adds reach.
There've been a few discussions on how to return onto stage.
Also it is known that it is one of Marth's weaknesses.
And we usually say to mix it up with the Nairs, Fairs, Ledge Jumps, walk on, roll on, etc.
Though I do not see a lot of Dolphin Slashing being heard of.
Dolphin Slash is a tricky move because it leaves Marth vulnerable. and even Helpless.
Spacing and timing is key (as is fairing onto the stage and such, since all methods ARE punishable)
but is Dolphin Slashing just as safe as the other methods?
For instance, DS has a killer knockback... so is the weight of knocking your edgeguarder way the **** back worth the Helpless effect and being vulnerable?
....
There are two methods I do this Ledge Jump -> DS and Ledge Drop -DS. There is a difference and its all about spacing. DS is an attack in my current way of play I abuse and so I've noticed it ridiculous reach. And invincibility frames.
It's also a trap in a sense, because character with short reach will try to punish you when you're invinicibility frames wear off.
For cases like this Drop -> DS is the proper return.
Where people who camp and weight till you come up, or have a longer reach abling them to ledge guard from a distance (excluding projectiles) Jump -> DS adds reach.