Timbers
check me out
I had to check the topic title to remember what thread this was. I thought we were in the Game-and-Watch matchup thread for a second.Boy do things go off topic quickly around here!
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I had to check the topic title to remember what thread this was. I thought we were in the Game-and-Watch matchup thread for a second.Boy do things go off topic quickly around here!
I think the thread just totally double-teamed your a$$.I had to check the topic title to remember what thread this was. I thought we were in the Game-and-Watch matchup thread for a second.
You know what I have to say to THAT!?I think the thread just totally double-teamed your a$$.
Hi, welcome to the double-team thread. Don't mind the baby Lucarios strapped with C4, we went on a bit of a tangent there.Vote for Gerudo Valley, j/k.
Hi Lucario trainers, I have been keeping an eye on Lucario and think he is a great character to be a second to my main, possibly replacing Falco, or Dedede.
So, I might be showing interest in your Lucario discussions.
you Know What I Have To Say To That!?
...
demong Fang!
Oh, I won't, and wouldn't that be a Rioulo? heh heh hehDon't mind the baby Lucarios strapped with C4, we went on a bit of a tangent there.
So what's your take on Lucario's double-team move?
And thats when you Double Team!Oh, I won't, and wouldn't that be a Rioulo? heh heh heh
Well, I doubt my inexperienced state of mind with Lucario can contribute, but I just use it when I know an attack is coming, rather than assume an attack will come.
What about a 180 degree Ganon PUNCH?i dont use it that often, i only use it against projectile spam or if the move is extremely predictable like FALCON PAWWWNCH!!!
YAY!!!! That makes me feel good. I'm glad I'm part of a community that gets respected like that.And also, I'd like to point out that the Lucario boards rock. Best community based on a single character evar.
I agree. Though I am no expert, I personally don't use it much because I find it so hard to connect and make it work. I haven't gotten the timing down, and I feel like there are very few frames in which getting hit makes Lucario counter. Maybe I haven't practiced enough. But thats just me.I think you just made my day =P
Marth's counter is the easiest to pull off, Ike's is a bit harder but still not bad, Lucario's on the other hand... If the animation was 100 frames before the user was back in control of Lucario, about 10 of those frames would actually be used to counter. It's certainly hard to pull off but we've found our uses for it.
With that said, it widely varies. Some Lucario users seem to never want to use it, some overuse it, but it still gets used. DT is an awesome KO move so when an opponent is being predictable, it'll get used. It's also good at closing the gap between from spammed projectiles (Pikachu <.<).
His grab game is powerful, buuuuuut,^ Metaknight's grab game is very powerful, don't underestimate it. I never thought of DTing the nades though, I wonder how that'd work lol. Although generally you want to stay away from Snake. <.<
Exactly thats why you should never use dt against any fast character... especially MK...Except he can shield before your DT will actually hit him. DT doesn't work on low lag attacks.
DONT DOUBLE TEAM THIS!What about a 180 degree Ganon PUNCH?
I'm personally against using it on DDD, only because DDD's game is hugely based on grabs. He might have laggy moves, but if you're that close to him he'll probably go for the chaingrab more than anything. Ike, Zelda, Ganon all come to mind as DT prey.Exactly thats why you should never use dt against any fast character... especially MK...
try to use it against ike or king dedede.
2 months ago i found out a really tricky use for dt...
i was playing a friend and he was using toon link... he jumped and threw his boomerang... meanwhile i kept fighting normally with him but just before the boomerang came back i DTed it and he had no time to shield or do anything cause he was charging Fsmash thinking that i did it by mistake
Next thing you will say Gannon's Wizard Punch has no use either...It's just not a good move. There's no point trying to butter it up. A high risk counter that can be shielded in almost every situation. It's pointless. At least if you're going to put in a counter then make them get caught in the hitlag while your counter goes through. That's why it works for Ike, Marth, and Peach. That's why it doesn't work for Lucario.
I don't mean DT the actual grab. I mean AFTER eating his feet from that Dthrow, you can immediately carry out your counter. Chances are that, since almost 100% of Meta's like to chase that throw, it will work on a good couple of throws. Once you get the fear in him though, and he starts learning. THAT'S when you can do other stuff because he's too worried about that c-c-c-combo breaker and he decides to go by an entirely different approach, after grabs anyway.Except he can shield before your DT will actually hit him. DT doesn't work on low lag attacks.
EDIT: Oh yeah and he can always bait the DT and grab you again or somethin
Reverse warlock punch owns for his recovery, it's not useless.Next thing you will say Gannon's Wizard Punch has no use either...
I'm talking about him following with a sh fair. He barely leaves the ground with his sh, and at lower percents he'll chase the dthrow with another dthrow anyways. He's able to get back on the ground and shield if your DT does activate from the fair.I don't mean DT the actual grab. I mean AFTER eating his feet from that Dthrow, you can immediately carry out your counter. Chances are that, since almost 100% of Meta's like to chase that throw, it will work on a good couple of throws. Once you get the fear in him though, and he starts learning. THAT'S when you can do other stuff because he's too worried about that c-c-c-combo breaker and he decides to go by an entirely different approach, after grabs anyway.
This should work, experiment with it when you fight a Meta in a friendly fight or something. Who knows, this might turn the matchup into a more favorable one against Meta.
Personally, I prefer NOT to get grabbed. If I see a Meta running at me I'll chuck an Aura Sphere in his face, but in the chance that I do happen to be grabbed, I would like to know my options to keep from being killed.
Conclusion: Don't knock it till you try it.
Edit: and you can't put up your shield when you slash 3 times and you're in the air...
What are you talking about...Reverse warlock punch owns for his recovery, it's not useless.
No, Lucario was.was put in there to Shame your opponent when you hit them with it.
Perhaps I'm being too optimistic, but seeing as how you don't see this as a favorable scenario may only serve to strengthen my argument. The opponent, confident that he won't be punished, will never see this coming. Unless his reflexes are on an abnormally high level, he will get hurt. Once he's aware of this move as a viable combo ender, he will not be throwing based only off of reflexes, but also of prediction and will, thus, after taking a chunk of damage after those throws (do not forget that throws are not going come continuously, and therefore it is entirely possible to punish every throw), relent from the offense. I'm not sure who it was, but I think it was CunningKitsune that posted a guide on the psychological aspects of competetive Smash (found, respectively, in the Melee forums, if anyone is still playing that game...). It has served to further enlighten me in how to achieve the perfect mindset.Reverse warlock punch owns for his recovery, it's not useless.
I'm talking about him following with a sh fair. He barely leaves the ground with his sh, and at lower percents he'll chase the dthrow with another dthrow anyways. He's able to get back on the ground and shield if your DT does activate from the fair.
Don't be silly... there is no guide on how to get one's skill higher. Skill is practiced not learned through reading.but I think it was CunningKitsune that posted a guide on the psychological aspects of competetive Smash
That can't be further from the truth. You could play 2 hours a day every day for three years and you wouldn't get to the top level of play without the proper understanding of high level play. While there is nothing you can read that automatically makes you good, there are definitely readings that will significantly improve the game of those who apply what is said. This is why in Melee, there are people who have played the game every day since the game came out, and their skill level is not even a tiny fraction of the skill possessed by even an average level smasher on smashboards.Don't be silly... there is no guide on how to get one's skill higher. Skill is practiced not learned through reading.
-_- I guess saying something like that in a place where people read up on how to become better at something and improve their skill upon a game isn't the best place to preach... hmm....<_< >_>That can't be further from the truth. You could play 2 hours a day every day for three years and you wouldn't get to the top level of play without the proper understanding of high level play. While there is nothing you can read that automatically makes you good, there are definitely readings that will significantly improve the game of those who apply what is said. This is why in Melee, there are people who have played the game every day since the game came out, and their skill level is not even a tiny fraction of the skill possessed by even an average level smasher on smashboards.
Here's a short example of what I am talking about. It was written about Melee, but everything said in it applies to Brawl.
http://www.smashboards.com/showthread.php?t=96828