I'd say it's very slight in MKs favor b/c there's always a threat of being gimped.
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kills Meta at 120Fthrow isn't really a good killer, even fresh.
Dedede sucks vs Wario, u get even a 1% lead and GG you win.It's actually closer to 55:45 in D3s favor, at best a 60:40 because he outlasts us primarily.
He's another of those characters that you want to get a lead on and force to approach. He has the slowest air speed in the game, and his only quick aerial is his Bair which you shouldn't get hit by anyway if you're not approaching him. If he's grounded and trying to approach, bite him for a reset, if he approaches you in the air, poke the hell out of him with fairs, his fair is way too slow to keep up. If you get him offstage, proceed to wreck.
Marth is the real hellish matchup.
Well **** maybe we need to put his matchups at that lol. I mean it technically is accurate.We're talking about actually fighting them. If we were talking about camping every non projectile character for every round we'd have 90:10 against them, lol.
True, but you have to watch out for his spike. You'll shoot right through the water. Playing very smart/careful helps avoid this but it's still risky to cp this when you know he has the spike.Well **** maybe we need to put his matchups at that lol. I mean it technically is accurate.
As for Japes vs Falco, you do very well on that stage. That is one of my new CP stages along with Brinstar and RC that are really gay for Wario lol. Falco is like 70-30 against Wario there, super hard for him to win.
You can SDI the spike towards either the middle stage or towards an outer platform and tech. You can stall on the stage, waft him anytime he lands in the water, clap him when he is above the water and force him to get hit or airdodge into the water, etc. It's really good for Wario, took me awhile to realize that.True, but you have to watch out for his spike. You'll shoot right through the water. Playing very smart/careful helps avoid this but it's still risky to cp this when you know he has the spike.
alright well then why didn't you say so... that's the kind of shi* you should be including in the guide lolYou can SDI the spike towards either the middle stage or towards an outer platform and tech. You can stall on the stage, waft him anytime he lands in the water, clap him when he is above the water and force him to get hit or airdodge into the water, etc. It's really good for Wario, took me awhile to realize that.
Dude, I still don't know. I will do a few of them by Monday though.When are you going to replace the pics lol
Futile also didn't camp her to my knowledge, or not to a near maximum degree.I told you guys peach was hard lol
Anyway, futile used to beat edreeses, but, then again, futile was the best. I guess we should have a match like Phantom said.
We can't aircamp Marth (he's fast enough to catch us in the ground/air and has quick attacks), but the more we play the matchup the more we notice that we've overrated Marth's strengths/abilities in the matchup as well. He'll always be advantaged, but even Emblem Lord doesn't think it's by much, and he will pwn you with his knowledge if you disagree! Also, we can kill Marth at less than 120, and I oftentimes find myself living against them til the very late 100s.It's quite astonishing to see Dedede go from 30:70 to as much as 60:40 in Wario's favor just because of his ability to air-camp. But given Dedede's incredibly slow air speed versus Wario's, I can see why.
I don't believe it's effective against Marth (he has the 8th fastest air speed verus Wario's 3rd). Either way, Marth still has other tools to push this match-up in the 65:35-70:30 range in my opinion depending on stage pick.
I don't know about now, but Emblem Lord seemed to have different thoughts a few months ago.We can't aircamp Marth (he's fast enough to catch us in the ground/air and has quick attacks), but the more we play the matchup the more we notice that we've overrated Marth's strengths/abilities in the matchup as well. He'll always be advantaged, but even Emblem Lord doesn't think it's by much, and he will pwn you with his knowledge if you disagree! Also, we can kill Marth at less than 120, and I oftentimes find myself living against them til the very late 100s.
Wario already had a slight disadvantage due to obvious reasons like being outranged and pressured easily, but grab release nonsense pushed it a little more in Marth's favor.
70/30 or 65/35 at best.
You guys talk like this match is supposed to be 70/30 or something. >_>
I always considered it 60/40.
65/35 at worst.
you are ********, good bye
Just TRY To abuse counter against me... I'll make you rue the day the thought crossed your mind :\Marth isn't too bad, its just scary if the Marth is a counter beast like me, I can counter almost everything, but then I'm a more defensive Marth XD.
Marth's sword is the trouble I have, but his release to Usmash I THINK can be EIDI'ed away from.