On the topic of movesets, making one for Adol has been pretty interesting. Most of the time, it feels like the mindset it finding a way to fit all the character's tools and abilities into a moveset; Try and make a comprehensive representation of said character. Thing is, Adol drops all his stuff between games and grabs some new gear to replace it at the start of every new adventure. It doesn't even make sense in terms of continuity, either; He uses alchemically-created magic stones in Ys V, switches to flinging around energy blasts and laser blades in Ys VIII, and then only does some more basic movements with three magic swords in Ys VI.
In his case, it was more about trying to find what fits. I mainly took the basic "Dude with a normal-looking sword" concept and built up on it. It helps that a lot of his movements seem to have some matches in Smash, which makes it easier to go the route of "(X) attack resembles the animation of (Y)" that seems to pop up in Smash a lot. You can see the moveset here, alongside the Ys pack I've been working on for a while now.
Super Smash Bros. Ultimate X Ys | Fantendo - Game Ideas & More | Fandom
Why yes, I indeed jumped at the chance to do some self-promotion. Why do you ask?