General Playstyle
Heavy, resource based, zoner with decent speed. He lacks powerful out of shield options and has a relatively weak disadvantage to compensate for his extremely powerful neutral game.
Stats:
Weight - 112
Air Speed - 1,115
Fall Speed - 1700
Fast Fall - 2800
Dash - 1760
Run Speed - 1700
Gimmick:
The Slayer's guns use ammo as a finite resource. All guns share the same ammo gauge, which is depicted as 6 bullets. Each gun depletes ammo at a different rate. Ammo is not replaced automatically but instead is gained through landing melee attacks.
Specials:
Up + B: Blood Punch
The Slayer jumps up straight vertically before then quickly landing with a punch. It's pretty similar to Incineroar's up B but is faster and the downward slam is straight downward rather than a diagonal arc.
Down + B: Arsenal
The Slayer's Down B functions similar to Shulk's Monado Arts, cycling through 5 different weapons by repeatedly tapping B or by opening up a menu by holding B. Unlike Shulk's Monado Arts, switching weapons does not give i-frames, and there is no time limit or internal cooldown for switching or using different weapons. The weapons are as follows
- Shotgun (close/mid range)
- Heavy Rifle (long range poking/zoning)
- Rocket Launcher (long range zoning/killing)
- Flamethrower (close range / trapping)
- BFG (killing)
At the beginning of each match, the Slayer has the Shotgun equipped as default
B / Side + B: Fire / Alt Fire
The Slayer gets a different set of B/Side B moves depending on the weapon equipped.
Pistol: The Slayer only defaults to this if he does not have the ammo to use his current equipped weapont's a single pistol shot similar to Joker's Gun, but unlike Joker he cannot move while using it. The Side B and B function exactly the same for this weapon.
Shotgun: Consumes 1 Ammo
Shotgun Blast
:
The Slayer shoots a cone projectile in the direction he's facing. The move comes out very fast and has decent damage but low knockback. If used in the air the Slayer will be pushed in the opposite direction he's facing, which can be used for recovery or for aerial mixups.
Explosive Shot [Side B]:
The Slayer shoots a grenade from his gun which travels in a short arc, exploding upon contact or after a short time. This move functions pretty much exactly like the Mii Gunner's grenade launcher move.
Heavy Rifle: Consumes 1 Ammo
Burst Shot :
The Slayer fire a burst of 3 bullets from his rifle (similar to Arsene's gun) which deals medium damage but has low hitstun. The Slayer can hold B to continuously fire bursts and can move freely while using this move.
Scoped Shot [Side B]:
The Slayer aims down his rifle for a highly damaging precision shot. When using this move the Slayer will stand still and an aiming reticle will pop up near him. It functions somewhat similarly to Snake's Nikita except the reticle does not automatically activate when it contacts an opponent, and the Slayer instead must manually release the B button. A burst of 3 gunshots appears where the reticle was which deals heavy damage and knockback and does decent damage to shields. The move can be cancelled by pressing the shield button.
Rocket Launcher: Consumes 2 Ammo
Rockets :
The Slayer shots a rocket which travels straight forward. It functions similarly to a Samus heavy rockets but travels slower and has more damage/knockback.
Remote Rocket [Side B]:
The Slayer fires a rocket which travels straight forward at a fast speed and explodes when the B button is released again. Functions similarly to the Mii Gunner's stealth bomber.
Flamethrower: Consumes 1 Ammo
Flamespit :
The Slayer shoots a jet of flames from his weapons which gradually grows weaker as time goes on. This functions similarly to Bowser or Charizard B moves, and consumes ammo at a rate of 1 per second (the ammo consumption and flame weakening function separately)
Hellfire Blast [Side B]:
Hold B to charge (cannot store charge or move). The Slayer shoots a fireball that travels forward horizontally and does decent damage. Functions similarly to Corrin's B move but without the option of a follow up attack and does not stun.
BFG: Consumes 6 Ammo
Doom [B/Side B]:
Both inputs do the same thing. A crescent blue beam travels from the gun horizontally at extremely fast speeds. It functions similarly to a fully charged Robin Thoron except the projectile is not a beam.
Tilts
All of the Slayer's tilts except for his jab replenishes [1 Ammo]. His jab does not replenish ammo.
Jab: Punch, punch, uppercut. Pretty straightforward jab among the Smash cast.
Side Tilt: The Slayer slashes forward with the Crucible, his demonic sword. Decent range and comes out relatively quick, but it lacks kill power
Up Tilt: The Slayer slashes upward in an arc with his Crucible.
Down Tilt: The Slayer does a low kick somewhat similar to Ryu's
Dash Attack: The Slayer does a sliding kick. Pressing [A] again anytime before the move's animation is completed will have the Slayer fire with his Shotgun upwards, consuming [1 Ammo].
Smash Attacks
Forward Smash: Charging this move shows the Slayer revving his chainsaw, which has a hitbox similar to Mewtwo's shadowball while charging (this applies to all of the Slayer's chainsaw attacks). The chainsaw is a multihit move that deals lots of damage with medium knockback and replenishes [3 Ammo]
Up Smash: A thrusting uppercut with his chainsaw blade. Multihit move that deals lots of damage and launches the opponents directly vertical. Replenishes [3 Ammo]
Down Smash: The Slayer thrusts his chainsaw blade at a downward arc in one direction (similar to Sephiroth's down Smash but with far less range). This move is useful for 2 framing because charging the smash attack has its own hitbox similar to Ness's down Smash.
Aerials
All aerials replenish 1 ammo.
Nair: The Slayer does a 360 swing with the Crucible (speed is similar to Min Min dragon Nair)
Bair: The Slayer slams his elbow forward
Fair: The Slayer swings both arms downwards similar to DK (this move spikes)
Dair: The Slayer fires his shotgun straight downward propelling up upward slately (consumes 1 ammo) if he has no ammo then he fires a pistol shot downwards which doesn't propel him any distance.
Grab/Throws
All of the Slayer's throws replenish [2 Ammo]
Pummel: The Slayer punches his opponent in the head with a straight punch
Up Throw: The slayer uppercuts the opponent launching them upwards
Side Throw: The Slayer stabs his opponent with the crucible then throws them forward
Back Throw: The Slayer stabs his opponent with the crucible then throws them backwards
Down Throw: The Slayer tosses his opponent to the ground and uses his chainsaw on them, which ends with them being propelled in a small arc horizontally