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Official DLC Speculation Discussion Volume II

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SMAASH! Puppy

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So the Pokémon discussion earlier got me to attempt to brainstorm ideas for every single new line in the Galar Region. Why? I probably had a point I was trying to make, but I have no idea what it was, and now I've run out of steam. Here's what I came up with anyway:
  • Rillaboom: A heavy hitter that uses its drum to as a sort of pseudo trap stage control device. Even if it doesn’t do that, it would likely have some form of stage control by causing foliage to grow everywhere.
  • Cinderace: An all-rounder that leans a bit toward rushdown I think. Would likely dribble a flaming pebble around, and kick it to create openings. Perhaps Cinderace could get a mechanic where the longer you keep a pebble, the more powerful it becomes.
  • Sobble: A character that isn’t particularly strong in terms of offense, and instead has to rely on making their opponent worse with moves like Tearful Look lowering the damage they do or Soak turning Sobble invisible (that’s not what Soak does, but it makes sense with its Pokédex entry).
  • Inteleon: A high skill ceiling character that relies on its secret agent theming to allow the usage of some of the stranger moves in its move pool such as U-Turn and Sucker Punch to get the upper hand. Also has a move that’s basically a sniper rifle.
  • Greedent: An all-rounder that leans a bit toward heavy hitter. Greedent’s gimmick is that it uses its Down Special to gather berries and store them in its tail. It can then use moves like Fling to throw the berries at opponents, with different effects depending on the berry, or Stockpile to raise its defense, lower its speed, and charge up Spit Up, which does more damage the more you Stockpile.
  • Corviknight: The theme here would probably be “armoured bird of death”, which means that it would likely be a heavy hitter with multi-jumps. There likely wouldn’t be much of a gimmick beyond that, but the fact that it’s completely avian would likely make its moveset visually pretty creative.
  • Orbeetle: A floaty character that is fairly slow, but has some pretty devastating tools at its disposal, keeping with its alien theme. It could use moves like Confuse Ray to reverse the opponent’s controls or Hypnosis to put them to sleep. It could also protect itself with Light Screen and Reflect (ironically, Light Screen is the reflector and Reflect is the physical counter). It could even buff its own attacks with Calm Mind, or use Trick Room to create a space on the stage where it’s actually quite fast, and fast opponents become slow (but slow opponents will also move fast, so its usefulness is matchup specific). Obviously it wouldn’t have all of these at once, but the potential is there.
  • Nickit/Thievul: A quick character that relies on foul tactics rather than just good frame data like usual. It uses moves like Thief to steal items from opponents and Foul Play, a command grab that copies an opponent’s attack power, causing the Pokémon’s next attack to do the same amount of damage that the opponent’s attack would (like, if you hit Bowser with this move, and then used a Forward Smash, the Forward Smash would do the same amount of damage that Bowser’s would).
  • Eldegoss: A floaty, lightweight character that uses foliage to attack since it has no limbs. The main event with this Pokémon would be the spores on top of its head. With them, it can use moves like Cotton Spore, which slows down the opponents, and Cotton Guard, which would act as a counter attack that inflicts paralysis (a free combo), poison (damage over time), or sleep (also a free combo) on attackers, as well as reflects projectiles (this is a mix of Cotton Guard and Effect Spore). The rest of Eldegoss’s moveset would likely make it a setup character, though not necessarily a zoner.
  • Wooloo/Dubwool: An all-rounder that bounces everywhere thanks to its wool. Its moveset would likely be fairly basic, but it could have a few eccentric moves like Cotton Guard, which protects it from all attacks, but also causes the Pokémon to bounce off of everything, including said attacks (hey, I never said I had to use the same interpretation of a move everytime I bring it up).
  • Drednaw: A heavy hitter that bites you a ton. One of its Special Moves would be Jaw Lock, a command grab that allows you to place opponents in front or behind you, and gives you frame advantage. Alternatively, it could just give it a longer grab time for its normal grab. Other than that, it would likely be a fairly standard character with water and rock based moves.
  • Yamper: A rush down character analogous to Pikachu (in that they’re both small yellow rushdown electric types), but not likely as difficult to play. It would also not have any projectiles, instead opting for close ranged electric attacks. It might also have an attack like Charm or Play Rough because puppy.
  • Coalossal: A big ‘ol heavy hitter that uses rock and fire based moves. Its signature mechanic is the move Tar Shot, which is a projectile (or something) that slows down opponents, and makes them take more damage and knockback from the next fire based attack. This combo will likely be very important to its gameplan, but it could also have attacks like Smack Down, a projectile that Meteor Smashes opponents, or Stealth Rock, a stage control hazard.
  • Flapple: An aerial based character that would likely be designed to be annoying, from being decently squirrelly in the air to projectiles that deal increased shield damage to its signature move, Grav Apple, which acts like Kirby’s Stone.
  • Appletun: The superior apple Pokémon. It would likely be a heavy hitter with a more strange list of Special Moves. Its signature move is Apple Acid, which could do increased shield damage, or buff incoming attacks or something. It could also use moves like Leech Seed, which deals damage over time or Sweet Scent, which could hide it from view and/or slow down opponents caught in the cloud.
  • Sandaconda: A funny looking snake that basically turned itself into a sand shotgun. It would likely be a zoner with a strange set of normals, and Special Moves that make use of its sand shooting capabilities, as well as some interesting moves like Sand Tomb, a sand tornado that lingers about, and deals damage to all opponents that walk around in it.
  • Cramorant: The bird, the meme, the legend: Cramorant! This would be an all-rounder character with an amusing gimmick. It can Dive into the ground (don’t question it) and come back with a fish stuck in its mouth (could just be an Arrokuda, or it could also come with fish from throughout gaming), that it can then shoot out as a projectile using the Special Move button. If it’s hit while it has a fish, it will immediately spit it out, giving it a free combo breaker in some cases. If it resurfaces underneath an opponent, then Dive acts as a command grab where Cramorant tries to swallow its opponent. It can then walk around with the opponent before spitting them out. It’s cargo throw, but way funnier.
  • Barraskewda: Erm…it’s a fish. Unless this one gets some sort of a portable water source to swim in, I don’t think this would work.
  • Toxtricity: The theme here is hardcore punk rocker. It would be a mix of sound based, electrical, and poison abilities, which could manifest in a few ways. For example, it could use Toxic, which causes opponents to take damage over time, and the Venoshock, which deals more damage to poisoned opponents, Swagger, which would mess with the opponent’s controls, but also make them do a ton more damage and knockback, and/or Boomburst, a huge sound move that could do damage like normal, or be a particularly powerful wind box attack. Its signature move, Overdrive, doesn’t have any interesting properties, but it could be interpreted as an electrical sound wave that bounces off of terrain. It could also have some sort of gimmick with its Amped and Low Key forms: Each one has their own strengths and weaknesses, but rather than being tied to a Special Move, the Pokémon changes form based on its mood, which is determined by how much action is going on. If it’s dealing a lot of physical attacks, it gets amped, but if it takes to zoning, it becomes more Low Key.
  • Centiskorch: A large Pokémon that plays more like an all-rounder than a heavy hitter like its size would suggest. It’s a close ranged fighter with a mechanic that allows it to ignite itself, causing it to deal contact damage; enough to mess up opponents who don’t space their attacks well.
  • Grapploct: A very disturbing looking grappler that gets in close, and then keeps its enemies close with moves like Octolock, which has Grapploct grab onto the opponent with two of its arms, lowering their speed whenever they move away from him. It also can use Taunt, a move that forces the affected opponents to face Grapploct for a time. Other than that, it’s what you’d expect from a standard grappler.
  • Polteageist: A floaty all-rounder with the ability Weak Armour. This is a passive trait that causes Polteageist to become faster as it takes damage, making it the first comeback mechanic to have nothing to do with damage. Most of its moves would be what you’d expect from living tea, but it could have some interesting moves like Strength Sap, which would be a command grab that lowers the opponents attack, and buffs yours for a time or Aromatic Mist, a stage control hazard that lowers the defense of those caught within the pink mist. It would also have a cute taunt called Teatime, which causes all nearby players that aren’t taking any action to sit down with Polteageist and have some tea.
  • Hatterene: The theme here is that this Pokémon is more ruthless than it seems at first glance, using moves like Aromatherapy and Dazzling Gleam before rushing in and destroying opponents with Psycho Cut. Thus, it would likely be some sort of setup character.
  • Grimmsnarl: Bayonetta clone. OK no not really. It would be a heavy hitter that uses unorthodox tricks to get in close, such as False Surrender, a (probably not a Special Move) move that has the Pokémon pretend to beg for mercy, and then stab the opponent with its hair, low profiling attacks, or straight up being projectile intangible. It could also lower the opponents attack with a tough to land attack called Spirit Break.
  • Obstagoon: If Toxtricity was punk rock, Obstagoon is heavy metal. It would be an aggressive character with some decently hard hitting attacks, and all the flare that you’d expect, though it wouldn’t be too crazy mechanically unless it uses some moves inspired by the music genre rather than the Pokémon games. It would also have a counter move called Obstruct, which is a fairly weak counter, but lowers the opponent’s defense for a time if it hits.
  • Perrserker: An aggressive character with a Viking aesthetic. It wouldn’t be the fastest rush down character, but it could get in with moves like Iron Head, which would be a burst movement tool that protected Perrserker from attacks that hit its head. It could also have neat utility moves like Fake Out, which has a small hitbox, but sets opponents up for a free combo.
  • Cursola: A defensive character that likes to inflict status conditions its opponent. It can use moves like Spite, which disables the victim’s last used Special Move for a bit, and Curse, which deals damage to Cursola, but creates a projectile that deals a ton of damage over time to an opponent if it hits. While the opponent is all statuses up, Cursola can use Hex on them, which does more damage the more negative statuses the opponent has.
  • Sirfetch’d: A standard swordfighter for the most part, but it can have some interesting Special Moves like Knock Off, which automatically forces an opponent to drop their item, and does more damage if it does, and Final Gambit which does a ton of damage and knockback, but permanently lowers Sirfetch’d’s weight until it is K.O.’ed. It will definitely have access to Meteor Assault, a powerful attack with a whole lotta end lag.
  • Mr. Rhyme: A tap dancing actor with a penchant for slapstick attacks. Likely some sort of an all-rounder, or potentially a setup character. It could use moves like Teeter Dance to trip nearby opponents for a tech chase, and Mimic which creates an icy copy of the opponent that could then work in a few different ways depending on what the design is going for. My initial thought is to have the ice copy perform one of the copied opponent’s moves on command (ice Luigi would grab, ice Jigglypuff would use Sing, ice Ganondorf would Forward Smash, etc.) before disappearing. If we really wanted to go ham on the creative liberties, Mr. Rhyme could also get Ally Switch, which swaps you with your ice sculpture.
  • Runerigus: A heavy hitter with a unique grab property that causes the opponent’s speed stats to become the same as Runerigus’s. It can also have other ghosty powers like Curse and Hex, as well as create clouds of smoke to obscure its actions with Haze.
  • Alcremie: An all-rounder who isn’t too terribly powerful on its own. Its moveset would be fairly normal for the most part, but it does have a move called Decorate, which buffs its attacks. In team battles, it can use this move next to a teammate in order to give the buff to them.
  • Falinks: An unorthodox character that executes attacks with its troopers. It’s a stance switch character that will change formations as it needs. These could include Iron Defense, which makes them slow, but have a higher weight, Focus Energy, which is more powerful, but takes more damage, and its signature move, No Retreat, which is very powerful, but literally prevents Falinks from turning around or even moving backward while active.
  • Pincurchin: An aggressive character that’s slow, but can move around the field quickly using Zing Zap. It can also setup Electric Terrain, which powers up its electric moves while it’s in the electrical field.
  • Snom: A cutie that’s too OP 4 this world.
If some poor soul wants to finish what I started, they can pick it up at Frosmoth since Snom was just a joke.
 

LiveStudioAudience

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It's a pity Nintendo can't get major third party titles for their online service and that Konami's had no interest re-releasing the Metal Gear offshoot titles, because playing Ghost Babel again on Switch would be a fun experience. Same with the entire backlog of Bomberman games, come to think about it.
 

Evil Trapezium

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Alright I'm just gonna ask this because this crosses my mind once in a while.

Everyone, what would your reaction be if instead of Mii costumes, we got Melee versions of the first 26 characters that appeared in Melee? They would play exactly the same as they would in Melee with L-Cancelling, wavedashes, the physics would be exactly the same, their stats would be left untouched, Fox and Falco can multishine, etc. I don't expect the answers to be too positive but I could be wrong.

I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
 
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Mushroomguy12

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Oof there goes Murasame Castle and StarTropics :b:
Murasame Castle at least got an Assist Trophy in Smash 4 and Ultimate, a Mii Costume in Smash 4 and Ultimate, a spirit in Ultimate, a trophy in Smash 4, and a sticker in Brawl.

The only mention Startropics ever got in Smash was in Brawl's Chronicle mode and possibly one of ROB's alts (the latter being a real stretch).
 

SMAASH! Puppy

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Alright I'm just gonna ask this because this crosses my mind once in a while.

Everyone, what would your reaction be if instead of Mii costumes, we got Melee versions of the first 26 characters that appeared in Melee? They would play exactly the same as they would in Melee with L-Cancelling, wavedashes, the physics would be exactly the same, their stats would be left untouched, Fox and Falco can multishine, etc. I don't expect the answers to be too positive but I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
Cool. But like, why?

A Super Smash Bros. effect for Special Smash could be entertaining though: No Side Specials, and every attack is O.P. Still dunno about it as an update to the game though.
 

Mushroomguy12

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Alright I'm just gonna ask this because this crosses my mind once in a while.

Everyone, what would your reaction be if instead of Mii costumes, we got Melee versions of the first 26 characters that appeared in Melee? They would play exactly the same as they would in Melee with L-Cancelling, wavedashes, the physics would be exactly the same, their stats would be left untouched, Fox and Falco can multishine, etc. I don't expect the answers to be too positive but I could be wrong.

I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
Meh, I'd rather have the Mii Costumes in order to have some representation of (mostly) new characters. If I want to play as Melee characters, I'll just play Melee (disregarding Nintendo's awful treatment of legacy releases). I'd imagine the balance between characters from two or more totally different engines and physics modes would be a nightmare as well.
 

Sucumbio

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Alright I'm just gonna ask this because this crosses my mind once in a while.

Everyone, what would your reaction be if instead of Mii costumes, we got Melee versions of the first 26 characters that appeared in Melee? They would play exactly the same as they would in Melee with L-Cancelling, wavedashes, the physics would be exactly the same, their stats would be left untouched, Fox and Falco can multishine, etc. I don't expect the answers to be too positive but I could be wrong.

I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
So we could have brawl mk back? He'd prolly still wipe the floor with literally every other character from every game so....

Sure!
 

Evil Trapezium

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So we could have brawl mk back? He'd prolly still wipe the floor with literally every other character from every game so....

Sure!
It'd finally settle the question. Who is better? Brawl Metaknight or Melee Fox?
 

Garteam

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Alright I'm just gonna ask this because this crosses my mind once in a while.

Everyone, what would your reaction be if instead of Mii costumes, we got Melee versions of the first 26 characters that appeared in Melee? They would play exactly the same as they would in Melee with L-Cancelling, wavedashes, the physics would be exactly the same, their stats would be left untouched, Fox and Falco can multishine, etc. I don't expect the answers to be too positive but I could be wrong.

I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
It's a cool idea on paper, but I feel like the Melee characters just have access to too many powerful tools that the Ultimate cast doesn't have to be balanced. Only a handful of Ultimate characters (mainly quick top-tiers with good frame-data like Pikachu, Joker, and Mythra) would be able to keep up with the likes of Melee Fox/Falco/Marth, and even then they'd be at a major disadvantage.

Then if the meta is defined primarily by Melee characters that are identical to how they appeared in that game, we'd just be playing Melee with extra steps. And a legal, untransforming Pokemon Stadium, I guess (which would be cool, but I'm pretty sure that's already been modded into Melee multiple times over).
 

Idon

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Since all my most wanteds' chances are shot to hell, I'd really appreciate if the last Smash Update graces us with a massive game-changing patch that drastically improves the characters I actually like.

One of these days I'd like Ike to grace the top of the tier list and for Marth to be returned to his former glory.
 

Mushroomguy12

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After the good majority of them erupt into anger because they didn't get their character.
Didn’t you s*** talk a bunch of characters in the game yesterday and talked about how Waluigi and Toad deserved to be in Smash more than them?
 
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ahemtoday

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I got the idea when I was looking at Hyper Street Fighter II: Anniversary edition where you can play as old versions of Ryu or Guile. You could take it a step further and add 64 versions of the original 12 or Brawl versions or whatever. I don't know.
I definitely read this as sixty-four different variations of each of the original 12.
 

Guynamednelson

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I just hope they rebrand this thread when the last character is revealed into a thread for Nintendo directs and upcoming games rather than shut it down. Would be a shame to see the thread get shut down when it’s at 2200 pages.
Well too bad, it's gonna happen. We have a social thread that's meant for that.
 

NonSpecificGuy

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Once the final character comes out, Sakurai, exhausted beyond all comprehension, looks on the cliffside and sees the twin sunset, and finally finds peace, disappearing and becoming one with the Force

And then you realize that he said on Harada’s Bar that he would probably never retire meaning he’s probably starting up Next Smash shortly after this final character.

If not Smash then assuredly something by else.
 
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Garteam

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This thread will still be open until the conclusion of the final presentation with Mii Costumes and all rather than the day the character is announced in the Direct, right?
I believe it will be the former. It doesn't make much sense to close the DLC Speculation forum when there's still unreleased and unknown DLC.
 

Idon

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I just hope they rebrand this thread when the last character is revealed into a thread for Nintendo directs and upcoming games rather than shut it down. Would be a shame to see the thread get shut down when it’s at 2200 pages.
I hope you realize what happened to the previous newcomer thread lol.
 

Guynamednelson

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I believe it will be the former. It doesn't make much sense to close the DLC Speculation forum when there's still unreleased and unknown DLC.
Yeah but there's gonna be less "will character X be a costume at least?" and more "it should've been character X!"
 

NonSpecificGuy

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It’s likely the entirety of the Newcomer Speculation sub-forum will be closed until we get some kinda rumors or confirmation of the next Smash game, just like we always do. I don’t think we’ll open a Socia here either since there is now a whole sub forum dedicated to just that. I imagine everyone who wishes to stick around after the Speculation stops will fit in quite nicely over in The Social Thread and hopefully y’all will have fun talking about whatever you want over there when it does happen.

However, we know there’s always an emigration from the boards after there is nothing to look forward to. It’s inevitable and just know you’ll be missed until next time!
 

Shroob

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It’s likely the entirety of the Newcomer Speculation sub-forum will be closed until we get some kinda rumors or confirmation of the next Smash game, just like we always do. I don’t think we’ll open a Socia here either since there is now a whole sub forum dedicated to just that. I imagine everyone who wishes to stick around after the Speculation stops will fit in quite nicely over in The Social Thread and hopefully y’all will have fun talking about whatever you want over there when it does happen.

However, we know there’s always an emigration from the boards after there is nothing to look forward to. It’s inevitable and just know you’ll be missed until next time!
You say this, but the community that's built itself up in the Social thread is dreading that day lol.
 
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