For extra irony: It's a thing in quickplay. But apparently nowhere else.A lot of Ultimates UI could use some updates. Putting the hazards off toggle in rules instead of SSS makes it extremely annoying to use them. They should be selectable the same way Battlefield and Omega forms are accessed.
Also, I’ll kill someone if it means we get a rematch button.
Kazuya only has Japanese and Korean chants for some reason.
(Not sure if the cheer's any different between Korean / Japanese, but still: )Korean?
Didn't expect that tbh.
Tekken is popular in Korea, TBF, and was an arcade staple from the earliest days. Korea's home to some of the most prominent Tekken players and Korea vs. Japan crew battles do draw in significant Korean YT numbers. Knee - a legendary player who's 36 and played competitive Tekken since 2004 (I swear he's going to continue playing at a top level until he literally becomes Heihachi or something) participated in the latest Korea vs. Japan crew battle, and his first to 7 match vs. Nobi* - a respected Japanese veteran himself - drew in over 1 million Korean viewers.
*Link in Korean, English VOD here and timestamped.
Knee mentioned in the first linked video that other fighters like Virtua Fighter, SamSho and KOF also had cabinets in Korea during the 90s... but a financial crisis meant that most fighting games stopped shipping cabinets there. Tekken was the only one that remained; and as such the arcade fighter playerbase became mainly the Tekken playerbase. It wound up coalescing around arcades like the now-defunct Green Arcade in Seoul: I'm pretty sure that the Korean and Japanese arcade playerbase were together a key reason why a lot of Tekken games - incl. Tekken 7 - were initially released on arcades (kinda akin to Dissidia NT).
Now then it is true that consoles are not nearly as popular in Korea as they are in Japan - from what I've seen the Switch is the current best seller with a commonly cited figure being 600K+ (while I wouldn't be surprised if it's ca. 750K now, it's a far cry from Japan's ca. 17 million Switches, which Nintendo themselves have made public), and the response to Kazuya's reveal wasn't as big as I would have guessed beforehand. PC games - specifically internet cafés - are dominant there still, with LoL being particularily popular. But there is still a decently significant Smash playerbase there: there were some eyebrows raised when people discovered that Sejun - the TCG player who's most famous for using Pachirisiru - not only plays Smash at a competitive level too, but also plays .
So yeah, Kazuya having a Korean cheer makes sense.
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