[*]Walk speed: 1.386 -> 1.5
[*]Fall speed: 1.95 -> 1.7
[*]Fast fall speed: 3.12 -> 2.72
[*]Dash attack is now the Dempsey Roll
[*]Armour is removed from all his attacks
[*]Forward tilt hit 1 active frames changed from 4-5 -> 3-4
[*]Forward tilt hit 2 active frames changed from 12-13 -> 11-12
[*]Forward tilt damage is from 4 -> 3 (first hit), 8 -> 6 (second hit)
[*]Foward tilt first actionable frame (FAF) is changed from 38 -> 33
[*]Up tilt active frames from 4-10 -> 3-9, FAF 30 -> 28
[*]Up tilt damage is from 6.5 -> 4
[*]Down tilt FAF is from 26 -> 22
[*]Down tilt damage is from 8 -> 6
[*]Forward Smash active frames: 14-15 -> 11-12
[*]Forward Smash angled up active frames: 14-15 -> 11-12
[*]Forward Smash angled down active frames: 15 -> 12
[*]Forward Smash FAF (normal, angled up and angled down): 44 -> 38
[*]Forward Smash (angled up and normal) damage: 20 -> 15 (sweetspot), 18 -13 -> (sourspot)
[*]Forward Smash angled down damage: 24 -> 19
[*]Up Smash is now the Star Punch from his games, a rising uppercut. Think of Dudley from Street Fighter 3's
Jet Upper since that is how it will look like in this game. Active frames are 5-17, it has a sweetspot at the apex of this move and its FAF is 55 since Little Mac falls down quickly after sing this move. Sweetspot damage is 20 and the damage for the rest of the move is 16. Base knockback and knockback growth for this move is 35 and 100 respectively
[*]Down Smash active frames: 10-11, 17-18 -> 7-8, 14-15
[*]Down Smash both hits damage: 13 -> 10
[*]Down Smash FAF: 43 -> 37
[*]Neutral aerial damage: 2 -> 7
[*]Forward aerial damage: 5 (hitbox 1), 4 (hitbox 2), 4 (hitbox 3) -> 10 (hitbox 1), 9 (hitbox 2), 9 (hitbox 3)
[*]Back aerial damage: 6 (hitbox 1), 4 (hitbox 2), 4 (hitbox 3) -> 11 (hitbox 1), 9 (hitbox 2), 9 (hitbox 3)
[*]Up aerial damage: 5 (hitbox 1), 4 (hitbox 2), 4 (hitbox 3) -> 10 (hitbox 1), 9 (hitbox 2), 9 (hitbox 3)
[*]Down aerial damage: 5 (hitbox 1), 4 (hitbox 2), 4 (hitbox 3) -> 10 (hitbox 1), 9 (hitbox 2), 9 (hitbox 3)
[*]Down aerial base knockback: 0 -> 25
[*]Grab range: 12.9u -> 13.9u
[*]Grab hitbox position changed so it covers Little Mac's entire arm for both standing grab and dash grab
[*]Neutral B can now be stored similar to a projectile. Maximum damage reduced to 18 for all versions.
[*]Down B can now also reflect. Yes, that means you can punch a projectile away. It multiplies damage by 1.7
[*]Special types of dodges are introduced: ducking and quick shuffling of feet. Ducking has projectile intangibility whereas shuffling has physical intangibility. These dodges never goes stale but FAF is 60. Intangibility frames for these are 1-9. These types of dodges have a pseudo-counter property where if Little Mac is hit with a specific type of attack for these dodges during their intangibility frames, he can do an invincible dash forwards or backwards.
Press down-back to do a shuffle and down-forward to do a duck.
[*]KO Punch now takes 40% damage given to gain it and you can keep on using it. KO Punch can no longer be used in the air, instead Straight Lunge is always used in the air. You lose it if you get 40 units of knockback and you can never gain KO Punch via damage received.
[*]KO Punch damage: 35 -> 15. It no longer ignores shield, but in exchange, it does 80% shield damage
[*]KO Punch FAF: 77 -> 40
[*]KO Punch knockback growth: 100 -> 160
[*]Star Punch system is implemented where if you hit an opponent during the start up or end lag of them performing a move, you get a Star. You also get a Star if you correctly use one of your special dodges. Star Punch version of Forward, Up and Down Smash damage is multiplied by 1.4 and Star version of Up Smash has complete intangibility. You perform a Star Punch Smash attack by default if you have a Star and you can gain a total of 3 stars at a time. If you are hit with a move that has knockback, you lose all your stars regardless of how many you have