Random question but uh...You know how Guilty Gear Xrd has a character specific lighting system? Er, well I suppose a more noticeable example of this technique is Foust from Guilty Gear Strive, but I think the previous game in the series uses it more. My question is, what would you guys think of this kind of thing being used in Super Smash Bros. as a way of allowing characters to take a piece of their game/series's artstyle with them?
What I'm thinking is, the game has an artstyle that every character adheres to, but depending on where they're from, they'll also bend it slightly with color and lighting to put their own spin on it. For example, light never casts any harsh shadows on Link (assuming he's still the Champion of Hyrule), but often does on Samus since she tends to have lighting that emphasizes the depth of all the inner-workings of her current suit. Series that change their artstyle from game to game (or just have characters that come from games with an artstyle that's different from normal) could also reflect this with their characters, which can help make each character more visually distinct. For example, the Fire Emblem characters could reflect their official artwork more:
Obviously it wouldn't be this drastic outside of some of the more strange characters like Steve and Mr. Game & Watch, but I think even having subtle differences alluding to their original/current/most well known art style could look really neat, and even improve visual interest in some characters.
And of course you could use it to improve the effects of certain designs. For example, you could cause the technique to create that menacing shadow across King Boo (Luigi's Mansion design)'s face even on the very bright stages.