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Official DLC Speculation Discussion Volume II

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kylexv

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Funny you say that, I've been doing a kind of visual guide album as a side-project.

View attachment 326993
Duck Hunt Franchise:
  • 1 Fighter
  • 1 Stage
  • 3 Spirits
  • 2 Songs (Both remixes)
Final Fantasy Franchise (at Launch):
  • 1 Fighter
  • 1 Stage
  • 2 Spirits
  • 2 Songs (No remixes)
That awkward period of two years when Duck Hunt had more content in Ultimate than Final Fantasy.
 
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7NATOR

Smash Master
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I'll be honest on Waluigi

The thing I'll say about him is that Waluigi is a Viable option. Reggie talked to Sakurai because of the amount of Groundswell support for Waluigi, and Waluigi is a character many people are gonna recognize, and he has a big fanbase. He might not be important in the Mario Franchise, but in terms of being Smash DLC, there's not really much that will make Nintendo turn down the idea

If Sakurai is adamant about not being able to Realize Waluigi as a Fighter, or at the least, can't be able to develop a Moveset in time for FP2, that's one thing, but otherwise I don't think Waluigi will be tossed aside

However, I Absolutely don't think he's CP11. I Imagine if Nintendo planned for Waluigi as DLC, they would plan him in a similar situation to Plant (No new Music, No New stage, No no Spirit Event). Yes theoretically you could make a Fighter Pass for Waluigi (Even though it be funny Waluigi got a Stage when Bowser doesn't have one), but I think knowing how much Mario is already represented, and that Waluigi isn't tied to any specfic game, they probably would just do him as the Fighter himself only

If there is a Bonus Fighter, I absolutely think it's Waluigi, and I think even though Sakurai has said only one Fighter left, I still think the Possibility is viable. I could see Sakurai "Changing his mind" on Extra Fighter due to the support and fan reception to FP2 (After Kazuya), even though it was already planned from the beginning, Similar to how Bayonetta was stated to be chosen from the Ballot when we know she was chosen before the Ballot can even be factored.
 

3BitSaurus

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I always thought the last Brawl reveal was Sonic due to his inclusion being so late.
Could be my bad memory talking, but I seem to remember Sonic being revealed closer to the midpoint, at an E3 actually. If so, they probably rushed him through, which makes sense given his moveset.

Though if we wanna be technical, I guess Toon Link and Wolf came after him, development-wise.

Theoretically, RandomTalkingBrush appears again

Says that "September Direct does NOT have Smash news"



How big a meltdown does the community have?
Yes.
 

UltimateCyborgOverlord

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Theoretically, RandomTalkingBrush appears again

Says that "September Direct does NOT have Smash news"



How big a meltdown does the community have?
Concerning a different Brush that talked about Smash but...

PRACTICAL Brush... hasn't said a WORD... like for a bit they were "predicting" E3 but then before being able to "predict" Nintendo's show they clammed up and to my knowledge haven't posted a thing since. Ya think the ninjas got em?
 

Shroob

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Concerning a different Brush that talked about Smash but...

PRACTICAL Brush... hasn't said a WORD... like for a bit they were "predicting" E3 but then before being able to "predict" Nintendo's show they clammed up and to my knowledge haven't posted a thing since. Ya think the ninjas got em?
Oh right, I got the two mixed up, duh.



Could be my bad memory talking, but I seem to remember Sonic being revealed closer to the midpoint, at an E3 actually.
Sonic in Brawl? He was revealed on the Dojo itself, in like October I wanna say.
 

UltimateCyborgOverlord

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Oh right, I got the two mixed up, duh.




Sonic in Brawl? He was revealed on the Dojo itself, in like October I wanna say.
It was indeed October when Sonic was revealed. October 10th 2007 aka the day before my birthday in fact, I celebrated that fact ON my birthday since I'm so religious about my Sonic fandom and have been since childhood.

But hahaha yeah. TWO brushes around here hahaha. Getting a bit "two brushy" for meeee :)
 
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Shroob

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Anyway, some numbers.


It's been 65 days since June 15th, Nintendo's E3 showing, and there's 12 days left in the month, meaning that once September rolls around, it'll have been 77 days since Kazuya was first revealed.

Likewise, Kazuya's presentation was on June 28th, meaning it's been 52 days since, and it'll be 64 days come September 1st.



All things considered, if there is a September Direct in the early parts of the month, CP11 will be on the lower-end of time to reveal in FP2, but much closer to FP1, or the Steve > Sephiroth > Pythra period.
 

GilTheGreat19

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Brush is an oddball.


When they show up, their info's 100% good, but they tend to only show up when they have info.


Nintendo's E3 plans seem to have been lock and key this year, considering the only thing to seemingly leak was Metroid 5.
We don't know how much Brush knows, but it's possible he knows a lot and wants and knows how to remain intact and avoid conflict with the Nintendo ninjas by only revealing in a low-key and last minute manner.
 

Shroob

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We don't know how much Brush knows, but it's possible he knows a lot and wants and knows how to remain intact and avoid conflict with the Nintendo ninjas by only revealing in a low-key and last minute manner.
Dude literally leaked all of the Feb direct and even said that Smash info's stupidly hard to get, and was copyright struck by Capcom.


Dude gives 0 ****s.
 

Shroob

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Nothing can stop him then lol
Considering how ballsy he is to just throw out all this info with zero regards for his own self, dude's probably hiding behind like 20 proxies and ****. The fact he's okay with being stuck by a big corporation and still leak their **** shows he's either extremely confident in his ability to stay hidden, or dumb as hell.
 

Inferno7

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The “meme pick” argument is trash. Characters get popular memes because people like them. Sure some may have saw the memes first and started liking them from there, but that doesn’t mean they don’t genuinely like them as more than “haha funny I don’t really care.” And if someone wants a character for “funny” anyway, who cares? Let them. And Waluigi certainly wasn’t created to be just a meme, he was made to be Wario’s partner.

As for whether Waluigi can come with spirits and music, it’s pretty clear he can as the Mario series still has stuff he could bring that isn’t in Smash. The packs are made to fit the character anyway.

And I’m not sure why people act like him being in spinoffs only matters. His costume at least appears in Odyssey, the spinoffs have a great deal of popularity anyway rivaling some of the mainline games, and they’re represented by a great deal of content in Smash including through some moves. It’s just another fanmade “rule” used to argue against characters you don’t like -.-

Of course he probably won’t get in, but I don’t understand any of these arguments against him, they all just feel like those people who pushed “spirits disconfirm” as more than an opinion (i.e. those people on Twitter and YouTube who used it as a fan rule).
It's because he hasn't gotten in so people have to look around for excuses as for why he isn't in. Same thing happens with many characters such as Shadow, and the dumb arguments against his ''edginess'' when we just got the friggin' One Winged Angel in Smash.
If Waluigi isn't in, it's because neither Sakurai or co. had enough interest to add him, plain and simple. No need to care about ''importance'' and stuff.
 

SMAASH! Puppy

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Random question but uh...You know how Guilty Gear Xrd has a character specific lighting system? Er, well I suppose a more noticeable example of this technique is Foust from Guilty Gear Strive, but I think the previous game in the series uses it more. My question is, what would you guys think of this kind of thing being used in Super Smash Bros. as a way of allowing characters to take a piece of their game/series's artstyle with them?

What I'm thinking is, the game has an artstyle that every character adheres to, but depending on where they're from, they'll also bend it slightly with color and lighting to put their own spin on it. For example, light never casts any harsh shadows on Link (assuming he's still the Champion of Hyrule), but often does on Samus since she tends to have lighting that emphasizes the depth of all the inner-workings of her current suit. Series that change their artstyle from game to game (or just have characters that come from games with an artstyle that's different from normal) could also reflect this with their characters, which can help make each character more visually distinct. For example, the Fire Emblem characters could reflect their official artwork more:
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Obviously it wouldn't be this drastic outside of some of the more strange characters like Steve and Mr. Game & Watch, but I think even having subtle differences alluding to their original/current/most well known art style could look really neat, and even improve visual interest in some characters.

And of course you could use it to improve the effects of certain designs. For example, you could cause the technique to create that menacing shadow across King Boo (Luigi's Mansion design)'s face even on the very bright stages.
 

Cutie Gwen

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Random question but uh...You know how Guilty Gear Xrd has a character specific lighting system? Er, well I suppose a more noticeable example of this technique is Foust from Guilty Gear Strive, but I think the previous game in the series uses it more. My question is, what would you guys think of this kind of thing being used in Super Smash Bros. as a way of allowing characters to take a piece of their game/series's artstyle with them?

What I'm thinking is, the game has an artstyle that every character adheres to, but depending on where they're from, they'll also bend it slightly with color and lighting to put their own spin on it. For example, light never casts any harsh shadows on Link (assuming he's still the Champion of Hyrule), but often does on Samus since she tends to have lighting that emphasizes the depth of all the inner-workings of her current suit. Series that change their artstyle from game to game (or just have characters that come from games with an artstyle that's different from normal) could also reflect this with their characters, which can help make each character more visually distinct. For example, the Fire Emblem characters could reflect their official artwork more:
Obviously it wouldn't be this drastic outside of some of the more strange characters like Steve and Mr. Game & Watch, but I think even having subtle differences alluding to their original/current/most well known art style could look really neat, and even improve visual interest in some characters.

And of course you could use it to improve the effects of certain designs. For example, you could cause the technique to create that menacing shadow across King Boo (Luigi's Mansion design)'s face even on the very bright stages.
Everything would be such a weird mishmash between styles but in a good way imo


I also like how there was an argument that lasted multiple pages and all I'd have been able to contribute was "I don't give a ****" lmao
 

Idon

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Random question but uh...You know how Guilty Gear Xrd has a character specific lighting system? Er, well I suppose a more noticeable example of this technique is Foust from Guilty Gear Strive, but I think the previous game in the series uses it more. My question is, what would you guys think of this kind of thing being used in Super Smash Bros. as a way of allowing characters to take a piece of their game/series's artstyle with them?

What I'm thinking is, the game has an artstyle that every character adheres to, but depending on where they're from, they'll also bend it slightly with color and lighting to put their own spin on it. For example, light never casts any harsh shadows on Link (assuming he's still the Champion of Hyrule), but often does on Samus since she tends to have lighting that emphasizes the depth of all the inner-workings of her current suit. Series that change their artstyle from game to game (or just have characters that come from games with an artstyle that's different from normal) could also reflect this with their characters, which can help make each character more visually distinct. For example, the Fire Emblem characters could reflect their official artwork more:
Obviously it wouldn't be this drastic outside of some of the more strange characters like Steve and Mr. Game & Watch, but I think even having subtle differences alluding to their original/current/most well known art style could look really neat, and even improve visual interest in some characters.

And of course you could use it to improve the effects of certain designs. For example, you could cause the technique to create that menacing shadow across King Boo (Luigi's Mansion design)'s face even on the very bright stages.
Nah, some art styles I think look ugly as ****. Won't say which characters/games because I'm not looking to provoke a fight but when they got into Smash I was like "damn, what a great glow-up."

Smash brings them all to a sterling shining quality that also meshes well with other characters... besides Steve and Game&Watch but those are intentional.
 
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