Gimmicks and other Traits
Magus floats for his running animation similar to Sephiroth and teleports for his dodge roll. Magus has a similar tipper mechanic to Marth where most of the damage from his scythe attacks is caused by the tip rather than the handle. Magus also has a float jump similar to Princess Peach, but he gradually descends rather than floats at the same altitude. Most of Magus’ attributes are very similar to Sephiroth.
Weak attacks
Jab: Magus holds his hand forward and zaps the opponent with two small shocks followed by a final more powerful blast.
Forward Tilt: Magus swings his scythe horizontally and catches any opponent it connects with. He then scrapes his scythe across the ground, dragging the opponent before sending them flying in the opposite direction.
Up Tilt: Magus pokes his scythe upward and hits the opponent with the spike on the top
Down Tilt: Magus performs a low sweep across the ground with his scythe.
Smash Attacks
Up Smash – Geyser – Magus summons a pillar of light at roughly the height of Palutena’s up smash and unleashes several spirits that fly upwards and damage enemies. This attack doesn’t have much knockback but it has very good range.
Down Smash: Magus slams the handle of his scythe into the ground.
Forward Smash: Magus throws his scythe forwards, causing it to spin around and return to him, similar to Pyra’s forward special.
Specials
Neutral Special – Fire/Lighting/Ice – Magus’ neutral special rotates on a cycle between three different attacks.
- For his fire special, Magus creates a pillar of flame a short distance in front of him at about one and a half times his height that can trap opponents and causes steady residual damage similar to Ness’ PK Fire.
- Magus’ Lightning special summons a bolt of electricity horizontally from his hand that travels a long distance across the stage. This causes light damage but is capable of stunning opponents at high percentages.
- Finally Magus’ Ice special summons a giant chunk of ice that travels diagonally downwards and crashes into the ground at a medium distance from him. This attack causes a lot of damage and can freeze opponents at high percentages.
Up Special - Black Hole – Magus creates a small black hole, and teleports away at a similar distance to Zelda’s teleport, creating an exit point where he emerges. This would then function like the Stage Builder warp points. The black hole would remain on the battlefield for a short time or until Magus uses another up special.
Down Special – Dark Mist – Magus unleashes a wave of dark mist that covers a wide horizontal area across the ground. This would function a lot like Palutena’s Heavenly Light custom special in that it does not cause any flinching or knockback but damages anyone caught in the mist.
Side Special – Dark Bomb – Magus sends out a glowing ball of energy that he can slightly control the trajectory of similar to Zelda’s Din’s Fire move which then detonates into an sphere of negative energy that deals heavy damage and knockback.
Running Attack
Magus swings his scythe upwards
Aerials
Neutral Air: Magus holds his arms outstretched and surrounds himself in dark energy similar to Mewtwo’s neutral air.
Up Air: Magus swings his scythe in an arc above him similar to Sephiroth.
Forward Air: Magus swings his scythe diagonally downwards and catches opponents whom he flings backwards.
Back Air: Magus stabs backward with the handle of his scythe.
Down Air: Magus jabs downards with the spike at the end of his scythe which can spike opponents.
Throws
Grab and Pummel: Magus traps his opponents in a sphere of dark energy and electrifies it as a pummel.
Up Throw: Magus throws the orb upwards causing it to explode and the opponent to go flying outward.
Down Throw: Magus slams the orb into the ground which causes it to explode.
Forward Throw: Magus propels the orb forward and tosses his scythe through it like a javelin, causing it to explode.
Back Throw: Magus teleports the orb behind him, causing it to explode.
Final Smash
Final Smash – Dark Matter – This is based on Magus’ most powerful skill in Chrono Trigger. Magus envelops the opponent in darkness with his cape. This starts out a lot like Meta Knight’s final Smash. It then transports anyone caught to a cutscene that causes massive damage to each of these opponents with a massive spinning triangle of dark energy.
Taunts
Taunt 1 – Magus crosses his arms and floats upwards as he says “The black wind howls.”
Taunt 2 – Magus tightens his glove as his says “Do you hear that? It’s the sound of the reaper.”
Taunt 3 – Magus’ scythe circles around him, floating in the air.
Victory Quotes
“Nothing can live forever.”
“The weak always strive to be weaker.”
“You got whacked ‘cuz you’re weak.”