Dragoncharystary
Smash Lord
It's weird to think that there is a decent chance that the character(s) has/have already leaked somewhere on the internet at this point and we just won't realize it until after the reveal.
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Honestly that is a thought I always chuckle over. A genuine leak being shown but it's either drowned out by fake leaks, everyone assumes its fake like the others and move on, or gets drowned out over a fake leak that gets popular.It's weird to think that there is a decent chance that the character(s) has/have already leaked somewhere on the internet at this point and we just won't realize it until after the reveal.
Excellent job, only criticism I have is more of a nitpick, I think Red or Dead should last 9 seconds but can be cancelled out earlier than 9 seconds, with a drawback being that if you let the 9 seconds go, Junpei explodes, dealing massive damage to himself and anyone near him, with the timer for the move slowly recharging on it's own when Red or Dead isn't used. Again, this is more of a nitpick than anything, everything else is damn perfect, did the series major justice!Now's totally the perfect time to suggest a never-ever character!
Here's a concept fighter pack for a character that is definitely not in the pool of possibilities for an E3 reveal, Junpei from Zero Escape. He's from a visual novel so viewing him as a fleshed out fighter might need a bit of a mental gymnastics but I'll do my best to sell him as a fighter anyways. I don't think he'll ever be a Smash character but it's always nice to theorize potential. I'll try to avoid spoiling the games as much as possible and will put warnings whenever I go off the rails with spoilers. Enjoy.
Overview
Junpei comes from the Zero Escape trilogy, a visual novel series that started in the DS with 9 Hours, 9 Persons, 9 Doors, received a sequel with Virtue's Last Reward in 2012, and ended with Zero Time Dilemma in 2016, with remakes of the first two games released a year after. The games, while performing well overseas, underperformed in Japan, so much so that Zero Time Dilemma's development was put on hiatus, with fan demand been the only reason development continued.
As for Junpei himself, he was the protagonist of the first game, reappearing in both sequels as a side character. Junpei possesses the ability of "morphogenetic shifting," an ability that lets him gain knowledge of the future and alternate timelines, allowing him to know things that he shouldn't. This ability is expanded upon in the sequels, but the original game alone showed how great this power can be. Other than that ability, Junpei is a pretty normal guy, so as a fighter, he will use unconventional methods to be able to work as a Smash fighter with a twist.
The Moveset
So y'all know how Duck Hunt is technically a trio with the dog, duck, and offscreen Zapper user? My vision for Junpei's moveset would be similar to this. His moveset would still very much be like Villager and Isabelle's, with Junpei doing mundane tasks with surprisingly effective results like opening a hatch on the floor and poking people with a random tool, but offscreen, there is someone influencing and helping Junpei, that person being Zero, the mastermind of the Nonary Game. Zero could provide Junpei the tools and help he needs to be able to keep up in Smash. Junpei would be unaware of this, believing that Zero is out to kill him and is constantly at alert while fighting.
A moveset like this would involve Junpei fighting in a way that makes it obvious he doesn't know what's going on for most of the fight. Nearly all of his moves are him trying to defend himself from Zero's shenanigans rather than actually putting up a fight. He still has moves that he does at his own will, but most of his major moves would have him react to Zero's actions. To give an idea of what I mean, one of Junpei's throws could have him block an item thrown by Zero by covering himself with his opponent. I'm not gonna show a whole moveset, but here are the special moves and final smashes I managed to come up with with this idea in mind.
Special Moves:
Neutral Special: Gun- Junpei shoots in front of him with a golden gun. He can't fire as rapidly as Joker and has to reload after firing 6 bullets, but the bullets deal more damage and knockback than Joker's.
999 Spoiler: The gun actually comes into play in both endings of the game as it's used to hold characters hostage. Junpei himself never uses it or even gets to hold it, but it's not a hard stretch to imagine he knows how to use one.
Side Special: Smoke Grenade- A grenade is thrown in front of Junpei by Zero. It starts giving out a smoke that can send opponents to sleep if they stay in it for too long.
This was the method of capture Zero used to collect the participants. The drug used in the grenade reappears throughout the series for several purposes. Knocking people out with drugs is an unfortunately common occurrence in the series.
Up Special: Explosive Charge - Zero assists Junpei by detonating an explosive below him, giving Junpei an upwards boost that surprisingly doesn't damage him. The explosion deals a great amount of damage and knockback to nearby foes.
Not really based on anything other than the fact that Zero implanted an explosive inside the participants of the first game.
Down Special: RED and DEAD- Junpei pulls out a device that scans his hand. For 9 seconds, Junpei receives a power up that greatly increases his damage, makes him faster, and grants him superarmor at low percentage. After 9 seconds pass, Junpei scans his hand on the device again and returns to his normal stats. The cooldown to use this move again is 81 seconds, which resets upon usage or KOing Junpei. The cooldown is shown on the HUD like so:
Every 9 seconds the watch's value goes up by one.
In 999, you had to use devices called REDs and DEADs to go through numbered doors. REDs made the doors open while DEADs deactivated bombs inside the participants that were activated once they went through the numbered door. The participants had 81 seconds to use the DEAD so an adrenaline rush always happened whenever they had to go through this process. Because this was actually an important element to Zero's plan, I thought translating this to Smash would make for a great down special.
Final Smash Ideas
This is a cutscene final smash. A smoke grenade is thrown in front of Junpei, and any opponents caught in it go to sleep. They wake up in an incinerator, and an alarm goes off with an announcer warning them that incineration will begin in "3, 2, 1..." The flames of the incinerator cause massive damage and launch or KO the opponents after the final smash endss.
This is based on the events that unfold in the incinerator, in which Akane/Ace and Snake are potentially burned alive. This seems like the easiest reference possible for a final smash and it is a good representation of the dire consequences in the Zero Escape series.
Another cutscene concept, the same transition from the Incinerated final smash is used here, except the number of fighters that can be caught is capped at 3. Instead of waking up in an incinerator room, the opponents are instead placed in a rec room with a poker table in front of them. 3 dice are rolled on the table. Once the results of the roll are shown, suits of armor in the room display their miniguns and start gunning down the opponents, launching them or KOing them depending on their damage. The final smash has a 1/216 chance of just doing something different, which occurs when all three dice roll a one. Instead of being gunned down, the fighters are instead prompted to touch a button that appears on the table. It is pressed, resulting in an explosion that instantly KOs them, regardless of damage taken.
This final smash is based on the decision game C-Team (which included Junpei) had to play in ZTD, which prompted them to roll 3 dice and have them all land on 1, or else. In the actual game, rolling three 1's always happens on the third roll, but in this concept it would actually have a 1/216 chance of happening. Instead of having nothing happen though, I instead decided to have this result in another reference. The button references a decision game D-Team plays that results in a hilarious game over that blows up the entire building the decision game participants are in and more in spectacular fashion. Pressing the button is the only option in this concept.
TL;DR, **** this timeline, I'm going to another one.
This one isn't a cutscene final smash. Instead, when activated, Junpei gives out a yell to the sky along with his conciousness. The essence of his conciousness comes back down and returns to "his" body. The final smash ends after that. The effects of this final smash either result in nothing or pure hilarity. This final smash causes every fighter to swap their damage, stocks, and KOs. This is completely random and not affected by where players currently rank (for example, the current 4th player will not have a higher chance of receiving the 1st player's stats, and vice versa). The swap pool includes players that have already being knocked out, so this could theoretically result in a Junpei who's in the lead getting himself out of the game by swapping his stocks with someone who was already eliminated. As the swaps are random, there is a chance that nothing happens. This effect is no different in timed, stamina, or spirit battles.
This final smash is of course based on the most important ability in the series, the ability to shift between timelines and retain your memories. I translated this into Smash by basically having Junpei enter a whole new fight by swapping around stocks and KOs. Shifting those stats around changes the entire course of the game and would be very chaotic if it was ever implemented. I don't think it is possible to actually make this effect possible but this is just an idea so who cares?
Stage:
The Q Room is the final puzzle room in Virtue's Last Reward. It is a room that, while completely blank at first, can transform and display new objects, most of which are puzzles from previous rooms in the game, making the Q room serve as a compilation of said puzzles. While the 999 also included a final room that reused puzzles, I felt that VLR's Q room provided a more unique and interesting setting for a stage. The room's transformation could allow the devs to make references to several puzzles throughout the series rather than just VLR's puzzles and also make the stage's platforms transform over time.
The room would be much bigger in Smash than it was in the original game, as the main platform would be the floating cube in the middle of the room. The transformations would take place over time, making random devices and items emerge from the cube. The possible items would include:
These can appear on any face of the main cube platform, expanding the stage from all sides. The non-hazard version would prevent any platforms from spawning, leaving you with a blank slate of a room.
- A piano
- A surgical table with a mannequin on it
- The helm of a ship
- A coffin labeled "All Ice"
- A metallic door with the number '9' labeled in red
- A dartboard
- A treatment pod
- A large bookshelf
- A robot with a pair of boxers
- A tombstone labeled "Tu fui, ego eris"
- A casino table
- A strange alien like pod
- A strange bomb (Can be detonated if hit for long enough)
- A stand with a big blue button
- A strange chair that can extend to reach higher places
Spirits:
Seeing how each game has a cast of around 9 characters, there is a wide selection of characters to choose. I chose these 10 characters for the 9 spirit battles (get it?) because they're either very popular or very important to the stories of their respective game.
June
Class: Legend Support
Effect: Critical Health Final Smash (Grants a final smash immediately at high damage)
Fighters: Zelda and Junpei
Conditions: The enemy tends to avoid conflict, defeat the main fighter to win
Junpei's childhood friend and main love interest. One of the most important characters in the series, it's only natural to make her the main legend spirit of the board.
Santa
Class: Novice Support
Effect: PSI Resist+
Fighter: Link
Conditions: The floor is frozen
A non-assuming man with an important role in Zero's plan.
Snake and Clover
Class: Advanced Attack
Effect: Battering Items Power+
Fighters: Snake and Villager
Conditions: The enemy becomes stronger after an enemy is KO'd
A brother and sister duo that just can't catch a break. As they're protective of each other, making one stronger without the other during the battle would be a perfect reflection of their relationship.
Sigma
Class: Ace Shield
Effect: None
Fighter: Richter
Conditions: The enemy is injured but powerful
The protagonist of Virtue's Last Reward who, much like Junpei, has a vital role in the nonary game he's participating in.
Phi
Class: Advanced Support
Effect: Jump+
Fighter: Zero Suit Samus
Conditions: The enemy falls slowly
A mysterious girl who appears to have the same abilities as Junpei. She's a great ally to Sigma.
Dio
Class: Novice Attack
Effect: None
Fighter: Roy
Conditions: The enemy tends to avoid conflict
Dio is a very selfish game participant in Virtue's Last Reward. His actions mostly serve to hinder everyone else and can end up killing them, not that he really cares.
Carlos
Class: Ace Neutral
Effect: None
Fighters: 3x Terry, 3x Junpei, 3x Zelda
Conditions: Reinforcements will appear after an enemy is KO'd
Carlos is the team leader for C-Team alongside Junpei and Akane in ZTD and the closest thing to a primary protagonist in the game. He's a team player and achieving his team's ending involves going through several timelines where they're just picked off like flies. As such, I think a spirit battle that reflects this would be kind of funny, where you just kill off C-Team repeatedly until the battle ends.
Diana
Class: Advanced Shield
Effect: None
Fighters: Isabelle, Richter, Zero Suit Samus
Conditions: Take your strongest team into this no-frills battle
Diana is the team leader for D-Team, which includes herself, Sigma, and Phi. A nurse with a pacifist personality, it's no shock that the events in ZTD tear her apart mentally. Despite the odds, she is still determined to get out of her predicament alive along with everyone else.
Zero (Zero Time Dilemma)
Class: Ace Attack
Effect: None
Fighters: Dr. Mario and 6x Metal Mega-Man
Conditions: The enemy is metal,
This Zero comes from the third game in the series. By far the worst and most unfair person to take the role as his plans have world ending consequences, making the parcipants make decisions that will likely leave them dead.
Music List:
Zero Escape's OST is fairly unique and enhances the escapes room sequences' atmosphere. The music outside of the escape room sequences is also great, but would definitely need to be remixed to fit in a fighting game context. Here the list of music tracks with my reasoning for choosing said track.
9 hours, 9 persons, 9 doors/Morphogenetic Sorrow: Morphogenetic Sorrow is the main reoccurring theme of the series, so it has to be included here. It could then transition into the more intense opening theme to fit a fight more well.
Unary Game/Ambidexterity: An intense theme that sets the mood immediately in the first escape room. Pretty unforgetable and deserving of a remix.
Senary Game: An oddly cool and weird track, I feel like it encapsulates the series' escape rooms perfectly.
Septenary Game: This one is just cool.
Pantry: A very unique track for a room that can take a very long time to solve.
Q: The theme for the stage I'm suggesting. Also helps that it's a cool track.
Blue Bird Lamentation: Alright maybe this track might be a bit too dramatic to turn into a fight theme, but it's so good. If Midna's Lament could get a remix, I don't see why this one couldn't either. It could even include this neat melody from ZTD to further expand the track.
Interminable Dilemma: Maybe the credits theme shouldn't be included in this list, but for a game with several endings, I think it's appropriate to include at least one. A remix would definitely be needed, though.
Ustulate Pathos: Carlos' theme. A nice ambient track and fitting for such a nice character. I think a remix could make it work as a fight theme.
Classic Mode
Classic mode simply includes characters whose fighter numbers' digital root equals 9. A digital root is basically the sum of the digits in a number (Digital root of 12 is 3 because 1+2 = 3, etc.). Digital roots were an important element in the original game and with 9 being such an important number to the series, I thought this would be a neat route for Junpei. Another idea I had in mind would be to repeat the same fight again and again with certain elements, like allies and available items, changing every time, but I passed on that idea once it came to actually coming up with the initial fight and changes.
Miscellaneous
Alternate colors based on several characters in the Zero Escape, the references starting from the second color being: Clover, Luna, Alice, Tenmyouji, Carlos, Junpei's ZTD appearance, and Zero.
- In the mural, Junpei would appear by Robin's side, reading the tome alongside with him.
- Junpei's title in boxing ring would be "Morphogenetic Shifter."
- Junpei's victory theme.
- His stock icon would be Zero's mask rather than his own face.
That aside, I find it hilarious that the 4 Zelda champions as a group is suddenly one of the main rumors as we head into the Direct. I would welcome it with open arms, but surely everyone knows that's impossible, right? Imagine though...
as funny as that would be, its been 3 months since pyra so around now is when theyd show one...what if there is no Smash reveal? Imagine that...
When they tell you you're getting nothing beforehand? Yes.
But they didn't do that, did they? I dunno mate, when I see a tweet like this:Well that's not their problem. They said what they were showing. They showed you what they said they would.
Join us for the Capcom showcase at #E32021 for news on our latest games lineup, including:
— Capcom USA (@CapcomUSA_) June 8, 2021
🗯 The Great Ace Attorney Chronicles
🥚 Monster Hunter Stories 2
🐉 Monster Hunter Rise
🏰 Resident Evil Village
📅 June 14 @ 2:30pm PDT pic.twitter.com/X1K882Ew8f
Okay listen, I know you really liked what was shown off and you think I'm just mad because it wasn't anything I was personally interested in, but my personal interest in the games shown has nothing to do with why I'm upset about the presentation. When I watched the Xbox presentation yesterday, for example, I knew damn well that pretty much nothing shown there would personally interest me. I don't own an Xbox console of any kind, and most 1st or 3rd person shooter games looks the same to me, especially when most of them are 4-player co-op zombie shooters.It you didn't care about those things, you should have skipped it.
If I go to a sandwich shop and buy a sandwich, and all they end up doing is chucking all of the ingredients into a paper bag, shake it up and hand it to me, was I wrong for expecting them to be capable of making me a sandwich? Am I then supposed to be happy merely because they had all the ingredients in that bag? There's nothing wrong about having expectations, especially when they're not particularly high to begin with. If CAPCOM really wanted to let me know that that was all they were showing, then maybe, just maybe, they should've outright said that in their tweet. It's not my fault whatsoever for expecting, at a minimum, slightly more than what they mentioned in their tweet.It's one thing to hope for more. But if you were EXPECTING more, THAT'S ON YOU .
I mean, I'd argue that most people here specifically are neutral/extremely doubtful of the idea just because it seems wholly outlandish.Ah, now I'm seeing a bit more confidence in a double reveal. Good to see it.
But now everyone is talking about the Champions even after we kinda proved how it's not happening here, and yet all I see off of here is Champions.
Thanks Papa Genos for covering that kind of garbage. I miss when we had clear lines and we knew that some channels covered EVERYTHING and some covered only the stuff worth talking about.
This is getting attention, so we might have to include this part as well
— ᴄᴏᴍᴜɴɪᴅᴀᴅ ᴀʀᴄ ꜱʏꜱᴛᴇᴍ ᴡᴏʀᴋꜱ (@ComunidArcsys) June 9, 2021
> "We would love to implement cross-play between Steam and PlayStation. The only reason it won’t be there at launch is that we simply couldn’t fit in with our development schedule."https://t.co/MMVJfFtZ50 pic.twitter.com/aOc6nofk9F
Y'know this is really funny because this is the second time I was listening to Strive music when someone brought it upThis is getting attention, so we might have to include this part as well
— ᴄᴏᴍᴜɴɪᴅᴀᴅ ᴀʀᴄ ꜱʏꜱᴛᴇᴍ ᴡᴏʀᴋꜱ (@ComunidArcsys) June 9, 2021
> "We would love to implement cross-play between Steam and PlayStation. The only reason it won’t be there at launch is that we simply couldn’t fit in with our development schedule."https://t.co/MMVJfFtZ50 pic.twitter.com/aOc6nofk9F
If DBFZ is any sign of things this will take a year to get shown but hey if Strive goes on Switch, you can use that for your fighting game fix when Smash's done, especially if crossplay ends up happening. Anyway Sol confirmed because I said so
Technically they DID have more, but it was all Esports stuff that they could have announced in a tweet or two. It was pretty much a let down, but I also know that Capcom has EVO for what I care about, so while I always get hype and hope for that MvC4 button to be pushed when it ended up being as disappointing as it was I was pretty over it quickly. This is one of the things I don't understand about people who say 'Hype Responsibly': I hyped up way more than I probably should have, was wrong and let down, and I got over it in mere seconds. Not sure what the big deal is when you can own up to your own emotions.Gonna be clocking out soon, so here are my quick and dirty predictions:
I could probably guess at more, but I think those are the main predictions I'm happy with. Anyways, see you lot tomorrow!
- New Smash fighter is Crash Bandicoot. Only one reveal. Other possible characters are Ryu Hayabusa or Dante. We're not seeing Doomguy, Master Chief or Sora.
- Zelda 35th anniversary dump. Ports of Wind Waker HD and Twilight Princess HD, with a quick tease of BotW2 if we're lucky.
- New 2D Metroid game, hopefully a sequel to Fusion.
- New NSO console, either N64 or, more likely, Game Boy. First games include Super Mario Land, Tetris, Metroid II and Kid Icarus: Of Myths and Monsters.
- Random third party games, because there's always a couple of those.
- No information on Splatoon 3, likely saving that for the September Direct.
- No F-Zero, likely saving that for when hell freezes over. That way, we have a new F-Zero racetrack.
- Speaking of racing, no Mario Kart 9. New info on Mario Kart Tour is likely, however.
- A new IP in the same vein as Splatoon and ARMS that everyone will immediately beg to be put into Smash.
- No new Kirby or Yoshi game, because god hates us.
But they didn't do that, did they? I dunno mate, when I see a tweet like this:
...that tells us to tune in for their latest games lineup INCLUDING these four, including being the operative word here, I kind of get the impression that they're telling me they're going to be showing a little more than just those four things, especially when they host this during E3, the time of the year where everyone is anticipating new game reveals. If they really wanted me to expect nothing new they would've worded it differently.Join us for the Capcom showcase at #E32021 for news on our latest games lineup, including:
— Capcom USA (@CapcomUSA_) June 8, 2021
🗯 The Great Ace Attorney Chronicles
🥚 Monster Hunter Stories 2
🐉 Monster Hunter Rise
🏰 Resident Evil Village
📅 June 14 @ 2:30pm PDT pic.twitter.com/X1K882Ew8f
Okay listen, I know you really liked what was shown off and you think I'm just mad because it wasn't anything I was personally interested in, but my personal interest in the games shown has nothing to do with why I'm upset about the presentation. When I watched the Xbox presentation yesterday, for example, I knew damn well that pretty much nothing shown there would personally interest me. I don't own an Xbox console of any kind, and most 1st or 3rd person shooter games looks the same to me, especially when most of them are 4-player co-op zombie shooters.
But when the presentation was over and done with, I wasn't at all upset at what they showed us. On the contrary, I was rather pleased because they actually showed new games. They had the length of an average movie and they spent all of it showing off both their new projects as well as more information on already revealed games like Halo Infinite. I didn't go in with any special expectations, either, I went in expecting the same thing I did from every other E3 conference: New games.
If I go to a sandwich shop and buy a sandwich, and all they end up doing is chucking all of the ingredients into a paper bag, shake it up and hand it to me, was I wrong for expecting them to be capable of making me a sandwich? Am I then supposed to be happy merely because they had all the ingredients in that bag? There's nothing wrong about having expectations, especially when they're not particularly high to begin with. If CAPCOM really wanted to let me know that that was all they were showing, then maybe, just maybe, they should've outright said that in their tweet. It's not my fault whatsoever for expecting, at a minimum, slightly more than what they mentioned in their tweet.
Also, PUTTING CLAPPING EMOTES BETWEEN YOUR WORDS DOESN'T MAKE YOU MORE CORRECT .
I'll pass, a brand new IP instead please.Gimme ARMS 2
I've seen one or two toxic Chief supporters at most. I've seen plenty of toxic supporters from Doom and TF2. You know it's bad when r/Doom mod had to ban Smash topic for awhile.I genuinely can’t remember having a run-in with any toxic Master Chief supporters. I think most people understand that even though things are probably better for him now than they’ve ever been, Halo x Smash is still a very lofty dream and all that.
It’s easy to forget as with Smash it often feels like the exception rather than the rule, but a big fanbase doesn’t always mean a toxic one. I have a feeling we’ll see some cool Microsoft announcement tomorrow no matter what, so hopefully it will give Halo fans something to be happy about one way or another.
To be fair, as a part of the TF2 community, most TF2 supporters are just actively ****posting because they have a strong, active community, so they can break fan-polls easily.I've seen one or two toxic Chief supporters at most. I've seen plenty of toxic supporters from Doom and TF2. You know it's bad when r/Doom mod had to ban Smash topic for awhile.
I want to know, because if my most wanteds don't end up in the FP, I at least want them as Miis.I don't think it'll matter that much. The next 2 fighters are the last ones and most people get worried about Mii fighter costumes cause it basically deconfirms that characters chances. But being the last fighter is basically the ultimate deconfirmation for any character who isn't them. Unless they (and I highly doubt this) reveal that there will be even more fighters.
No, but it does underline the fact that you were being obtuse an ignoring the obvious.Also, PUTTING CLAPPING EMOTES BETWEEN YOUR WORDS DOESN'T MAKE YOU MORE CORRECT .
Why did the Doom fans get so toxic? Was it because of the Metro Interview that deconfirmed him?I've seen one or two toxic Chief supporters at most. I've seen plenty of toxic supporters from Doom and TF2. You know it's bad when r/Doom mod had to ban Smash topic for awhile.
I visited r/tf2To be fair, as a part of the TF2 community, most TF2 supporters are just actively ****posting because they have a strong, active community, so they can break fan-polls easily.
Anytime someone makes a fan poll, it'll reach the front page of the subreddit with a big "GO VOTE LOL" headliner.
Nah... they were actually way more toxic before that interview. That interview pretty much killed momentum and hype.Why did the Doom fans get so toxic? Was it because of the Metro Interview that deconfirmed him?
Ahhh, I see. Doom Slayer's popularity really blew up during the anniversary, and a lot of his fans aren't even aware that he was deconfirmed.Nah... they were actually way more toxic before that interview. That interview pretty much killed momentum and hype.
Honestly, it's nice to see people talking about the Champions. Kinda sad how one of the most successful and phenomenal Zelda games of all time offered us four potential Smash characters, and we could once again end up getting nothing from Zelda because of bad timing.Ah, now I'm seeing a bit more confidence in a double reveal. Good to see it.
But now everyone is talking about the Champions even after we kinda proved how it's not happening here, and yet all I see off of here is Champions.
Thanks Papa Genos for covering that kind of garbage. I miss when we had clear lines and we knew that some channels covered EVERYTHING and some covered only the stuff worth talking about.
Doesn’t come across as intentional to me. I remember people speculating about a four-in-one character long before Hero or DLC in general was announced.Ya know, it just kinda dawned on me, and I hate to say that /v/ of all places made me realize.
But isn't this "4 champions lol" stuff literally just E32019.
There's a clear difference sure, but the idea is the same. Hero is 4 characters in one, albeit as skins, and The 4 Champs are, well, self-explanatory.
That feels WAY too on the nose to be real.
Heck, I'd love to see an ARMS 2 and a new Pilotwings game. Hopefully, if the last two DLC get released it will be awesome. (My dream Smash fighter is a character from Pilotwings or Bandana Dee but a second SNK rep like Marco or a second Namco rep like Bravoman would be a nice unexpected addition.)Gimme ARMS 2
I'm more erring on the side of the leak being fake for a myriad of reasons.Doesn’t come across as intentional to me. I remember people speculating about a four-in-one character long before Hero or DLC in general was announced.
He has not.I can't believe we'll finally know at least the next character in, like, 9+ hours.
...and then be over them and back to normal the next day lol.
Odd that Sakurai hasn't retweeted any of the E3 stuff (has he?).
In before no Smash reveal
Nah, if only one character's revealed the thread will be like this for a few months:and then be over them and back to normal the next day lol.
[お願い] Nintendo Directのライブ配信中に、Nintendo Directの映像・音声をミラー配信する行為はお控えください。ミラー配信を伴わない同時視聴配信は行っていただけます。なお、Nintendo Directのライブ配信終了後、ガイドラインに沿った内容であれば、配信映像を取り扱った動画を投稿いただけます。
— 任天堂株式会社 (@Nintendo) June 15, 2021
Yeah, that sounds about right. The translate option isn't perfect, but the context feels correct.Anyway, since no one's brought it up
But apparently Nintendo(Of Japan at least), does NOT want people live-streaming the Direct with the stream on camera, I think?
They want to have an accurate number of how many people total have watched the stream. It's harder when you have to take other streamers watching it and reacting into consideration.Anyway, since no one's brought it up
But apparently Nintendo(Of Japan at least), does NOT want people live-streaming the Direct with the stream on camera, I think?
[お願い] Nintendo Directのライブ配信中に、Nintendo Directの映像・音声をミラー配信する行為はお控えください。ミラー配信を伴わない同時視聴配信は行っていただけます。なお、Nintendo Directのライブ配信終了後、ガイドラインに沿った内容であれば、配信映像を取り扱った動画を投稿いただけます。
— 任天堂株式会社 (@Nintendo) June 15, 2021