SpecterFlower
Smash Ace
- Joined
- Aug 21, 2020
- Messages
- 859
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If for the rest of FP2 Nintendo were to choose their most obscure or niche characters who do you think the characters would be?
The Creator HERSELF... Creator!Lets talk archetypes. Have you noticed we dont have many Mage or Spellcaster type characters? I only have counted 3. 4 if you consider Hero's gimmick.
I wonder who could fill this archetype. Tricky because no popular character fits this
Now that.Doshin the giant for Smash
We have 5 in total: Ness, Lucas, Zelda, Robin, and Hero.Lets talk archetypes. Have you noticed we dont have many Mage or Spellcaster type characters? I only have counted 3. 4 if you consider Hero's gimmick.
I wonder who could fill this archetype. Tricky because no popular character fits this
-MappoIf for the rest of FP2 Nintendo were to choose their most obscure or niche characters who do you think the characters would be?
I imagine relicensing GTA V's soundtrack can't be super fun for Rockstar's lawyers.Except Rockstar doesn't have to deal with the legal nightmares of talking to every single copyright owner involved to port the game to a TI-81 calculator, since they own everything that's in the game.
Yeah. Most of GTA's music is licensed songs.I imagine relicensing GTA V's soundtrack can't be super fun for Rockstar's lawyers.
Zagreus is Pit/Dark Pit fusion confirmed.Currently in Hades' postgame.
Just waiting for Zaggy for next Smash.
Ness and Lucas are not casters. Anymore than Mewtwo is. They're Psychics. Though you should include Mewtwo otherwise, since they do clearly fit the direct archtype.We have 5 in total: Ness, Lucas, Zelda, Robin, and Hero.
Majima needs to be an AT, so we can have Majima Everywhere!I’m definitely thinking about championing Kiryu (though I’d prefer Majima).
Lets talk archetypes. Have you noticed we dont have many Mage or Spellcaster type characters? I only have counted 3. 4 if you consider Hero's gimmick.
I wonder who could fill this archetype. Tricky because no popular character fits this
Your first FPS was in Smash 64.Watch our first FPS being Tracer.
Echo Fighters likely weren't part of the same considerations as regular fighters due to how quick it is to make them relative to a new fighter, so Chun-Li likely never had any conversations done during base game development.So there's something I'm wondering
If that Chun-Tales Leak was true, when exactly did those Discussions happen?
I Imagine it could not have happened any later than 2015. I think with the fact that Ken was the only other Street Fighter Character besides Ryu to have a precense in Smash 4, that Ken was probably already decided for the roster (of Ultimate) by the time Ryu was released in June.
I think Ken is a different situation thoughEcho Fighters likely weren't part of the same considerations as regular fighters due to how quick it is to make them relative to a new fighter, so Chun-Li likely never had any conversations done during base game development.
It is never late for that.Enjoying Yakuza: Like A Dragon right now. Is it too late to champion a Yakuza rep?
I'd suggest to play the series in order, if you can. Specially if you care about the story and characters.I just got into the Yakuza series this year as well. With quarantine allowing me to sink time into some longer games. I’m definitely thinking about championing Kiryu (though I’d prefer Majima). I recently finished Yakuza Kiwami 2 and I’m debating whether I should continue to Yakuza 3 or just jump to Like A Dragon.
But Metroid Prime came out after Smash 64.Majima needs to be an AT, so we can have Majima Everywhere!
But I'd accept Kiryu Brawler and Majima Swordsman Miis.
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Your first FPS was in Smash 64.
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To be fair, their abilities do fall under the "it's not magic I swear!" category.Ness and Lucas are not casters.
?Zelda barely does it, and is mostly a monk archtype...
True.Your first FPS was in Smash 64.
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Her Lightning Kick aerials are not mage moves by any means. No more than Ganondorf's magical attacks, anyway.Nothing about Zelda really screams martial artist. Most of her attacks consist of her waving her arms and attacking with the power of sparkles. I'd say she's a full blown mage, though she's more of a priest/cleric/white mage than a black mage/elementalist.
Also, I'll point out that just because a character has been in the talks for years doesn't mean all of them are.I think Ken is a different situation though
Ken is a 3rd party Character, so even though he is an echo, every design element has to be Agreed to by Capcom.
Plus with the fact that Ken is in a CGI Trailer, same with Richter, but unlike Daisy, Chrom, and Dark Samus, I do think that Ken might have been decided much Earlier. that's also probably why he has all of his unique stuff
I just can't shake the fact that coincidentally, the only character that had a Presence in Smash 4 besides Ryu was the one that got to be playable
I was unsure of that theory that perhaps Characters like Ryu and Cloud were negotiated for both Smash 4 and Ultimate, but with Ken and Sephiroth both in, after both Had refences to them both in Smash 4 (Sephiroth much more subtly though), I actually do think that perhaps there was some half negotating going on
Like When Ryu and Cloud were initially made DLC, It was probably in the idea that both Ken and Sephiroth would be in the next game, as Smash 4 DLC wasn't going to last too long
That's why with the Chun-Tales leak, I'm starting to think that whole thing was concevied much earlier than what we might expect, Like 2015 at the latest, and perhaps 2014 or even earlier than that.
I've been thinking more about the negotiation cycle when it comes to Smash and it's DLC. With Steve and Sephiroth both in and there being evidence (with Steve being outright confirmed) that they were planned for years and years, That I'm starting to think that the reason Fighter Pass 2 exists is that most of the characters almost or completely done with Negotiations, in that they could finalize everything in a 5-6 month Timespan
I'm going to speculate like Fatmanonice here, But I'm going to say that in the same vain in how the situation with Steve and Banjo, and Hero and Sephiroth, That Sega is also the same situation, and that Another Sonic character was planned for this game around the same time as Steve and Sephiroth. I also think any other 3rd party Character we get probably would have had talks that spurred on for years and years, and if any characters were decided relativly recent, they were first party
And as for Namco and Capcom in terms of unique characters (since Ken is just an echo and Namco has no other character besides PAC-MAN), I have no idea with them.
Gonna hit em with the shield break, poison, flower, slowdown, reverse controls and more all at the same timeSpeaking of mages though, can we get a character with the dumb statuses like Sheep and Frog?
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NO!
I get not all of them are, but I do think there is evidence that a good amount wereAlso, I'll point out that just because a character has been in the talks for years doesn't mean all of them are.
Banjo was worked on only for a year and a half rather than 50 billion like Steve, as revealed by Rare in a blog post for their website.
You're trying to establish that a single instance of something is a pattern when, like, there's literally only one example. Making a pattern with just one instance of something is, by definition, impossible.
I dunno about that. From my experience the monk archetype seems to mean oriental martial artist. For example, DnD Monks are literally just martial artists, with their class abilities allowing you to do exaggerated oriental martial art stuff like hitting things really fast, catching non-magical projectiles, and unarmed combat. Bravely Default's Monk class is like this as well. The benders in Avatar: The Last Airbender do extend this to elemental manipulation, but even with the bending, their fighting styles are still very rooted in martial arts (with a few exceptions).Monk is not a Martial Artist archtype. Monk means "using energy moves from ones hands/feet/limbs that aren't projectiles".
The Bravely Default monk class would be based off the Final Fantasy monk class, which is based off the DnD monk class, which is based of traditional and stereotypical links of real life monks to the martial arts.I dunno about that. From my experience the monk archetype seems to mean oriental martial artist. For example, DnD Monks are literally just martial artists, with their class abilities allowing you to do exaggerated oriental martial art stuff like hitting things really fast, catching non-magical projectiles, and unarmed combat. Bravely Default's Monk class is like this as well. The benders in Avatar: The Last Airbender do extend this to elemental manipulation, but even with the bending, their fighting styles are still very rooted in martial arts (with a few exceptions).
The odd one out in my experience is Guild Wars's Monk class, and that's because they aren't really monks given either of our definitions, and are basically just priests/clerics with a different name. I personally think Zelda fits that archetype as well since aside from herStarlightLightning Kicks and her Down Tilt, her attacks are all magical rather than enhanced physical, and her magic (aside from the Phantom) comes from the goddesses rather than ki (or differently, it's based on faith rather than inner focus).
Interestingly, Ryu would actually be the closest we have to a real monk archetype, being the stoic and dutiful martial artist. Ken a bit less so, being a bit flashier and more boastful than one would expect from a monk. Granted, I'm not sure if the shotos really count under the monk archetype in the first place anyways.The Bravely Default monk class would be based off the Final Fantasy monk class, which is based off the DnD monk class, which is based of traditional and stereotypical links of real life monks to the martial arts.
I have not seen a single RPG wherein the monk class is not a traditional martial artist. In fact, it's an entire trope.Her Lightning Kick aerials are not mage moves by any means. No more than Ganondorf's magical attacks, anyway.
Monk is not a Martial Artist archtype. Monk means "using energy moves from ones hands/feet/limbs that aren't projectiles". And Zelda has done that before. Also, same with her Down Tilt. That's not really a mage-style move. It's pretty much more a Monk-style. She's mostly mage with a few monk moves, basically.
It's why I never considered her a full blown caster. Because she actually isn't a full blown one. Nor is Hero, either, who crosses that with swordplay. Ness/Lucas/Mewtwo also use a decent amount of monk-like moves along with caster-style moves. It's an issue with filling out a Smash moveset anyway. You can't really just have a projectile only character, which is pretty much what a caster archtype is focused on to begin with. All the casters use other types of archtypal attacks. In addition, few actually really focus on a particular projectile style as well, having other ways to play. Even then, the most projectile heavy is MegaMan, who isn't even a literal caster, but heavily focused on the archtype anyway. And I do remember them having a few energy limb moves, though in that case, I'm pretty sure they're all shoto moves(which is really the only time it's not a monk-related one as is). So he would be closer to a shotoclone/caster archtype if anything.
Archtypes in fighting games kind of get odd, depending how literal one uses the terms. That's why "mages" aren't generally a fighting game archtype anyway. Cause it's really more of a zoner or projectile heavy character. And as I noted, mages come really in two categories. They're basically going to be about projectiles or physical blows. And physical blows are pretty much what a monk is designed as. Projectiles aren't supposed to be a "magic" thing in itself, but many like to confuse Magic with Projectiles only for some reason. Despite magic being used in many different ways. It's why people try to paint Ganondorf as something other than a Magic user, despite using his Darkness magic in a non-projectile way(which is fine).
I could go on, but yeah, archtypes usually don't really fall under "magic" in fighting games for a reason. Since there's too many types of magic to properly use it as a reasonably defined term.
Mind you, I'm not saying this is the best way to look at it or anything like that. But eh. I won't go into some long debate on it either way. I've said my piece. Another way to put it is I consider Ganondorf a magic user just as much as I consider Zelda one. They're just different styles of ones. This is also what I mean by how confusing it can easily get. There's just too many ways to look at it.
Eat your heart out Sephiroth.Gonna hit em with the shield break, poison, flower, slowdown, reverse controls and more all at the same time
I'll let this video speak for me.Watch our first FPS being Tracer.
A full-on deluxe Koopa Troopa Mii brawler costume with a shell that changes color depending on your mii’s favorite color would honestly be pretty neat.
It changed. The site also popped into full technicolor as well.Wait, did the top header change on the site just change now, or was it always there?