Job #8: Mr. Incredible (The Incredibles)
Suggesting another of their movie characters, to combat the multiple Pixar Shorts suggestions, Mr. Incredible just fits all too well in a Disney fighting game.
His power is normally super strength, but he can call his family on standby: Elastigirl, Dash, Violet, and Jack-Jack. This is where his uniqueness would really come into play, as the patriarch of the Incredible family.
I personally approve of adding Luxo Jr., though.
Job #9: Mickey Mouse Moveset
Neutral Special: Decadent Cheese
Depending on which decade you choose through a special button map, Mickey performs one of four projectile attacks:
1920s: Potato (A peeled potato, used for hurling the enemies or healing some of their health back.)
1940s: Boomerang (A multi-hit projectile, referencing Mickey Down Under from 1948.)
1980s: Christmas Wreath (A standard projectile, only used to deal damage.)
2010s: Horseshoe (Referencing Get a Horse!, this projectile deals more damage if your opponent is small.)
Side Special: Paint Thinner
Mickey pulls out his Magic Paintbrush from the Epic Mickey games, and sets it on Thinner mode.
Up Special: The Little Whirlwind
Mickey is swept up by a tiny tornado back onto the stage.
Neutral Ground: Clown Shoe
Mickey stomps the ground with the combined force of his oversized shoes and his hidden anger at the world. Don't act like the Paul Rudish version can't act like Donald Duck at times.
Side Ground: Bathroom Seal-ing
Salty the Seal comes to say hello, as only a seal can. The name is a reference to his most famous appearance, and how Mickey finds him there.
Up Ground: Drum Kit
Mickey "drums" up a solo that causes the opponent to take damage. I wasn't sure how to incorporate The Mickey Mouse Club into his moveset, despite it being so iconic to his history.
Neutral Aerial: Toodles
Toodles rushes in at Mickey's command and assists with his uppercut.
Side Aerial: Giant Leaf
A nod to Mickey and the Beanstalk, Mickey holds a leaf from the titular beanstalk to "fan" the opponent off the stage.
Up Aerial: Keyblade Whack
Mickey uses his Keyblade as a spiking tool against the other players. Looks like Link when he uses his Master Sword to spike his own opponent.
Grand Finale: The Sorcerer's Apprentice
Mickey dons his Sorcerer's Hat, and quite frankly, reshapes the very stage into his own image. Creating a tall platform for himself, shooting comet-like magic at the enemies, and raising the very sea around him. And yes, the molding of the platform, the magic comets, and commanding the water all do damage to his opponents.
Because what else could his Grand Finale be?
EDIT: Threw out the down special move, and replaced it with a special button map instead.