The Cape
Smash Master
My opinions as follows:
Bowser U tilt shift?
- This does not even exist, we need to either rework it or remove it completely.
Yoshi side B hitbox?
- Curious as to why the hitbox was not added in with the speed up?
Link damage changes? (dash attack, fair, etc)
- dash attack and fair were both nerfed in damage, but I havent seen a reason or anything on the change list
Mario Fair speed up (needs reworked)
- Fixing now with PSA. Will also fix ALR problem (see below)
Sonic U smash:
- Too much cool down
Pit spike gone?
- add back in?
Few possible ideas:
Zelda and PT transform changes (Ryoko)
Ivysaur = "regular grab, not tether"
Link bombs, ZSS suit parts?
Peach float cancels and landing lag on shffls?
Ness changes direction of choice when he hits a wall?
Lucas zair hitbox in?
Ike less KBG on D throw?
Snake F tilt range change (second hit)?
Revert Kirby F smash KB change, give it a bit more cooldown and less KBG on bair?
DK upB go backwards on ground
Bowser have DK upB momentum in the air
Fix for CSS that allows ZSS to stay selected
Bowser grab release needs put back in
DDD F smash sourspot
Multi use Pit upB
Remove Lucario soft landing speed up:
- You can aim up a bit and auto cancel a nair almost as fast and it requires more skill
Mario fair:
Remove these lines:
Mario fair: All hitboxes are now 3 frames instead of 1,3,2
00368063 40000000
00128063 3F800000
000F8063 3F2AAA3A
000C8063 3F800000
000B8063 3EAAAA3A
00028063 3F800000
00008063 40000000
Mario uair change:
Mario uair
hb1: (frame 1)
45 angle, 31 base, 80 growth
hb2: (frame 2)
68 angle, 29 base, 70 growth
hb3: (frame 3)
90 angle, 35 base, 80 growth
hb4: (frame 4)
112 angle, 29 base, 60 growth, -1 damage
hb5: (frames 5-6)
135 angle, 27 base, 60 growth, -1 damage
- Move has a six frame duration, this will give him five seperate hitboxes that will operate independantly. This allows Mario to have more control over his uair juggles and edgeguards and brings more depth to the table (idea taken from Melee)
Why not?
DDD:
F smash sour hit: Trips; 10x size
20051E64 0005002C
051E6408 00500000
FFFFFFFF 41200000
Bowser U tilt shift?
- This does not even exist, we need to either rework it or remove it completely.
Yoshi side B hitbox?
- Curious as to why the hitbox was not added in with the speed up?
Link damage changes? (dash attack, fair, etc)
- dash attack and fair were both nerfed in damage, but I havent seen a reason or anything on the change list
Mario Fair speed up (needs reworked)
- Fixing now with PSA. Will also fix ALR problem (see below)
Sonic U smash:
- Too much cool down
Pit spike gone?
- add back in?
Few possible ideas:
Zelda and PT transform changes (Ryoko)
Ivysaur = "regular grab, not tether"
Link bombs, ZSS suit parts?
Peach float cancels and landing lag on shffls?
Ness changes direction of choice when he hits a wall?
Lucas zair hitbox in?
Ike less KBG on D throw?
Snake F tilt range change (second hit)?
Revert Kirby F smash KB change, give it a bit more cooldown and less KBG on bair?
DK upB go backwards on ground
Bowser have DK upB momentum in the air
Fix for CSS that allows ZSS to stay selected
Bowser grab release needs put back in
DDD F smash sourspot
Multi use Pit upB
Remove Lucario soft landing speed up:
- You can aim up a bit and auto cancel a nair almost as fast and it requires more skill
Mario fair:
Remove these lines:
Mario fair: All hitboxes are now 3 frames instead of 1,3,2
00368063 40000000
00128063 3F800000
000F8063 3F2AAA3A
000C8063 3F800000
000B8063 3EAAAA3A
00028063 3F800000
00008063 40000000
Mario uair change:
Mario uair
hb1: (frame 1)
45 angle, 31 base, 80 growth
hb2: (frame 2)
68 angle, 29 base, 70 growth
hb3: (frame 3)
90 angle, 35 base, 80 growth
hb4: (frame 4)
112 angle, 29 base, 60 growth, -1 damage
hb5: (frames 5-6)
135 angle, 27 base, 60 growth, -1 damage
- Move has a six frame duration, this will give him five seperate hitboxes that will operate independantly. This allows Mario to have more control over his uair juggles and edgeguards and brings more depth to the table (idea taken from Melee)
Why not?
DDD:
F smash sour hit: Trips; 10x size
20051E64 0005002C
051E6408 00500000
FFFFFFFF 41200000