I'm frankly not in the mood to pick apart the points in the Snake nerf posts because it's obvious that Shanus, GHNeko, and I are in the minority about the whole thing anyway. Change is going to happen because a bunch of babies are gonna whine till it's changed, such is the way any game that changes is balanced. Just get ready to completely redesign YET ANOTHER character because the suggestions to fix Snake up are just cleverly disguised nerfs. Nerfs to a character most people thought I was crazy about for voting into the top 10.
You guys hated Marth cause all he really had to do was 'camp F-air all day'. Sure he had things he could do instead, but people thought 'Why bother when I can spam F-air and win?' So the same thing is being said about Snake. All he has to do is camp his tilts and win. And though a slight understatement, yes it is Snake's best option but he also really doesn't have any other options to speak of.
Marth had (has) spacing options, a pressure game, and a start to combo game that we were able to build upon to get the Marth we have today. Snake doesn't have that luxury really. He has a camping game that is built around tilts and a stage control game which is not only highly overrated (unique =/= good all the time, despite how much I preach its importance) but is something I'd hardly call reliable. He certainly isn't comboing into his traps very often. You place them there to seal off approach options. Any character with a projectile or a z-air can do that. Snake's is no different or better. I'd argue a good Link (Toon or Adult) is much better at stage control then Snake will EVER be.
So with the suggested changes we have nerfed Snake's camping game. What is Snake going to do to go on the offense? Mortar Slide? Ya ok that might work against a few bads, but it's certainly not an approach tool against a decent player. You Mortar Slide to get space and cover distance as fast as possible. So what? Dash attack? lol that sets up for anything. Dash canceled d-tilt? That sounds as appetizing as week old McDonalds burgers. Please enlighten me what offensive utility Snake has, or is gaining from Cape's suggested changes?
All you guys are going to end up doing is make Snake have to camp harder to win. He has a few solid grab combos at low percentages but otherwise Snake has no combos and offense to speak of. Snake is built on the one-two hit with large, lingering, and damaging hitboxes. He then uses his stage control to set up his one twos because when he screws them up he gets punished, HARD.
None of your suggestions, except jab, play to Snake's strength. You are nerfing U-tilt and F-tilt and for some reason went about a bizzare hate on N-air and D-air. Two moves that can be SDI'd out of, are terrible approaches, and are really only good edgeguarding.
The up-b change back to vbrawl gravity is silly because with his current playstyle it balances him out. We also addressed the problem with the C4 speedup. Next we have d-smash knockback buff which I see you fail to realize that really isn't a buff. Decent combo characters can chain Snake right into them. The risk/reward set up on D-smash is fine.
Lastly, in an attempt to buff his grenades I'd argue you even nerfed them. NEWSFLASH, Snake has 0, NADA, ZILCH landing lag when he lands with a grenade in his hand. For God's sake I can land on my own mine with a grenade in the my hand and get the shield up before I get hit. Pull grenade->land->shield->grab is pro and totally legit. With how fast you can put up and drop a shield aerial grenades are massive mindgames and probably the least known thing about Snake. The mixup potential with aerial grenades is good enough already.
Unless you have some plan I didn't understand, I'd rather keep his current aerial grenade holding thank you. I also don't know what cool things you think Snake could do holding a grenade like an item in the air. He won't be able to effectively cook it due to Brawl+'s higher gravity and they don't blow up on impact. Throwing it at the ground would probably cause it to bounce right back. The only half way decent thing Snake could do with it would be to drop it during air dodge making the person hit the grenade. Like how he can shield -> nade drop to blow aggressive shield attackers up.
I don't even know why I'm writing all this because I wanted to be in bed 10 minutes ago. Just realize that though your thoughts on changing Snake might be in what you feel are the best intentions (I truly don't believe anyone in the WBR is childish enough to nerf/change a character because they don't like them) it's currently very inherently flawed. By getting rid of the tilts you are going to force Snake to camp EVEN harder and not help in any area really. If one of Brawl+'s goals is to eliminate the remnants of vBrawl then yes, Snake is sadly going to need to reworked, but I don't see why having ONE character that plays virtually identical to what he did in vBrawl is somehow a flawed thing.
You guys have a TON of work to do on Snake if you are gonna remove his tilt game because he is going to need a total retooling. I'd think Snake would require one almost if not as large as Link and Ivy.
P.S. On a lighter note, regardless of what we do with Snake I do believe we should use PSA to give him two new taunts. Having 3 box taunts is the laziest **** ever.
EDIT1: I never critiqued the side-b edit you had cause frankly I have no idea what you want to speed up. The missiles travel speed or how long it takes him to take out/put away the Nikita. If it's the travel speed then yes, that could be a unique way to buff him but I highly doubt it's possible. If it's the take out/put away time then I have a slew of problems with that idea too.
EDIT2: I feel like this debate will never be settled in the back room. Maybe I'm overreacting, but it's just too controversial. Do we bring it to the masses or are we gonna try and solve this amongst ourselves.