MrEh
Smash Hero
Nothing. Unless we count not spacing as a common mistake, but it is a very uncommon sight against better players.- Things MKs commonly do that we might be able to punish on approach
Maybe those scrub MKs.most MKs know they can do pretty much whatever they want, so they have a tendency to get a bit over-aggro at times....
Even when MK is aggro against Zelda, Zelda fares poorly at defending herself, and MK would have to make a BIG mistake in order to be heavily punished. Even slightly misspaced aerials or tilts are still difficult to punish. Like, the only way Zelda can punish MK is if MK is not spacing entirely, and spacing should be second nature to anything with a sword.
A shield. Seriously.- Best moves to approach with
- Moves you should never try to approach with
Self explanitory.spurtz said:Teleport attack - Might work once or twice and misses easily if your not used to it and easily punishable if the opponent uses a fast character or didn't freak out hehe. But I would wait for him to go on the offensive first, so that my teleport hits from his back, then grab + up.
Shoot Dins. As sad as it sounds, Zelda can't do anything else.- Options vs. Planker Knights