zeldspazz
Smash Master
- Joined
- Dec 29, 2008
- Messages
- 3,432
Have you really been going Zelda? O.o I wouldnt, lol. Its such a horrid MUfrom now on...
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Have you really been going Zelda? O.o I wouldnt, lol. Its such a horrid MUfrom now on...
It's just in the borderline... white Pikmin cause 6% every time they attack while latched on. Olimar's throws cause damage ranging between 6-14% and his most powerful pummel causes 4% at max.Seriously? @.@ That's a horrible tradeoff.
White pikmin do the most latch damage, but you'll still end up taking more damage, and you'll be thrown into a bad position.
I always go either Ganon, Zelda or Solimar against Olimars, but that's not something anyone should do.Have you really been going Zelda? O.o I wouldnt, lol. Its such a horrid MU
A lot of things beat his side B provided he's within range..... we got super disjoint on our side. It all depends how high he is when he uses it.I need to know what beats his side B and at what height and how consistent it is. Obviously if he is in Upsmash range that works... but beyond that I don't know much about how to deal with this move efficiently.
I Agree! Usmash and Fsmash are kinda useful against him...Actually, I think against most characters.Approaching Falco...... CHING CHING! CHING CHING!
That's the sound of you perfect shielding his lasers.
But it's really hard to do consistently, so I realistically use a combination of walking, shielding, and using Zelda's air speed to airdodge closer. I tend to use airdodging when I'm farther away (where he can't punish my landings) and focus more on timing my shields right when I'm getting closer.
Then once he can't camp anymore without getting punished, just.... don't let him get by.
I don't play vs. Falcos with Zelda very often at all, though, so other people probably have better strategies.
A lot of things beat his side B provided he's within range..... we got super disjoint on our side. It all depends how high he is when he uses it.
If he's in usmash/utilt range, those work. In the event of a trade, utilt is obviously better but is harder to time.
Fsmash beats it at most heights, but fsmash has a buttload of startup lag, so you have to predict him a little ahead of time..... otherwise, he'll side B through you before you can get the fsmash off.
Dsmash works if he's grounded or low. The first hit of dsmash actually clanks, but he moves through Zelda into the second hit, lol.
Not sure about jab. Lemme check...... *has Wii on* Uhh, I don't think jab works very well. I got it to trade, but every other time, he went right through it. Kinda hard to control two characters with only one pair of hands, though. x.x!
The problem with timing attacks vs. his side-b is that it's really easy to trade rather than outright beat it..... so in the case of multihit attacks, a trade isn't in our favor in terms of damage or positioning.
Utilt or dsmash are best if you're worried about favorable trading, but usmash is easier to time. Fsmash too if you have good prediction skills.
i've Dtilted a falco once.......... but that was because he sideB back on the stage like right at ground lvl.I Agree! Usmash and Fsmash are kinda useful against him...Actually, I think against most characters.
How about Dtilt? Anyone tried a successful Dtilt combo against him?
I agree to this. I'll move on to another character.I think..... we covered Falco.
Just saying. =X
Maybe move to another weakness? I wanna see more activity up in this *****.
Actually... I've gotten the first hit of dsmash to clank for Zelda AND hit Falco. I think it's RIGHT when her hitbox comes out, though, so it's hard to time. Really well worth it since it puts Falco in a really bad position nine times out of ten. And yeah, while approaching him, you've got to do a lot of baiting to get him to try something silly, then punish him hard for it.Approaching Falco...... CHING CHING! CHING CHING!
That's the sound of you perfect shielding his lasers.
But it's really hard to do consistently, so I realistically use a combination of walking, shielding, and using Zelda's air speed to airdodge closer. I tend to use airdodging when I'm farther away (where he can't punish my landings) and focus more on timing my shields right when I'm getting closer.
Then once he can't camp anymore without getting punished, just.... don't let him get by.
I don't play vs. Falcos with Zelda very often at all, though, so other people probably have better strategies.
A lot of things beat his side B provided he's within range..... we got super disjoint on our side. It all depends how high he is when he uses it.
If he's in usmash/utilt range, those work. In the event of a trade, utilt is obviously better but is harder to time.
Fsmash beats it at most heights, but fsmash has a buttload of startup lag, so you have to predict him a little ahead of time..... otherwise, he'll side B through you before you can get the fsmash off.
Dsmash works if he's grounded or low. The first hit of dsmash actually clanks, but he moves through Zelda into the second hit, lol.
Not sure about jab. Lemme check...... *has Wii on* Uhh, I don't think jab works very well. I got it to trade, but every other time, he went right through it. Kinda hard to control two characters with only one pair of hands, though. x.x!
The problem with timing attacks vs. his side-b is that it's really easy to trade rather than outright beat it..... so in the case of multihit attacks, a trade isn't in our favor in terms of damage or positioning.
Utilt or dsmash are best if you're worried about favorable trading, but usmash is easier to time. Fsmash too if you have good prediction skills.