younggunzgst
Smash Rookie
- Joined
- Oct 3, 2006
- Messages
- 16
this thing works well n the beginning. i was using it on my bros pit and its pretty good. nothing like the chain grab but its something else that im using now.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I lol'd.Combos in Brawl? ZOMG
yeh i got a friend who quit playin and called me cheap after one chaingrab lolthanks 4 the analysis. ur right its not sumthing to do or add into ur stradedgy like shdl, or chaingrabbing. if u happen to grab them and u dont want to spam a chain-grab, then do this or better yet, d-throw and do a dashing up smash. cuz people get pissed when u chaingrab to 50%, do a little damage, then f-smash and repeat. cuz then u might give falco a title of a hack or cheap char.
if they land on their back, laser lock. you could do this pillar until they fall, and laser lock. or you could do the zero death i do. chain grab from one edge to the other then with the last d throw immediatly short hop dair to edgehog.Alright, it does work, but it requires some chasing after the dthrows. After the 2nd or 3rd dair (depending on character), they fly too far away and land on their back. IMO, it's better just to do this once and start chaining dthrows.
My fiend doesn't know that you can DI out, and won't listen when I tell him, so I CG'd him all the way across Lylat.yeh i got a friend who quit playin and called me cheap after one chaingrab lol
I was thinking the same thing.C-stick down will only FF your Dair if you already rose to the apex of your jump, inputting down on the cstick before that will just initiate a rising Dair.
Personally I find it advantageous to Cstick all my aerials other than Nair.
Free Laser lock?Alright, it does work, but it requires some chasing after the dthrows. After the 2nd or 3rd dair (depending on character), they fly too far away and land on their back.
Which doesn't always happen contrary to how easy it sounds on paper.They can just tech.
Ya this is really interesting i think im going to do the same.Sweet. Im off to master it.
But it makes you miss.Because dashing lets you cover more ground for those lighter chars that you need to get to the edge with. Of course with the dashing CG you have that chance of tripping, so I usually walk now unless im feeling ballsy.
Uh, not only that...Because dashing lets you cover more ground for those lighter chars that you need to get to the edge with. Of course with the dashing CG you have that chance of tripping, so I usually walk now unless im feeling ballsy.
Why the **** do you have to bump such an old thread. >_>its not a true chain, its more like a pseudo CG... Like G&W's downthrow to jab to regrab, what i do sometimes is do full CG and when it runs out, use the Dair... and fast fall, if the opponent falls on the floor, you can jab cancel into a grab... the jab will bring them back up...
and also for characters you cant CG normally like kirby rob jigglypuff samus etc, you dthrow, Dair, fast fall then jab cancel regrab or just regrab
soo yeaa