Code Bread
Smash Ace
- Joined
- Aug 18, 2014
- Messages
- 577
- 3DS FC
- 1736-1424-9042
Olimar doesn't exist in any of his matchup. Because he doesn't exist in the meta.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Mew2King was talking about it on-stream. He just outright said "top tier." Then gave the disclaimer that it just felt like that, and it was too soon to say, but he seemed pretty frustrated as he listed all the reasons why Ness was supposedly good.I've been saying for a while that I don't see Ness being high tier. I just feel like once you figure a Ness out, you can beat them.
that and about how he got SUPER NERFED.Olimar doesn't exist in any of his matchup. Because he doesn't exist in the meta.
Ness has really stepped up his game. some people claim that he is A tier already, even though his nair is slow or laggy smashes, alot of other charcters got nerfed which put him in the spot to fill thier positions.Mew2King was talking about it on-stream. He just outright said "top tier." Then gave the disclaimer that it just felt like that, and it was too soon to say, but he seemed pretty frustrated as he listed all the reasons why Ness was supposedly good.
I think Ness simply can't be top tier without a faster nair or tilts. Characters with less lag have always trounced him in the past. Besides, he's an aerialist that just had one of his aerials amputated.
What? Ness actually beat Olimar in Brawl because his nair outprioritized everything he did.I remember Olimar being able to dominate Ness in Brawl. How does that matchup hold in Smash 4?
Well we didn't technically beat Olimar, we just went even with him... which was cool though. :DWhat? Ness actually beat Olimar in Brawl because his nair outprioritized everything he did.
And I understand Ness is doing well in tournaments now, but that's early Smash 4 life cycle. Every time I refer to Ness' tier placement, I'm talking long run here.
i thought i was the only one.... it's so easy for him to mess with our Fsmash/Magnet with razor blades and jab and approaching is a pain.Megaman is interesting, and aside from my frustration playing against him, I think I can attest to the idea that it's actually very hard to stop him camping, even as us. He mixes things up and suddenly we actually find it very hard to get in, so neutral becomes and absolute pain. He doesn't exactly out-range us but his attacks are close enough so that if we mis-time stuff we get hit, and he can make it awfully painful for us to get the Bthrow. Perhaps it's not even, but i'd be willing to say it's not very much in our favour if it is at all.
It could just be my (limited) experience with him though, i'm totally willing to accept that.
Lmao, sorry, this is just...wrong. Flat out wrong. Olimar outranged Ness, and many other characters, like crazy. He was also able to dependably gimp Ness's recovery with a single Pikmin toss. Ness had very few options regarding recovery. Priority of aerials really had nothing to do with the matchup. It wasn't Olimar's game to trade with aerials. His game was to stay out of reach, which he was able to do very, very well with his long range grabs, Pikmin throws, and long range smashes.What? Ness actually beat Olimar in Brawl because his nair outprioritized everything he did.
And I understand Ness is doing well in tournaments now, but that's early Smash 4 life cycle. Every time I refer to Ness' tier placement, I'm talking long run here.
I hope I don't get in trouble for bumping this, but I came here specifically due to a recent game I had with this exact situation. I was playing a shulk, landed a fully-charged PK Flash which he proceeded to counter, and was ROCKETED off the screen at 48%. Like, absolutely no chance of recovering, a true OHKO. I use PK flash often enough to know that it's never a OHKO like that unless the enemy has at least a decent percentage on them already, and coupled with the fact that I struggle against Shulks as Ness anyways, it was both confusing and frustrating. I've been playing smash since it came out on the N64 when I was five, and I've never witnessed ANYBODY flying off the screen with that much momentum at 48%, no matter how lightweight they are.Okay so my first question is does counter deal more knockback/damage?
Ness PK Bomb fully charged -> Shulk's counter -> Ness. Middle of FD
46% damage, ohko
Ness PK Bomb fully charged -> Toon Link (the other 3ds does not have Ness unlocked, Toon Link is right below Ness in weight). Middle of FD.
38% damage, barely any knockback (seriously like nothing)
So... interesting. The knockback was VASTLY increased (from barely moving an inch to Ohko). Damage was increased by 8% or ×1.21.
Just in case you don't know, damage is constant per character (and just to be sure I tested that too lol)
... ... ...
The attack with Monado Buster did still kill Ness, but it had less knockback. This proves that the knockback dealt is effected by Monado Arts.
How does Ness's PK Bomb go from almost no knockback to an Ohko? It's a tricky quesion. Let's test how the counter responds to other types of attacks.
When countered Bowser's fully charged F-Smash at the range of touching each other, Bowser gets sent just off-screen. When Bowser uses fully charged F-Smash against another Bowser, the bowser gets sent just a little bit off of FD.
How I would explain it is that the hitbox of Shulk's counter has a decent base knockback, no matter what move hits him. This explains why Shulk's counter still has okay knockback when moves that have low knockback such as bowser's fire and Sheik's needles trigger the counter. I believe that the knockback growth of Shulk's counter is what is determined by the opponent's move, but it is increased to some extent.
I think that Ness's PK Bomb is an odd case. I think it may have barely any base knockback and it makes up for it with lots of knockback growth. The knockback growth is sent to and increased (seemingly multiplied) in Shulk's counter, and is made even more deadly because Shulk's counter does have a base knockback.
Sometimes PK Flash is used for edge-guarding though, but I find it highly inefficient for the task compared to F-air, N-air, PKT1, and even PK Fire.Pk flash is bad don't use it lol. Problem solved.
dk why youre dissing his nair. fair, nair, and uair are legit just as good as each other in the right situation.Ness has really stepped up his game. some people claim that he is A tier already, even though his nair is slow or laggy smashes, alot of other charcters got nerfed which put him in the spot to fill thier positions.
I don't think you understand what I said...dk why youre dissing his nair. fair, nair, and uair are legit just as good as each other in the right situation.
NAIR FORVER SPACING IS KEY. it has good spacing, up tilts upsmash and downsmash have spacing utilities too. Since bowser is big fairs are a definite combo.I've been having a lot of trouble against defensive Bowsers lately since you can't really PK Fire him early and approaching is difficult.
Does anyone have any tips? I can beat most Bowsers, it's just the defensive ones who know how to shield that give me the most trouble.
I took one to KJ64 today, dthrow fair rinse repeat, try to keep your distance from him and rack up damage because if he gets in he hits like a truck. Don't use PKF or PKT unsafely or you will eat a fsmash to the face. Nair and fair are essential, bair is a good move because of his massive hurtbox.I've been having a lot of trouble against defensive Bowsers lately since you can't really PK Fire him early and approaching is difficult.
Does anyone have any tips? I can beat most Bowsers, it's just the defensive ones who know how to shield that give me the most trouble.
I main Bowser as well as Ness. I feel that Ness has an advantage because of PK Fire and PK Thunder. PK Fire can catch him for the full duration if you aim it well into his center (after a fall or after a dodge). PK Thunder can be used in the air if he isn't directly above you.I've been having a lot of trouble against defensive Bowsers lately since you can't really PK Fire him early and approaching is difficult.
Does anyone have any tips? I can beat most Bowsers, it's just the defensive ones who know how to shield that give me the most trouble.