Ranias
Smash Journeyman
Have any of you brought up the Diddy matchup yet? I just fought one in this online tournament and I lost.
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I've never had much trouble with Bowser Jr.I played a Bowser Jr online last night and got COMPLETELY shut down. I mean, I've never been that shut down in my life. I couldn't approach, and I think the only kill I managed to get was when he did an ill-advised cannonball and I reflected it back with the bat. Between his car and mechakoopas, I couldn't approach at all. He was able to combo pretty freely too with the up b. It got so bad that I just decided to SD off the stage.
It's not that he's a superior player, I took Pac-Man in against his Bowser Jr. and was able to beat him on both of those occasions. But Ness vs a Bowser Jr that knows what he's doing feels like a completely unwinnable matchup to me. It was just a few matches out of hundreds that I've played online now, but it's the following morning and I'm still hung up on how awful I got shut down. Considering my area has some great Ness players(Neomagic and Techtonio are recent winners of tournaments here with 25+ entrants), I might have to dabble with Bowser Jr.
It was something along the lines of: send mechakoopa out and then charge in with car. I can't react to the car because the mechakoopa is blowing up and stunning me. If I shield he'll drop his car on me and/or go to the other side of the stage. He'll repeatedly get above me and drop the car, blowing up and popping me into the air and then hammering me. Then he rolls to the other side of the stage, rinse and repeat for the whole match.I've never had much trouble with Bowser Jr.
The safest option against his car is to just shield since he doesn't have a grab option anymore. You can try punishing it with a PK Fire or PK Thunder, or maybe even a Back Air (to Bowser Jr.'s head), but you'd have to hope he doesn't read you.
You can try either picking up the mechakoopa or just being aware of its presence at all times.
I've noticed one big abusable thing about Bowser Jr. is that he is weak to juggling via PK Thunder. If he Down Air's then you can loop PK Thunder to one of his sides.
If he ever jumps out of his car, he only has one attacking option, to swing his hammer in a wide loop around everywhere BUT under him. So he becomes even more susceptible to juggling if he Up Bs.
Maybe this guy is better than Bowser Jr.s I've fought, but I think you can try shielding the clown car and mechakoopa and jumping out of shield and hitting with Nair often. Both shielding and jumping would avoid the mechakoopa, and you would net more damage by hitting Bowser Jr.'s head with an aerial.It was something along the lines of: send mechakoopa out and then charge in with car. I can't react to the car because the mechakoopa is blowing up and stunning me. If I shield he'll drop his car on me and/or go to the other side of the stage. He'll repeatedly get above me and drop the car, blowing up and popping me into the air and then hammering me. Then he rolls to the other side of the stage, rinse and repeat for the whole match.
I think Ness beats bowser jr +2. There's a very good bowser jr in my area but I've had little trouble with him. Bowser jr has a very hard time killing ness, and it's very easy to land uair against him.It was something along the lines of: send mechakoopa out and then charge in with car. I can't react to the car because the mechakoopa is blowing up and stunning me. If I shield he'll drop his car on me and/or go to the other side of the stage. He'll repeatedly get above me and drop the car, blowing up and popping me into the air and then hammering me. Then he rolls to the other side of the stage, rinse and repeat for the whole match.
It's my favorite matchup.Is anyone else super annoyed by villagers? I find that 80% of the time I can win but its an uphill battle and I find I have to play in a way that feels cheap to match there campy/hiding style.
I'm not surprised. Use his bananas wisely and he gains some stage control. U-throw to u-air can KO, while Monkey Flip mix-ups may hinder approaches and can shut down PKF. His up-b recovery is also really good if you can't gimp him. His aerials are also good too.Diddy is really hard guys. I just played a Diddy on ladder and lost. Earthbound 360's tip helped, but it was still pretty hard to adjust.
https://www.youtube.com/watch?v=2IrPc9N1qIsDiddy is really hard guys. I just played a Diddy on ladder and lost. Earthbound 360's tip helped, but it was still pretty hard to adjust.
Been beaten to death and beyond lolHas anybody discussed Rosalina's Gravitational Pull gimps against Ness? Cause that thing reaches down into hell, man.
Also hi I've been lurking forever :D
Just look at the matchup thread lol. It's chock full of suggestions for how to get around it.Has anybody discussed Rosalina's Gravitational Pull gimps against Ness? Cause that thing reaches down into hell, man.
Also hi I've been lurking forever :D
I think he's talking about this one: http://smashboards.com/threads/ness...osalina-luma-done.381175/page-3#post-18208190Hahahaha oh well at least it's only 10 pages long :'D Thanks XD.
Wait.... wat?. Considering my area has some great Ness players(Neomagic and Techtonio are recent winners of tournaments here with 25+ entrants), I might have to dabble with Bowser Jr.
I think the way matchmaking works is that it matches you up with your region first, then tries other regions.But that strikes me as odd, I thought finding online matches was region locked, but seeing as i've gotten japanese players on my FG i'm wondering whether it's possible to bump into american players too. :o
Mind if I ask what is a perfect pivot and how do you do it?Shout outs to my smash corner, for perfect pivots. THANKS TO PERFECT PIVOTS I AM REKTING LUCARIOS WITH PERFECT PIVIOT GRABS. They don't even see it coming. Since it's sorta like wavedashing you can't abuse it. Perfect for spacing and useful for getting in.
http://smashboards.com/threads/perfect-pivot-foxtrotting-dashdancing.371139/Mind if I ask what is a perfect pivot and how do you do it?
-#1 move to avoid: grab. Always keep in mind when deciding what moves to use. Jab, dash atk, or a dash/pivot grab of your own is a good counter to a raw grab.Diddy is really hard guys. I just played a Diddy on ladder and lost. Earthbound 360's tip helped, but it was still pretty hard to adjust.
You've got the idea. Just keep your spacing with is aireals and downsmash. Works for me every time.about the bowser jr match-up, speaking from the perspective of a bowser jr main, it's weird. Ness ****s Jr pretty badly with pk fire spam and etc, but considerign the kind of recovery ness has and the excellent edgeguarding game jr has... yeah.
Here's a recent match with Nanerz (Diddy Kong) vs Sleeh (Ness). I can't really put any input in myself, and I'd say that Sleeh could have won, but there were some mistakes I saw in his Ness against Diddy. As EB360 mentioned, PKF doesn't do well against Diddy. It could work, but you'd be better off not doing it so close.How about dat Diddy tho
Really, lol. I don't know how to approach nor how to defend.
His monkey flip can both grab and attack with alot of priority.
I can't approach from above because of his Up Air.
If I try to PK Fire him he will just monkey flip me.
If I try to PK Thunder his aerial approach he will kill the PK Thunder with his short endlag and high priority aerials.
Should I just spam Nair or something?