Both Characters Air Game Against Each Other:
diddys fair is ****
IC's most used aireals are gonna be Uair, it juggles so watch out, Bair comes out pretty fast aswell
Both Characters Ground Game Against Each Other:
IC's probaly gonna approch with the blizzard (down b)
IC's cant really desynct against diddy cause of nanas,
obivously make sure you dont get grabbed.
as diddy you should pretty much aim to gimp nana, i mean if ya get a gimp its pretty much a solid stock cause single IC has like no chane against diddy, but watch out of CG at lower percentages
easy way to gimp IC is to throw the main IC off stage and nana will walk off stage and jump, so its like a perfect time to spike.
Moves To Avoid and HOW to avoid them:
theres nothing you really need to avoid apart from getting grabbed, we got a better projectile so we can force them to approch if we wanted. the ice blocks are easy to get passed, with jumps and side B its easy stuff.
Diddy's Moves to Utilize In The Matchup:
just dont leave ya self opend to get grabbed
Overall Character Ratio: really depends if we gimp or if they get a grab in. i would probaly say its in diddys favour