vBrawl, Brawl+, and now B-Brawl, and Link's recovery STILL sucks.
4. Link
GAME CHANGER: Arrows do significantly more knockback. (50/7) -> (65/40)
Links arrows do the same damage but are now also a terrific tool for creating space to utilize Link's other projectiles. Fully charged arrows will start knocking opponents down after 30% or so, and uncharged arrows will knock down at around 110%. Arrows have the potential to be very, very strong gimping tools now. That's not the only buff Link is looking at though:
-More damage on forward smash second swing (17%, 19%, or 20%) -> (20%, 22%, or 23%)
-More knockback on forward smash second swing (90/~) -> (101/~)
-Slightly more knockback on forward tilt (96/14) -> (101/14)
-Slightly more knockback on down tilt (50/90) -> (66/90)
-Slightly more knockback on and forward aerial second swing (110/20) -> (115/25)
-More knockback on grounded Spin Attack (72/68) -> (96/68), (80/~) -> (104/~)
-More damage on Gale Boomerang (7% or 5%) -> (8% or 6%)
By offering a (not particularly) modest improvement to Link's already good KO power, Link is better equipped to make up for his terrible recovery. HE STILL NEEDS EXPERT PROJECTILE USE TO AVOID THIS WEAKNESS THOUGH; THAT WE CAN'T HELP YOU WITH!
****!