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It does seem rather strange that he didn't bring the demo out in it's country of origin.Personally I'm disappointed at the community for all their flaming against this poster. Just because someone gets to play the game earlier than you doesn't mean you need to attack them.
Anyways, thanks for the info, we'll find out more on Thursday.
Hey Sakurai, how about bringing a demo to the public over here in Japan?
So does that mean that when you're fast-falling, and you're performing an air dodge, you would basically be fast-dodging?No, because you do not get control over it in the way that you do now. It does not cause movement. Think of it as an aerial spotdodge that retains momentum and trajectory. Compared to now where some characters (re: Jigglypuff) use it in lieu of an up-b to gain distance, falling afterwards with little control. It seems that by changing the way the air-dodge works, they are allowing more freedom in aerial combat.
So don't get your knickers in a bundle.
I have asked if you can do more than one air-dodge, but I have not heard back.
Oh please. People are annoyed at the lack of credibility why would anyone flame someone because they got to play the game first? I'm disappointed in you, Mod, for having such a poor ability to interpret people.Personally I'm disappointed at the community for all their flaming against this poster. Just because someone gets to play the game earlier than you doesn't mean you need to attack them.
Anyways, thanks for the info, we'll find out more on Thursday.
Hey Sakurai, how about bringing a demo to the public over here in Japan?
Grow a brain, and come back. not sooner, please.Oh please. People are annoyed at the lack of credibility why would anyone flame someone because they got to play the game first? I'm disappointed in you, Mod, for having such a poor ability to interpret people.
Okay, let me try to be nice. This video, was a long time ago.By the way, this is what I'm talking about:
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Note how Wario can still waveland, but it has to come off his forward momentum! In the demo, my friend was unable to airdodge in any direction he chose. Maybe that will change when he gets the classic controller. Who knows? Don't shoot the messenger.
Oh yes, cause Smash has always been very realistic.Okay, let me try to be nice. This video, was a long time ago.
Infact, this was probably done when Brawl Wasn't using Havok Physics. Yes, I believe this is a Waveland, but I mean, come on. Brawl isn't using the same Physics. If a solid object hits another Solid Object, it stops. Just like in Real life. So if you try Jumping at the ground, you don't slide. You break your face.
No, that hasn't been proven. Digipen is right next to a Nintendo building, it's really not that unbelievable.why isn't this topic modded yet. it's already been proven that the students over at digipen have not had anything to do with brawl yet. the TC's credibility is basically nonexistant now. fine, if this lying poster can make up a topic like this, i'll make a similar one soon...
Still didn't get any answer.So does that mean that when you're fast-falling, and you're performing an air dodge, you would basically be fast-dodging?
**** you for being in Japan, chi!Personally I'm disappointed at the community for all their flaming against this poster. Just because someone gets to play the game earlier than you doesn't mean you need to attack them.
Anyways, thanks for the info, we'll find out more on Thursday.
Hey Sakurai, how about bringing a demo to the public over here in Japan?
I agree. Hey samurai my brother goes to u mich. Hes got about a year left until he starts his residency. Maybe we can organize some type of smash bros get together.**** you for being in Japan, chi!
But yeah, I really do agree with Kokichi. I'm speaking from experience here, as the reason I came to SWF in the first place was that people were more receptive here. When I first started translating the stuff Sakurai said, nobody at GameFAQs believed me. They all told me to STFU and that I was a troller. When I came to SWF, people believed me and encouraged me to continue. Thats why I'm appalled to see that the Brawl boards have become just like GameFAQs.
I'm as tired as the rest of you of people pretending to have insider info, but I always give them the benefit of the doubt whenever there looks to be even a little credibility.
Yes and no. When you air-dodge you continue the momentum of what you were doing. If you did it while jumping, the end result is that you would go no higher than if you had just jumped. So you could jump, air-dodge, jump again, air dodge again, then third jump, but it would get you the EXACT same distance as if you just jumped, jumped again, and then did a third jump. Air dodging now only helps with recovery by granting you invincibility frames. Its affect on your character is the same as doing an air A attack - you don't change how you are moving, you just do an attack and are locked out from doing anything else until the attack is over. In the case of a dodge, you don't change how you are moving, you just get invincibility frames and are locked out from doing anything else until the dodge animation is over.Wait, so can you jump, air dodge upwards, jump again, air dodge upwards and then third jump?
Yes, but that didn't really answer my SECOND question.Yes and no. When you air-dodge you continue the momentum of what you were doing. If you did it while jumping, the end result is that you would go no higher than if you had just jumped. So you could jump, air-dodge, jump again, air dodge again, then third jump, but it would get you the EXACT same distance as if you just jumped, jumped again, and then did a third jump. Air dodging now only helps with recovery by granting you invincibility frames. Its affect on your character is the same as doing an air A attack - you don't change how you are moving, you just do an attack and are locked out from doing anything else until the attack is over. In the case of a dodge, you don't change how you are moving, you just get invincibility frames and are locked out from doing anything else until the dodge animation is over.
Does that make sense?
I would assume that, like air attacks (which seems to be what air dodging is now, just the same as an air attack except invincibility frames instead of attack frames) you can DI during the dodge. So you actually in a way have a bit more control over the dodge, its just that you can't suddenly dodge in a completely different direction than you were already moving. This nerfs Wavedashing and nerfs using air dodge as another jump for characters that don't have a good recovery move and used the air-dodge in place of their third jump (Ness, Yoshi, Jigglypuff). However, it opens up a lot of new possibilities for air combat since it seems you can jump, attack, etc. after it and are not left in a helpless state.By third jump, I assume you mean up special.
Wouldn't it feel a little awkward to lack control of your air dodge (of course, except by the way you're momentum carries you)? It would also make you a lot more predictible.
Sorry, I added the answer to your second question as an edit.Yes, but that didn't really answer my SECOND question.
Let's say the dodging animation lasted three times as long~ If I jump and AD, will my "flight" trajectory follow that of a parabola until I finally hit the ground?Yes and no. When you air-dodge you continue the momentum of what you were doing. If you did it while jumping, the end result is that you would go no higher than if you had just jumped. So you could jump, air-dodge, jump again, air dodge again, then third jump, but it would get you the EXACT same distance as if you just jumped, jumped again, and then did a third jump. Air dodging now only helps with recovery by granting you invincibility frames. Its affect on your character is the same as doing an air A attack - you don't change how you are moving, you just do an attack and are locked out from doing anything else until the attack is over. In the case of a dodge, you don't change how you are moving, you just get invincibility frames and are locked out from doing anything else until the dodge animation is over.
This also means that yes, if you fastfall just before dodging, you will dodge very quickly to the ground. This appears to be what Yoshi does in one of the air dodge examples.
Yes, exactly. That's what we've seen in multiple air dodges in videos. Your air dodge follows the parabola of your jump arc.Let's say the dodging animation lasted three times as long~ If I jump and AD, will my "flight" trajectory follow that of a parabola until I finally hit the ground?
I believe you actually will be able to dodge more than once in the air, provided you have enough air time, just like you can air attack more than once in the air, since they now both have the same effect on your trajectory. I hope you'll test to make sure your assumption is correct at E for All.my only assumption about brawl before i go play it is that i can only airdodge one time in the air, that is my only speculation that i hold will be true
Do it, Gimpy. None of the moderators in this place have got any balls and the community is in such dire need of an administrative team that will put their foot down on unwarranted abuse and flaming.but i can warn everyone in this thread for spam more than enough for them to get banned
Omg, stop making fun of me! You were so nice until now! You're mean! Continue and I'll like totalllllllllllly report you for being mean!
And since the odds of my being given moderatorship are well past inconceivable, I'd best just give you a big ol' fuck you.I know I'm not nice.
But this guy is a liar, and I don't tolerate that ****. I'm sorry.
Call me what you want for flaming hard, but it was ridiculous to even begin to think this guy was telling the truth.
While I won't be convinced about wd'ing's status until tomorrow when reputable people play the game, I agree with this. Also, people need to remember that Brawl is NOT Melee 2. Brawl is a totally different SSB game based on the same formula as SSBM. It's just like how SSBM was not a SSB 2 and turned out way different. You shouldn't be expecting to pick up Brawl and then start playing just like you were playing Melee and instantly become good at the game. Really the only things that should carry over are spacing and mindgames.You know something...while it seems very clear that wavedashing has been removed...I kind of actually like the idea. I mean, don't get me wrong or anything, I'm an advanced technique freak in Melee. The reason why I'm happy, is that now everyone will have to learn how to play the game differently, than they previously did in Melee. Quite frankly, I think it's very fun to learn about new ways to do something.
Oh yes, because the appropriate response to flaming is to flame. And I love how you got around the censor by using a different font for the u. That's at least two warnings already I believe. Hopefully Gimpy will take care of this.Do it, Gimpy. None of the moderators in this place have got any balls and the community is in such dire need of an administrative team that will put their foot down on unwarranted abuse and flaming.
And since the odds of my being given moderatorship are well past inconceivable, I'd best just give you a big ol' fuck you.
You are amazing. I have never read posts so deserving of punishment in my life. Someone needs to physically shove you hard in the chest; where do you live?