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It's probably because your reasons are so short and those were pretty much the only attacks you listed. Infact, other than the Dair>Nair combo, you basically only listed specials. Specials which any good Yoshi shouldn't use commonly in the first place.Gee, thanks for the compliment.
I don't recall where I stated Yoshi's DownB / B> were his "primary" attacks. I was merely pointing out some weaknesses he had against Samus. Maybe I didn't word it clearly enough, if I didn't then my apologies.
the main reason I'm mad at your post, because it's "Stereotypical" as hell, and I'm kidding. I can list about 3 different people with different mains who basically said the same thing you did. Start off by saying his Airgame, Groundgame, Recovery, or Camping sucks, list a few advantages, and finish it off with "YOSHI GETS PWN3D BY FOOTSTOLLZ LOLOLOOLOLOLOL". It's just so annoying, and you basically just did that, so I have a right to be upset.Easier said than done, but if you can pull it off, there goes his recovery. Just mentioned this since Dair doesn't always work, as the Yoshi's I've fought go on super armor frenzy with their second jumps.
EDIT: I didn't even use the phrase "great tactic". I stated it was lethal, which it is. This is an analysis thread, analyze people's posts, plz. Thorough reading can give you valuable information that skimming doesn't.
Well... thats probably why he thinks Yoshi uses DownB Regularly, because, unless you changed your playstyle from the last time I've played you, you are a DownB happy person, and proud of it...Mmac, he plays me frequently.
The word "sucks" was not found in any of my posts. Just stated that Samus did some things better. That doesn't mean any of Yoshi's game sucks. I've learned the hard way he can pull off some nasty stuff. This is also what I see through my eyes, which isn't always 100% correct.the main reason I'm mad at your post, because it's "Stereotypical" as hell, and I'm kidding. I can list about 3 different people with different mains who basically said the same thing you did. Start off by saying his Airgame, Groundgame, Recovery, or Camping sucks, list a few advantages, and finish it off with "YOSHI GETS PWN3D BY FOOTSTOLLZ LOLOLOOLOLOLOL". It's just so annoying, and you basically just did that, so I have a right to be upset.
I thought I swapped to Controller Port 2?... he thinks Yoshi uses DownB Regularly...
Well sure, I would be too. But don't let it out on other people.It's just so annoying, so I have a right to be upset.
If Samus approaches with a couple homing missiles, your shield will make predicting your next move a LOT easier. Afaik, Yoshi's shield only slides when hit by a charge shot or super missile. Side dodging slow moving missiles may get you hit anyways, or at least hit by the missile behind it.Mmac said:Smash_Gigas, I'm sorry, but you have no idea what what you are talking about. If you think that Yoshi's DownB/SideB are his primary attacks, and think that footstooling is a great tactic basically tells me you have never played a good Yoshi in your life.
Since Orly is more serious and knows a bit more, I'll comment on his.
Yeah, Yoshi's shield is kinda lame, but it does help out alot in this matchup against her projectile spam, and also tends to slide when hit, which helps also. However, I think most Yoshi's Spotdodge attacks. I never even thought of DJ Armour for a defencive measure...
My dog could figure out that dtilt don't work on airborne foes (no offense :D). My buddy uses Yoshi's jabs out of shield, but that's really the only move fast enough to be used. It doesn't have that much range, and doesn't have much IASA frames, much like Wolf's jabs. That's why I feel safer to roll against a shielded Yoshi. I usually don't NEED to, it's just nice to know I have the option.Mmac said:Ftilt is pretty good, but I don't think Dtilt will work well if he's approaching from the air because of the grounded hitbox. And I don't think you can roll past safely if he's in his shield. Yeah, he can't attack directly out of it, but it's not like it's an actual Egg that takes two weeks to break out of.
My friend loves using DownB, and on WiFi, Dair feels laggy. In response to the bolded text, my friend actually knows about that. He just doesn't know what the right height is. I played a couple more matches to get some more experience with this. Instead of DownB, I'm seeing more of: DI close to the edge of the stage with his back facing the stage. Then a fastfalled bair. Yoshi IS reaaalllly fast in the air, and sometimes, I can't even chase his fastfall bair with my zair. I'd have to give this one to you.Mmac said:Yeah, this is where you lost me. Yoshi will NEVER use DownB in the air, unless he's aiming for the ledge, or you are battling way up in the sky where he knows you can't punish the landing lag even when missed. Dair isn't that laggy anyways, and has 0 Ending lag (Has some landing lag though), and it outprioritizes your Uair. Also, Yoshi can Fastfall way faster than you can, so I don't think you can capitalize punishing an airdodge in time
If Yoshi airdodges, you will just double jump and be closer to punish Yoshi as his airdodge ends. If he's recovering with an aerial, then yes, the footstool animation is canceled. The only reason I wouldn't use my aerials is because Yoshi's have more priority - I mean range. Priority doesn't take place in the air. Yoshi also has super armor on his double jump which makes 4 out of Samus' 6 aerials do nothing. Samus' bair is hard enough to land as it is, and her dair goes 50/50 against Yoshi's uair. Attempting a footstool at least gives you the chance to dodge whatever aerial Yoshi is rising with or get closer to where Yoshi's airdodge will end. Of course, I could be wrong because I've only played one Yoshi user.Mmac said:No comments. Yoshi slow *** roll helps getting by Samus's quick Dsmash. Never played a bomb heavy Samus so can't really say how much it effects him.
Again with the Footstooling? Footstooling just does not work for ANYONE. It's because you can't Footstool someone if they're attacking or airdodging, which is exactly what Yoshi is going to do. Because you are going for a Footstool, you are completely vulnerable to attack. Yoshi doesn't have to go for an Airdodge, he can very well attack you also. Rising Nair can Stagespike, Uair can kill, and Fair/Dair can lead to getting spiked yourself! Not only that, but he can just as very well go for the ledge. Plus trying to bait an Airdodge will not work. Yoshi has too much horizontal and vertical airspeed. If he didn't already breeze past you, then he is probably too high for it to matter in the first place
You might as well stick with your airs.
The slow startup is what punishes the airdodge. Yoshi double jumps and airdodges as he is about to reach the ledge. By then, Samus' utilt should land by the time Yoshi touches the ground. Her utilt's duration is pretty long. The only flaw with this is having Yoshi airdodge through you and land behind you. Meh... we could try utilting backwards? Or maybe space it better? I dunno. I landed it for a KO once, and it seemed effective. When I tried this the next couple of times, he would just throw eggs at meMmac said:Not really. Utilt has too much startup lag, and can't punish Airdodging at all. Yes, you can combo him good, but the same thing can be said for Samus
Name some of those approaches. I need to learn too :/. Oh and any character can punish a missed screw attack. Screw Attack outprioritizes all of your aerials, so NYEEEAAH! >Mmac said:These are just people you are quoting and not actually from your own words, isn't it? Anyways, Yeah, Zair and Screw Attack are probably the best (If not, only) Good options Samus really has on Yoshi. However, Screw Attack can be extremely punished if missed. Also he has a few more approaches than that.
Alternate between homing missiles and zair to make crawling look stupid, force Yoshi in his shield, and rampage. Yoshi swings his tail up and down while using his bair - a moving hitbox. Timing uair to land while his tail doesn't intercept Samus will allow it to go through. Samus' other aerials won't reach.Mmac said:Zair is probably the single most annoying thing I have ever accoutered, and stops his Bair hard. Yoshi's Crawl actually gets a use in this matchup because he can just sneak past Zair spammers! I'm not sure about Uair though, I don't think it can beat out the Bair. And Yoshi's will rarely Dash Grab as an approach. It's only good if you know it's going to grab, and if Yoshi is just going to run straight at her, of course she's going to dodge it
Yoshi has a grab release chain grab on like 1/6th of the cast, doesn't he? I don't see Yoshi's dtilt in much action. It seems to have the same effects as ftilt.Mmac said:However, this gets stopped hard by just simply ducking and punishing with a Dtilt. And yeah, Yoshi always Air Releases, but too bad He can't do anything from it unlike the other characters.
I'm a shield camper. When you can't roll with your main for 8 years, you'll turn into one of these too. *cries a little on the inside* Strange how a character MEANT to roll, has the worst roll in the game. Cmon Samus! Pull out that boost ball you got from the Chozo some odd number of years ago!Mmac said:He makes it sound like Yoshi's is a grab *****. Well... I guess he's a Pivot Grab ***** (Something you want to look out for when approaching), but not a Dash Grab *****. And there is alot more to this matchup than that.
Not on wifi you can't! Sakurai said so! That... or the lag.Mmac said:Also, Your projectiles are completely pointless in this matchup. His shield helps alot to the spam, and he can also destroy every projectile you have (Even a fully charged shot) with his Bair.... and Nair.... and Dair.... and Jabs.... and Dash Attack.... and Usmash.... and Fsmash.... and Dsmash.... and Dtilt..... and EggRoll.... and Egg Projectiles....
Don't even get me started on Sandbag... 0_0Mmac said:Yeah, I think you have to go CQC in this one.
Also Sandbag is 100-0 Sandbag. You can never beat it because his recovery always sends him to the center of the stage and heals all % Damage. You can never beat him! Not even MetaKnight can!
Captain Falcon can though
Superior, Better. Whatever, It's pretty much the same thing, but adding more positive to your own character. But I didn't really agree with what you said though. Recovery, I kinda agree and disagree actually. Long reaching Zair, Bomb Jumping, Good protection from the UpB, and overall floatingness help alot. Yoshi doesn't really have that flexibility, but he makes up for it for being extremely hard to edgeguard.The word "sucks" was not found in any of my posts. Just stated that Samus did some things better. That doesn't mean any of Yoshi's game sucks. I've learned the hard way he can pull off some nasty stuff. This is also what I see through my eyes, which isn't always 100% correct.
It's just the way you worded it. Plus it's not exactly something you want to tell someone to do. If you tell someone who has no clue on how to fight Yoshi that "Footstooling Yoshi is lethal", He's going to do it (Who can't resist an "Instant Kill"?), and then realize that it's not worth it when he dies a couple times with no successOf course footstooling isn't easy to land, neither do I expect anyone to let me land it, but if the opportunity comes up, one needs to be able to recognize it as a move worth using. I mention it with Yoshi, since his UpB doesn't reach as far as, say... [insert character here]? It's something to look at as a possiibility. Even the smallest pieces are necessary to complete a puzzle.
Don't get reference, sorryI thought I swapped to Controller Port 2?
We do, we really doJust so I can say this, I have played a decently skilled Yoshi. I assume you are a much better player than him, so I can't give the most accurate advice based on my experiences with just one Yoshi user. Yoshi needs more attention
Yeah, But if you are approaching with Homing Missiles, Yoshi can just eat his way through with his Bair and counter-approach you when you are open. Yeah, spotdodging isn't the best option, but I meant spotdodging as a defence in general. Course there are going to be situation where it's better to just Shield or something else, and this is one of them.If Samus approaches with a couple homing missiles, your shield will make predicting your next move a LOT easier. Afaik, Yoshi's shield only slides when hit by a charge shot or super missile. Side dodging slow moving missiles may get you hit anyways, or at least hit by the missile behind it.
Theres more to do out of a shield then just Jab's though, but it is a good option. Personally, I use Dsmash out of Shield/Spotdodge. There's also Ftilt, Dtilt, DownB (Works surprisingly well). If he could actually DownB out of shield, I would be so happy.My dog could figure out that dtilt don't work on airborne foes (no offense :D). My buddy uses Yoshi's jabs out of shield, but that's really the only move fast enough to be used. It doesn't have that much range, and doesn't have much IASA frames, much like Wolf's jabs. That's why I feel safer to roll against a shielded Yoshi. I usually don't NEED to, it's just nice to know I have the option.
Well, about Airdodging, Yoshi isn't going to activate it as soon as he Double Jump's, but rather as close to you as possible, to maximize the dodge frames when he is near you. The way you worded it it sounded like he's doing it as soon as possible. Also edgehoging to Bair/Dair can be very effective.If Yoshi airdodges, you will just double jump and be closer to punish Yoshi as his airdodge ends. If he's recovering with an aerial, then yes, the footstool animation is canceled. The only reason I wouldn't use my aerials is because Yoshi's have more priority - I mean range. Priority doesn't take place in the air. Yoshi also has super armor on his double jump which makes 4 out of Samus' 6 aerials do nothing. Samus' bair is hard enough to land as it is, and her dair goes 50/50 against Yoshi's uair. Attempting a footstool at least gives you the chance to dodge whatever aerial Yoshi is rising with or get closer to where Yoshi's airdodge will end. Of course, I could be wrong because I've only played one Yoshi user.
It really depends on where you are located when doing the Utilt, and where Yoshi does the Airdodge. Course you can get creative to make it work. Try launching a homing missile into an early airdodge, then punish him after.The slow startup is what punishes the airdodge. Yoshi double jumps and airdodges as he is about to reach the ledge. By then, Samus' utilt should land by the time Yoshi touches the ground. Her utilt's duration is pretty long. The only flaw with this is having Yoshi airdodge through you and land behind you. Meh... we could try utilting backwards? Or maybe space it better? I dunno. I landed it for a KO once, and it seemed effective. When I tried this the next couple of times, he would just throw eggs at me
Bair, Nair, Dair, Dash, Ftilt, Dtilt, EggRoll, DJC EggLay, and Shorthop Eggs. Course only half of these are good . Also I think Dair beats the Screw Attack, but I'm not sureName some of those approaches. I need to learn too :/. Oh and any character can punish a missed screw attack. Screw Attack outprioritizes all of your aerials, so NYEEEAAH! >
He can avoid the Missile's by just rolling backwards and out of harms way...... maybe. Timing a Uair to intercept a Bair is easier said than done.Alternate between homing missiles and zair to make crawling look stupid, force Yoshi in his shield, and rampage. Yoshi swings his tail up and down while using his bair - a moving hitbox. Timing uair to land while his tail doesn't intercept Samus will allow it to go through. Samus' other aerials won't reach.
I'm pretty sure you'll start to dash grab if you end up getting screw attacked 50 times in a row from touching my shield too much. If Yoshi dash attacks through Samus' side dodge, Yoshi can pull out one of his lightning fast jabs before Samus can retaliate. That, or I blame WiFi lag.
It's actually half the roster. However, Yoshi can't do anything to Samus out of a Release, so consider yourself lucky. I think Yoshi can do an Rising Fair on a release off the Ledge, but I haven't tested it yet. Yoshi's Dtilt has Twice the Range, and it has Horizontal Knockback, while Ftilt flicks the person upwards.Yoshi has a grab release chain grab on like 1/6th of the cast, doesn't he? I don't see Yoshi's dtilt in much action. It seems to have the same effects as ftilt.
Actually, I think Yoshi's Roll is worser than Samus's Roll actually O_oI'm a shield camper. When you can't roll with your main for 8 years, you'll turn into one of these too. *cries a little on the inside* Strange how a character MEANT to roll, has the worst roll in the game. Cmon Samus! Pull out that boost ball you got from the Chozo some odd number of years ago!
Eh..... No , I've done it quite a bit online actually. Yoshi handles Samus's Projectiles really wellNot on wifi you can't! Sakurai said so! That... or the lag.
I know! The stupid thing is like the Akuma of Brawl!Don't even get me started on Sandbag... 0_0
Like you said, looks like they both have their ups and downs off the ledge. Samus can stay in the air a little longer... but doesn't help much when Yoshi's got the greater speed. Yoshi's benefit is being able to recover / approach Samus fairly quickly via air, and Samus benefits by not necessairly having to sweat as much being knocked off stage, save for Yoshi's Fair spike. For anybody that's as Bomb-happy as me, that's pretty dangerous. XDSuperior, Better. Whatever, It's pretty much the same thing, but adding more positive to your own character. But I didn't really agree with what you said though. Recovery, I kinda agree and disagree actually. Long reaching Zair, Bomb Jumping, Good protection from the UpB, and overall floatingness help alot. Yoshi doesn't really have that flexibility, but he makes up for it for being extremely hard to edgeguard.
As for Zair... I didn't think that worked really well against Yoshi. They just Super Armor it. lol Atleast in the times I tried. But I guess like Dair, better worth trying than leaving it alone? I also didn't know Yoshi's aerials outprioritized Samus's that much, but atleast I now learned that.Air's I Believe Yoshi has the greater upper hand here. Her Zair is good. Very good, however, her A-Airs's get pretty much outranged or Prioritized by all of Yoshi's airs (Except Yoshi's Fair, but he should never use it commonly). If Yoshi gets on her back, in the Air or even on the Ground, She's going to have a very hard time trying to get him off.
Yes, you're right. I wasn't taking into consideration that Samus beginners were going to be reading this, and I failed to clarify. I need to keep this in mind for future references. I beg your pardon--sometimes I'm not the best at getting things across to people. My conversational skills can be lacking sometimes.... =/It's just the way you worded it. Plus it's not exactly something you want to tell someone to do. If you tell someone who has no clue on how to fight Yoshi that "Footstooling Yoshi is lethal", He's going to do it (Who can't resist an "Instant Kill"?), and then realize that it's not worth it when he dies a couple times with no success!
Zair should be used as an counter approach. Yoshi can DJ through it, but he really doesn't want to because it puts him in a bad spot. It's annoying as hell, but that's pretty much the only thing she has against him. His attacks don't really outprioritize Samus's moves (It's really only true with Dair to Uair), but rather outrange them. Bair and Uair have equal priority compared to her Bair/Fair and Dair, but Yoshi's will always hit first, which is the primary problem.As for Zair... I didn't think that worked really well against Yoshi. They just Super Armor it. lol Atleast in the times I tried. But I guess like Dair, better worth trying than leaving it alone? I also didn't know Yoshi's aerials outprioritized Samus's that much, but atleast I now learned that.
That's a bit high for Samus isn't it? It's not really a guaranteed win against Bowser, even though Samus has a huge advantage. Bowser really isn't given enough credit. I believe that the matchup should be something like 70-30.BOWSER
Rank: 80-20 (Instant Win)
The matchup in this thread really wasn't discussed all that well.ChromePirate had the match-up for Samus and Bowser as 70-30. The people in the thread that I made for the match-up between Samus and Bowser didn't object to it. It's also 70-30 in my Samus guide. I'd stick with 70-30.
Well, if you want, you can check my Samus guide. All I have right now is information about Bowser's aerial game. It's still work in progress. So yeah, if you want to check that out and leave a comment, that'd be nice, too.The matchup in this thread really wasn't discussed all that well.
There's no way that the matchup is impossible to win for Bowser. It's very difficult, but it's in no way impossible.
You must be playing crappy Marths because I'm pretty sure he can hit through them with an aerial and recover from them quickly which of -course- means her projectiles are completely pointless in this matchup!and I guess missiles.
From what i gather from playing Royr(tx best player/marth player) its all about CPing levels and gimping.I kind of want to discuss Marth, but I get ***** too much by him to give solid advice. I can only beat crappy Marths. Y'know... those non-crazy japanese smashers that don't space their aerials and dancing blade. Anyways, I always get stage spiked by Marths' crazy aerials when I try to spike, nair, or zair him. Getting close to Marth is the worst thing you could do, and Marth has a very easy time getting close to you with his disjointed sword and speed. I guess that's like a vague "Watch out for". I don't have any "How to win" comments, as I always lose. My main form of damage comes from uair, screw attack, and I guess missiles.
I disagree with you on that. Please explain what you mean by Samus' Charge Shot and Homing/Super Missiles get "swatted out of the sky." I can understand that the Homing Missile and Super Missile can get hit and thus rendered useless. But you'd have to ask yourself how often you would be able to keep up with doing that. As for the Charge Shot, I don't know what you mean here. What swats a fully charged Charge Shot out of the sky? If by "swat," you mean it hit's Yoshi while he is using his second jump, and he doesn't get knocked back, then sure.Projectile Game: Yoshi > Samus (Samus's Missiles and Charge Shot gets swatted out of the sky, but the same said projectiles could be used to counter spam.... Hmmm.....)
Bair cancels it out, Dair cancels it out, even Nair cancels it out. Plus a majority of his smashes and tilts cancel it out also, though you might as well just Dodge/Shield in that case.I disagree with you on that. Please explain what you mean by Samus' Charge Shot and Homing/Super Missiles get "swatted out of the sky." I can understand that the Homing Missile and Super Missile can get hit and thus rendered useless. But you'd have to ask yourself how often you would be able to keep up with doing that. As for the Charge Shot, I don't know what you mean here. What swats a fully charged Charge Shot out of the sky? If by "swat," you mean it hit's Yoshi while he is using his second jump, and he doesn't get knocked back, then sure.
Cancels what out? Samus' fully charged Charge Shots?Bair cancels it out, Dair cancels it out, even Nair cancels it out. Plus a majority of his smashes and tilts cancel it out also, though you might as well just Dodge/Shield in that case.
Here's the ironic part, Mmac:And I won't trust the Prima Guide. They have MetaKnight as Low Tier!
Face it, Mmac, Yoshi's projectile game isn't as great as Samus'. Samus can pull in a number of projectiles, more than what Yoshi could ever wish for. Yoshi's projectile game compared to Samus' is a joke. If you want to talk about what can stop projectiles, that's one thing. If you want to talk about the usefulness of the projectiles, that's another.Super Smash Bros. Brawl Premiere Edition said:For fighting games, many strategies evolve over months of play at the highest level of competition. The strategies listed here will get you started on your way to the top, but for the most up-to-date tournament-level strategies, browse the Smash World Forums (www.smashboards.com).
Yes. Fully Charge Shots gets stopped cold by them.Cancels what out? Samus' fully charged Charge Shots?
Ok, I never claimed that Yoshi's Projectile > Samus's Projectile in GENERAL, but rather in this matchup. Yes, Samus's Projectiles are good, but they get stopped by pretty much Yoshi's Entire Moveset, which severely limits their effectiveness in this matchup.Face it, Mmac, Yoshi's projectile game isn't as great as Samus'. Samus can pull in a number of projectiles, more than what Yoshi could ever wish for. Yoshi's projectile game compared to Samus' is a joke. If you want to talk about what can stop projectiles, that's one thing. If you want to talk about the usefulness of the projectiles, that's another.
It's also fun to mention that projectiles really don't help much against a dinosaur that jump like 100 feet.Yes, Samus's Projectiles are good, but they get stopped by pretty much Yoshi's Entire Moveset, which severely limits their effectiveness in this matchup.
I think this is pretty funny. So no one wants to re-discuss the Bowser matchup eh? Seriously, it's pretty messed up.This thread will have CORRECT information and REASONING behind EACH and EVERY match-up.
Oh, really? I asked my brother to test this out with me. I was Yoshi, and my brother was Samus. I used n-air against Samus' fully charged Charge Shot. Guess what happens? Yoshi takes 25% damage. I tried this on 1/2 speed as well, which is slow enough for Yoshi to perform n-air while Samus' fully charged Charge Shot is coming his way. Now, I'm going to call BS on this. I tried n-air and b-air. D-air would be pointless, since Samus doesn't fire her Charge Shot upwards. So, either provide a video of yourself stopping Samus' fully charged Charge Shots to prove this, or admit that Yoshi can't do squat against a fully charged Charge Shot.Yes. Fully Charge Shots gets stopped cold by them.
Prove it. Show me videos of you stopping Samus' fully charged Charge Shots. Show me also that if it is possible, that you're capable of stopping them every time. I don't want edits.Ok, I never claimed that Yoshi's Projectile > Samus's Projectile in GENERAL, but rather in this matchup. Yes, Samus's Projectiles are good, but they get stopped by pretty much Yoshi's Entire Moveset, which severely limits their effectiveness in this matchup.
You also forgot that Samus can cancel her Charge Shot by shielding, rolling, or spot-dodging. This means that she can take her time charging up her Charge Shot.I forgot to mention that Eggs are also good for harassing Samus when she's Charging her Charge Shot.
Have you tried using Yoshi's head?Guess what? I tried an f-smash, and Yoshi took 25% damage.
Video? -_- I hate doing videos! It takes me so long to set up my recorder.... Anyways I am very inclined to say "You're not doing it right". Nair only stops it on the initial frame where it has the most priority. I'm going to assume that you got Bair working because you haven't said anything about that... And Dair is an approach, and can be shorthopped, so it can be more in the Charged Shot's range than you might think...Oh, really? I asked my brother to test this out with me. I was Yoshi, and my brother was Samus. I used n-air against Samus' fully charged Charge Shot. Guess what happens? Yoshi takes 25% damage. I tried this on 1/2 speed as well, which is slow enough for Yoshi to perform n-air while Samus' fully charged Charge Shot is coming his way. Now, I'm going to call BS on this. I tried n-air and b-air. D-air would be pointless, since Samus doesn't fire her Charge Shot upwards. So, either provide a video of yourself stopping Samus' fully charged Charge Shots to prove this, or admit that Yoshi can't do squat against a fully charged Charge Shot.
Where did the 3% Damage come from? Anyways, Fsmash, Like Usmash, has invincibility frames in his head. I don't know when they activate though, probably at the peak of his Attack I assume, but it does stop it. And what about Bair? That's his primary approach. I haven't heard from you about that...You might tell me, "You're not doing it right," and if you are going to do that, then show me a video. You also claim that a majority of Yoshi's tilts and smashes can stop Samus' fully charged Charge Shot cold. Guess what? I tried an f-smash, and Yoshi took 25% damage. I've been able to stop uncharged Charge Shots with Yoshi's n-air, but that was only twice. The other tests resulted in 3% damage against Yoshi. If Yoshi can stop Samus' fully charged Charge Shots, then the one playing as Yoshi must stop these with precision. (It'd be better if the Yoshi player air-dodged, spot-dodged, or shielded.) Otherwise, Yoshi takes damage. I tested them with my brother. Don't tell me otherwise, unless you show yourself "swatting" these fully charged Charge Shots "out of the sky."
-_- Fine...Prove it. Show me videos of you stopping Samus' fully charged Charge Shots. Show me also that if it is possible, that you're capable of stopping them every time. I don't want edits.
Isn't... that pretty much the entire point of "Harassing"?You also forgot that Samus can cancel her Charge Shot by shielding, rolling, or spot-dodging. This means that she can take her time charging up her Charge Shot.
I tried it with b-air as well, and that didn't work. If it needs to be the initial frame, then what use is there to even attempt using n-air or b-air? By the way, whenever you get around to getting that video it, I'd actually like to see you in a battle, because there is a difference between brawling against someone and testing out something with someone.Video? -_- I hate doing videos! It takes me so long to set up my recorder.... Anyways I am very inclined to say "You're not doing it right". Nair only stops it on the initial frame where it has the most priority. I'm going to assume that you got Bair working because you haven't said anything about that... And Dair is an approach, and can be shorthopped, so it can be more in the Charged Shot's range than you might think...
An uncharged Charge Shot does 3% damage.Where did the 3% Damage come from?
I tried b-air as well, and while Yoshi is wagging his tail, he gets hit. If by initial frame you mean the first frame, then what are the odds of actually getting n-air or b-air in to stop a fully charged Charge Shot?Anyways, Fsmash, Like Usmash, has invincibility frames in his head. I don't know when they activate though, probably at the peak of his Attack I assume, but it does stop it. And what about Bair? That's his primary approach. I haven't heard from you about that...
That might be, but still, Samus can fire her Charge Shot at whatever given time, and it doesn't have to be fully charged. It can be partially charged.Isn't... that pretty much the entire point of "Harassing"?