Xyro77
Unity Ruleset Committee Member
nvm.....i got a better thread
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W/e ill let it die and help thisChrome, i recommend you cancel your thread and lets join forces. If you can provide numbers that would be nice. I hate numbers/math with a passion so i dont include them in my stuff but if you are willing to, ill add them on the front page.
Oh and to all who help make this thread what it is.....please go into detail when talking about the matchups(which you guys are, thank you). This guide is to help Previous/present and future samus players. Lets make this right!
AGain, thanks guys!
Ganon is harder than bowser but not hard enough to consider it even.W/e ill let it die and help this
I think ganon might be the same/ harder than bowser; does anyone know if ganon's down b kick goes through missles, or just stops when it hits one? What about the charge shot, does it stop the kick in place?
The down b makes spamming ganon a little bit more harder than bowser but the zair > ganon
This isn't a match-up thread, is it, Xyro77? In the Ness Character Chat, they have one, but they would go through each character within the twenty-four hour period. However, I went and told them that it would be better if they extended it to a week. If you're making up a match-up thread, I think it would be best to do the same.I will be skipping around a bit on the characters. Since im doing 2 at a time we will go thru it fast. This thread needs to be stickied. I will add 2 more characters tomorrow.
Falco?? SikeGood thread.
But, I think you should start off with the characters that give her the most issues.
DDD, Falco, OLIMARx10, Meta Knight...
Because of Ganon's slow moving speed, his attacks seem slower and more predictable. It's not the specific start-up of the move that's slow. It's his slow movements that make them more predictable and the ending lag that follows. I mentioned how fast his nair was. Somebody else mentioned how fast his uair was, so I felt it was unnecessary to say it twice. I warned people about AC dairs. Bair has crappy range, so it should be easy to see Ganon rar before he uses it. Murder Choke only seems fast if you're trying to shield. Utilt is by no means fast... I think you meant usmash. IMO, usmash is slow and lacks range. *Cough* switch this with Snake's utilt *cough*Many player confuse that ganon has only slow attack this is quite false he quick for a heavyweight he faster than say Ike he has a slow running speed but his jab, uair,dair(l-canceled)bair,nair, are all fast. His usmash has [IASA] frame so he can cancel it jab to punish spot dogger, Ftilt,Utilt and forward b are not so slow so stop saying he slow and watch whose fast are is jab and bair
Ok ill update the front page. THANK YOU!Awesome thread!
The only qualm I have is that I would rather see numbers like 50-50(Even)
Here TGM, I will take your rankings and assign number values to them.
I will probably add a few ranks:
80-20 (Instant Win)
70-30(Very Easy)
60-40 or 65-35(Easy)
50-50 or 45-55(Even)
40-60 or 35-65(Hard)
30-70(Very Hard)
20-80(Impossibile)
There. Samus would be the first number, her opponent the second.
Hope that helps TGM.
the characters that i choose will be the ones talked about. olimar is later on.well hees the olimar guide:
rank: 20/80(impossible)
how to win: you cant normally, he cancels all projectiles,out camps you, owns you on ground and can cancel out your aerial sdault, only feasible to win against super noobs, just switch to zss
what to watch out for: your character choice, if you choose samus you will lose so you must be zss, otherwise watch out for all his pikmin based attacks
i decided to sum up olimar right now for everyones convenience against this godly hard ******** ******
Yeah, Yoshi's shield is kinda lame, but it does help out alot in this matchup against her projectile spam, and also tends to slide when hit, which helps also. However, I think most Yoshi's Spotdodge attacks. I never even thought of DJ Armour for a defencive measure...Yoshi: 30:70
HtW:
-- (On the ground) -- Yoshi's biggest vulnerability is his shield. Being unable to jump or effectively grab out of it severely hinders his game. Good Yoshis don't shield, instead they just DJnair asap for super armor if they really need to.
Ftilt is pretty good, but I don't think Dtilt will work well if he's approaching from the air because of the grounded hitbox. And I don't think you can roll past safely if he's in his shield. Yeah, he can't attack directly out of it, but it's not like it's an actual Egg that takes two weeks to break out of.Ftilt and dtilt will help keep Yoshi at bay. Using more ftilt often forces Yoshi to shield, which always puts you in an advantageous position. Did you know that Samus can even ROLL safely if Yoshi is shielded?
Yeah, this is where you lost me. Yoshi will NEVER use DownB in the air, unless he's aiming for the ledge, or you are battling way up in the sky where he knows you can't punish the landing lag even when missed. Dair isn't that laggy anyways, and has 0 Ending lag (Has some landing lag though), and it outprioritizes your Uair. Also, Yoshi can Fastfall way faster than you can, so I don't think you can capitalize punishing an airdodge in timeDtilt puts Yoshi above you, where he is usually more vulnerable. Bait Yoshi to use a laggy dair/b-down/airdodge and punish with a move of your choice (use your own combos :/).
No comments. Yoshi slow *** roll helps getting by Samus's quick Dsmash. Never played a bomb heavy Samus so can't really say how much it effects him.Dsmash is usually not necessary since you can't poke through Yoshi's roll dodges and Yoshis don't tend to roll much anyways. Bombs are amazing since Yoshi usually can't get around them (gasp). This tends to reset the playing field, which is helpful if you're in a tight spot.
Again with the Footstooling? Footstooling just does not work for ANYONE. It's because you can't Footstool someone if they're attacking or airdodging, which is exactly what Yoshi is going to do. Because you are going for a Footstool, you are completely vulnerable to attack. Yoshi doesn't have to go for an Airdodge, he can very well attack you also. Rising Nair can Stagespike, Uair can kill, and Fair/Dair can lead to getting spiked yourself! Not only that, but he can just as very well go for the ledge. Plus trying to bait an Airdodge will not work. Yoshi has too much horizontal and vertical airspeed. If he didn't already breeze past you, then he is probably too high for it to matter in the first place-- (In the air) -- Smart Yoshi's are not that easy to gimp. They will toss eggs to keep you at bay before double jumping+airdodge through you if you're too close. To get around this, wait for the double jump+airdodge before you footstool. You have to be off stage at some point during this because it makes no point to footstool Yoshi onto the stage. Being able to gimp Yoshi makes up for Samus' inability to kill effectively.
Not really. Utilt has too much startup lag, and can't punish Airdodging at all. Yes, you can combo him good, but the same thing can be said for SamusUtilt helps to setup offstage gimps and punish Yoshi's airdodges. Yoshi is relatively large and heavy which makes fair and uair easier to combo with.
These are just people you are quoting and not actually from your own words, isn't it? Anyways, Yeah, Zair and Screw Attack are probably the best (If not, only) Good options Samus really has on Yoshi. However, Screw Attack can be extremely punished if missed. Also he has a few more approaches than that.Wo4:
-- Yoshi's approach is very limited. Usually a dash grab, dash attack, running usmash, or bair. Simply Screw Attack if his dash attack hits your shield. Do NOT try to grab Yoshi's dash attack. It seems slow at first, but he can jab combo you right out of it. Screw Attack OoS is your best option to handle this.
Zair is probably the single most annoying thing I have ever accoutered, and stops his Bair hard. Yoshi's Crawl actually gets a use in this matchup because he can just sneak past Zair spammers! I'm not sure about Uair though, I don't think it can beat out the Bair. And Yoshi's will rarely Dash Grab as an approach. It's only good if you know it's going to grab, and if Yoshi is just going to run straight at her, of course she's going to dodge itYoshi's horizontal aerial speed is the fastest in the game, so don't underestimate Yoshi's reach with SHbair. Zair or a well placed uair can put your troubles to rest. Yoshi's dash grab can be avoided easily with a side step or SH; side stepping will leave you vulnerable to Yoshi's jabs that almost always follow his dash attack. Yoshi's jabs seem to come out faster than Samus', which may put you in some trouble.
However, this gets stopped hard by just simply ducking and punishing with a Dtilt. And yeah, Yoshi always Air Releases, but too bad He can't do anything from it unlike the other characters.SHAD through Yoshi's Egg spam and fire off a zair once you get through the egg. Yoshi's Egg Toss has some of the most priority in the game. Strange how egg shells have more priority than Samus' missiles. Yoshi's grab is unique for the fact that it can cause jump breaks even if the grabee is taller than him; simply be aware of this if Yoshi is chewing on your armor longer than he should be.
He makes it sound like Yoshi's is a grab *****. Well... I guess he's a Pivot Grab ***** (Something you want to look out for when approaching), but not a Dash Grab *****. And there is alot more to this matchup than that.tl;dr: Yoshi is fast in the air but his susceptibility to grabs from many of his attacks makes him that much easier to punish with Screw Attack. Just dodge his eggs, uair, bair, dash attack, and jabs and you should be fine.
Also, Your projectiles are completely pointless in this matchup. His shield helps alot to the spam, and he can also destroy every projectile you have (Even a fully charged shot) with his Bair.... and Nair.... and Dair.... and Jabs.... and Dash Attack.... and Usmash.... and Fsmash.... and Dsmash.... and Dtilt..... and EggRoll.... and Egg Projectiles....
But since most of his moves just blast right past them uninterrupted (Usually his aerial ones), or recover so quickly from it, that I don't see how you can punish it.The amount of times I've heard people say Samus's projectiles are completely useless against so-and-so is laughable. Obviously you don't get the point of most of Samus's projectiles, if you're taking the time to shield or swat at them with some attack, then you're asking to be punished in some other form :/
That is of course unless Samus stands there watching you do it -.- honestly.
Gee, thanks for the compliment.Smash_Gigas, I'm sorry, but you have no idea what what you are talking about. If you think that Yoshi's DownB/SideB are his primary attacks, and think that footstooling is a great tactic basically tells me you have never played a good Yoshi in your life.
Easier said than done, but if you can pull it off, there goes his recovery. Just mentioned this since Dair doesn't always work, as the Yoshi's I've fought go on super armor frenzy with their second jumps....and think that footstooling is a great tactic...
Now switching to Controller Port 2....you have never played a good Yoshi in your life.