Kimchi
Smash Ace
I haven't found a formal discussion board concerning the two possible beneficial C-Stick controller configuration that Ike players may use in their gameplay so I decided to create this thread. As most of you may know by now, Ike can change his default C-Stick which is configured as "Smash" to "Attack". I won't go into what kind of things that Ike can do with an Attack stick, because it's been 6 months since Ryko made a video on it. Here's the link: http://www.youtube.com/watch?v=R7h8BMw_uxs&feature=channel_page. Anyway, I decided to post Pros/Cons of both Sticks.
Default C-Stick:
Pros:
-Reduces reliance on using control stick and A to use Ike's powerful Smashes
-Hyphen Smashes are easier
-Smash Directional Influence is much more effective than SDI with an Attack stick
-When stopping momentum with Ike's Dair on the C-Stick, Ike fastfalls thereby keeping Ike alive vertically for a long time.
Cons:
-When using the C-Stick for a Smash attack, A must be held to charge the smash
-Ike fastfalls when attempting a walkoff Spike.
Attack C-Stick
Pros:
-Similarly to the default stick, reduces reliance on using control stick and A to use Ike's tilts
-Ike does not fastfall when attempting a walkoff Spike, thereby making it more reliable as a spike option
Cons:
-Increases reliance on using control stick and A to use Ike's smashes
-Hyphen Smashes are harder
-Smash Directional Influence is less effective than SDI with the default stick, because the tapping of the C-Stick on an Attack stick does not input as a "Smash"
-Ike does not fastfall when he uses his Dair on an Attack-Stick for cancelling momentum vertically
So which one would be the more reliable controller configuration to use? As you can see, the Attack stick configuration has more cons than the Default stick, but walkoff Dairs are incredibly useful in Ike's gameplay. He can put pressure on vertically recovering characters. The Ftilt, as opposed to the Fsmash, could be used more frequently. But it would be much more of a struggle for Ike to recover vertically. Based on these Pros and Cons, which configuration would be more beneficial for Ike?
Default C-Stick:
Pros:
-Reduces reliance on using control stick and A to use Ike's powerful Smashes
-Hyphen Smashes are easier
-Smash Directional Influence is much more effective than SDI with an Attack stick
-When stopping momentum with Ike's Dair on the C-Stick, Ike fastfalls thereby keeping Ike alive vertically for a long time.
Cons:
-When using the C-Stick for a Smash attack, A must be held to charge the smash
-Ike fastfalls when attempting a walkoff Spike.
Attack C-Stick
Pros:
-Similarly to the default stick, reduces reliance on using control stick and A to use Ike's tilts
-Ike does not fastfall when attempting a walkoff Spike, thereby making it more reliable as a spike option
Cons:
-Increases reliance on using control stick and A to use Ike's smashes
-Hyphen Smashes are harder
-Smash Directional Influence is less effective than SDI with the default stick, because the tapping of the C-Stick on an Attack stick does not input as a "Smash"
-Ike does not fastfall when he uses his Dair on an Attack-Stick for cancelling momentum vertically
So which one would be the more reliable controller configuration to use? As you can see, the Attack stick configuration has more cons than the Default stick, but walkoff Dairs are incredibly useful in Ike's gameplay. He can put pressure on vertically recovering characters. The Ftilt, as opposed to the Fsmash, could be used more frequently. But it would be much more of a struggle for Ike to recover vertically. Based on these Pros and Cons, which configuration would be more beneficial for Ike?