Looolz! About the earphones topic, I actually have this AWESOME CRT TV that's kinda bizarre (in a
really good way). It has an earphone jack, but instead of muting the external speakers when I plug earphones into that, it simply plays the sound through both the speakers AND my earphones, so I can listen to the music/SFX and drown out the sounds of the crowd without doing an injustice to my opponent(s).
So I got 4/43 at a tournament on Sunday while going almost all DDD (I used Falco/GW vs. another DDD and I used MK in WR1).
Good job! Kudos on avoiding the ditto. As cheap as that sounds, the DDD ditto is one of the most
fraudulent MUs in the universe. Don't put yourself through that undue stress. (-_-') G&W:DDD is about even anyway.
I once again lost to Falco and then Fox. I think that I finally understand how to get in on Falco by option-selecting his non-silent laser in his face with grab/spot dodge/roll away, but I just got completely overwhelmed by Fox. I was getting conditioned to the point where I was letting him jump around me for free and letting him set-up good positioning for him (e.g. getting out perfect Bairs on my block)
I have some decent experience against Fox, and I find that you can approach him in largely the same way you approach Falco. The only difference is that Fox has a better non-Phantasm 'forward burst' option in fair. However, in return, Fox's attacks are somewhat easily shieldgrabbed, in my experience. YOU are the one who must do the "conditioning", as you are playing the slower char who depends more on good positioning, IMO. In most MUs (in all Smash games), if you let the much faster char condition
you, the MU becomes literal
hell as he continually mind-games and scares you with fast options. We can't really stop him from laser camping if he
really wants to do it, but setting up perfect aerials on your shield is something that should NOT be happening. Your bair outspaces his. Keep this in mind and be aggressive.
I guess that it comes down to me just not understanding what to do vs. Fox at neutral; he's so fast that I feel like I can't risk whiffing anything and I can't react on my reads like I want to (I've tried to Fair him on reaction to him moving forward at the other end of Battlefield and still had his Fair stuff mine).
Yes, this refers to what I mentioned earlier. If you let the much faster character condition you, the MU becomes extremely scary. However, why are you trying to
fair him out of his stuff,
on reaction no less?
Fox is too fast to be doing
that. If you're trying to stuff Fox's moves like that, bair is your move. It also outspaces Fox's
everything and it's just a safer, faster move.
IMO, at neutral, you get in past the lasers (Waddles can help with this) to mid-range. Then you space aggressively with shieldgrabs, tilts, and bairs. Grabs lead into f/bthrow for damage and sending him offstage and into dthrow for tech-chases and also sending him offstage at a bad angle. As I see this MU, optimally, the Fox should
never be approaching for no reason. He should be camping his heart out, and when you finally get close, he should be reacting extremely defensively to your actions (he still
goes in, but he does it when you reveal an opening or you force an action from him, not before that). Otherwise, he's liable to get outspaced and stuffed or shieldgrabbed. Use this to your advantage. If the Fox isn't camping and playing defensively, this MU is in our favor. If he isn't doing this, then you should either:
- Scare him into playing that way by utilizing your options.
- Severely punish him for NOT playing this way.
That's my take on that MU.