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DDD Social: we livin' in smash 4

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
-sigh-
Ganon would most definately not be top tier if he were fast. He still has *** priority and a god awful recovery. No matter how fast a running speed, all his attacks are still telegraphed, and he will be hard pressed to get hits off.
Basically, Sonic as a character. ._.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Because I can't stay in the air forever.
Yes you can :/ double jump infintie AND Jiggs amazing ledge cancel.

Multiple air dodges hinders Jiggs' ability to juggle, and it ****s over so many Rest setups.
Boo da **** hooo
Rest sucks now. Why worry about a set up into a ****ty move?
Multiple air dodges mess up every charecter's juggle option who isn't Metaknight. Plus, Jiggs is can punish air dodges better than a lot, especially considered with those she would actually face in a low tier tourney. I don't see anyone near her on the tier list who can punish an air dodge except maybe Samus with her autocanceled attacks.

...huh? So, a crappy spotdodge, a mediocre air dodge, ****ty priority and low killing potential? Alright, I'll try that.
You are telling me she can't camp out nearly all of the low tiers Wario style? She can't hang in the mids and above, perhaps even the mid lows like Bowser and Zelda, but in the lows multiple meiorce air dodges and great aerial maneuverability allow her to work wonders. There is no way Jigglypuff is below Samus, who has fewer killing options than Jigglypuff.

Jigglypuff is in fact a decent character. What impedes her ability to do well in this game are her glaringly light weight
That isn't keeping her in Melee and Fox in Melee. That also isn't keeping Metaknight in Brawl. In fact, Fox has it worse in Melee because of combos. combos wreck light characters, especially one who gets comboed as heavily as Fox. There are much bigger design flaws in Brawl Jigglypuff than her light weight. Now that she only has to take one hit at a time that helps her. Buffing her weight is like buffing Ganon's speed, its pointless. It doesn't fix her problems. It just gives her an artificial solution to her other glaring problems. Buffing Jiggly's weight is pointless. There are other more important changes that need to be made in her design in Brawl. As I pointed out with the Ganon example, taking away a random glaring weakness does not balance a weak charecter. Ganon would still loose basically every matchup out there, I'd be surprise if he did win one. The same can be said about Brawl Puff. Fixing her weight ain't really gonna do ****. If weight was her problem, then DDD would be a far worse matchup than it already is.

Jiggs is just a bad character, no matter how you look at it. I personally think she's better than Samus, but that's just me.
That's all I'm saying. Above Samus and below Yoshi, that's all I feel, the rest of the low tiers confuse me for the most part.
 

T3h Albino

Smash Master
Joined
Aug 16, 2008
Messages
3,160
Location
Snellville GA
Basically, Sonic as a character. ._.
Basically ^_^

That isn't keeping her in Melee and Fox in Melee. That also isn't keeping Metaknight in Brawl. In fact, Fox has it worse in Melee because of combos. combos wreck light characters, especially one who gets comboed as heavily as Fox. There are much bigger design flaws in Brawl Jigglypuff than her light weight. Now that she only has to take one hit at a time that helps her. Buffing her weight is like buffing Ganon's speed, its pointless. It doesn't fix her problems. It just gives her an artificial solution to her other glaring problems. Buffing Jiggly's weight is pointless. There are other more important changes that need to be made in her design in Brawl. As I pointed out with the Ganon example, taking away a random glaring weakness does not balance a weak charecter. Ganon would still loose basically every matchup out there, I'd be surprise if he did win one. The same can be said about Brawl Puff. Fixing her weight ain't really gonna do ****. If weight was her problem, then DDD would be a far worse matchup than it already is.
1-Stop ****ing bringing up melee in brawl arguments. Melee fox/jiggs has nothing to do with brawl jiggs glaring weaknesses. Hell melee jiggs had it better and worse at the same time. She could COMBO into tihngs, but she could also get COMBO'D into things and die. The fact that brawl doesn't even have real combo's makes any point about them null. Weight doesn't make a character good, but a floaty + heavy character can be really good *see: melee samus*. OH DID I JUST MAKE A MELEE REFERENE!? Wait...mine made sense.

2-I already addressed the fact that fixing her weight wouldn't solve ALL her problems, I simply stated it would make her a better character. Floaty + Heaby is a good combination in a character, and the fact that brawl doesn't have the same mechanics as other games with these types of characters *I don't think there are any heavy floaters in brawl....* makes them sound even better. Fixing her weight would make her more viable, and if you're arguing it wouldn't then....so be it; you're wrong though. lol

3-We're not talking about ganondorf, we're talking about jigglypuff. Jigglypuff, a character who doesn't get frame trapped by almost all of top tier. A character who has safe options in the air and oos. A character with the ability to stay off stage without getting gimped. Jigglypuff is nothing like ganondorf *bar the fact they're both low tier, even though jiggs deserves higher*. She's just a better character over all, and buffing her weight would definatley make her more viable. It wouldn't fix all her problems, she still has her mediocre range, lack luster kill power, and god awful priority *bar pound*. But at least with a heavier build she'd be able to take a ****ing hit, and she'd be floaty about it too :p

 

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
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Jigglypuff would be the worst character in the game if it wasn't for her recovery. That's the only thing not keeping her below Ganondorf. She lacks a reliable kill move and her ground game is almost nonexistant, all of her smashes have been nerfed with horrible start up time giving it god awful priority. Arguably her best kill move is f-air, but even this is flawed. It requires a sweetspot, and if you mess up once, it's already staled. WoP is not going to happen on any smart player with Brawls air dodge system. She is also entirely outclassed by Kirby. Why do you think there is a "Jigglypuff is a hopeless character" Social group? JOIN IT TODAY:
http://www.smashboards.com/group.php?groupid=1263
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
1-Stop ****ing bringing up melee in brawl arguments.
The principles of fighting games are universal. If something applies, I'll bring it up. I was showing off how low weight does not make a charecter bad. Part of the reason people say Metaknight is broken is because of the fact that he can't be comboes for multiple damage. This is also why charecters who can actually do massive damage to him, be it Ice Climbers (lol) or Pikachu's chain grab and combos or Falco and his chain grab and lazer to attack mind games. In Guilty Gear, charecters with low health are fearing those with incredibly high damage output the most, be it from single strings like Potekmon or be it from those with crazy combos like Slayer or Potekmon unless the charecter they are fighting can shut down their options, like Metaknight versus Ganon. In Brawl, you don't get that option outside of an extreme few in an extreme select location. A charecter being a light weight does not hurt them, especially in a game with no combos.

I already addressed the fact that fixing her weight wouldn't solve ALL her problems, I simply stated it would make her a better character.
Too bad this makes no sense with Jigglypuff's design at all. You'd have to change a lot of things about Jigglypuff to do this. Further more, it would only make her better in matchups she already does well in. When attempting to balance a character, your goal is to effect the worst matchups the most. The best example is Serlin's article on balancing E. Honda. He had to be very careful in choosing what to balance and what to change other wise E Honda would not be a better character at all or would be horrendously broken.

Weight is not going to help her Snake matchup, where her sheer lack or priority is exploited
Its not going to help her Wario Matchup, where her sheer lack of kill moves is exploited
Its not going to help her GnW matchup because of her lack of priority
Its not going to help her Math matchup where her over all design is exploited same as in Melee.

Giving Jiggs weight is only going to help the matchups that don't need help. what she becomes in Street Fighter Turbo E Honda, who looses hard to a particular type of charecter, but does incredibly well against other members of the cast. Jiggs to priority charterers like Snake's uptilt and DDDs bair is to E. Honda in turbo to fireball characters.

*I don't think there are any heavy floaters in brawl....*
Wario.

and if you're arguing it wouldn't then....so be it; you're wrong though. lol
I'm arguing that it makes no design sense and is a horribly way to attempt at balancing Jigglypuff.
 

o-Serin-o

I think 56 nights crazy
Joined
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Messages
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Montgomery
WOW WTF ARE WE ARGUING ABOUT NOW?! I JUST COME BACK AND SEE THIS?!

Seriously, rap it up before the next page please. I hate these senseless arguements...
 

CRASHiC

Smash Hero
Joined
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Messages
7,267
Location
Haiti Gonna Hait
The Jiggs boards like to overstate their good and bad matches in general. Its rather odd.

Check it out, its Gates.

Inappropriate. Removed.
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
You guys are keeping me very busy today. xD
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
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Momochuu
3DS FC
2380-3247-9039
It's the equivalent of censor dodging. I don't make the rules yo. :urg:
 

T3h Albino

Smash Master
Joined
Aug 16, 2008
Messages
3,160
Location
Snellville GA
Too bad this makes no sense with Jigglypuff's design at all. You'd have to change a lot of things about Jigglypuff to do this. Further more, it would only make her better in matchups she already does well in. When attempting to balance a character, your goal is to effect the worst matchups the most. The best example is Serlin's article on balancing E. Honda. He had to be very careful in choosing what to balance and what to change other wise E Honda would not be a better character at all or would be horrendously broken.
A floaty character, that is somewhat heavy, has lackluster priority, has a exceptional recovery, and a very powerful attack that when connected can change the tide of a battle....That's not ringing any bells to me.

Weight is not going to help her Snake matchup, where her sheer lack or priority is exploited
Its not going to help her Wario Matchup, where her sheer lack of kill moves is exploited
Its not going to help her GnW matchup because of her lack of priority
Its not going to help her Math matchup where her over all design is exploited same as in Melee.
Really? Giving a low tier character 1 buff isn't going to help her beat top/high tiers? Really? I didn't realize that...Would It help her be a more viable character...I'm gonna go with yes.

Giving Jiggs weight is only going to help the matchups that don't need help. what she becomes in Street Fighter Turbo E Honda, who looses hard to a particular type of charecter, but does incredibly well against other members of the cast. Jiggs to priority charterers like Snake's uptilt and DDDs bair is to E. Honda in turbo to fireball characters.



Wario.

How could I forget that lol.


I'm arguing that it makes no design sense and is a horribly way to attempt at balancing Jigglypuff.
Balancing =/= make better character.
Is anything in this game balanced to begin with? Are you really pursuing balance in a game full of unbalance? Again heavier puff would make her better. Weren't you just comparing her to wario or some ****? Of course it would take more than one weight buff to make her a balanced character, It would take a lot of things to make any character in this game "balanced". I guess I'll end here though....sorry serin/bunnyzies <3
I tihnk I got my point across...
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Really? Giving a low tier character 1 buff isn't going to help her beat top/high tiers? Really? I didn't realize that...Would It help her be a more viable character...I'm gonna go with yes.
None of those I listed. Meanwhile, it will help her only semi-bad matchups in the top tiers and none of her **** matchups. What you do is make her **** some characters and **** others. That is a horrible way to balance someone when there are other better alternatives. Saying Well, yeah, she can beat some more people now so let's do it that's not a good design reason to do something when there are more important, more helpful things to be done. Its a horrible idea.

Balancing =/= make better character.
You are right, it clearly means making the characters a different color.

Are you really pursuing balance in a game full of unbalance?
No, I'm pushing for design logic, which the idea of a heavy Jigglypuff is a horrible idea for all the reasons I have listed so far.

Weren't you just comparing her to wario or some ****?
So then you want another clone? No. No character in this game has the same properties, even if they have the same moveset. Each one has different strengths in weaknesses, this should continue, and is good game design.
 

T3h Albino

Smash Master
Joined
Aug 16, 2008
Messages
3,160
Location
Snellville GA
He was tired of being the same color as his text.
Ahh you got me ;3.

None of those I listed. Meanwhile, it will help her only semi-bad matchups in the top tiers and none of her **** matchups. What you do is make her **** some characters and **** others. That is a horrible way to balance someone when there are other better alternatives. Saying Well, yeah, she can beat some more people now so let's do it that's not a good design reason to do something when there are more important, more helpful things to be done. Its a horrible idea.



You are right, it clearly means making the characters a different color.



No, I'm pushing for design logic, which the idea of a heavy Jigglypuff is a horrible idea for all the reasons I have listed so far.



So then you want another clone? No. No character in this game has the same properties, even if they have the same moveset. Each one has different strengths in weaknesses, this should continue, and is good game design.
I'm done arguing, I don't want to bore these boards with my arguing about something I don't even really care about.
Good day sir.
 

LoganW

Smash Journeyman
Joined
Jul 23, 2009
Messages
439
Location
=_=
Ah i'm not
it's the first letter of my last name
and my initials spell out LAW
 

LoganW

Smash Journeyman
Joined
Jul 23, 2009
Messages
439
Location
=_=
xDDDD That's an epic coincidence. That should be your smash tag man.
haha yeah it is don't worry :p

not hating on brawl here but instead of arguing about how to make a terrible jigglypuff good in this game

you could just play melee where she's better

I don't see why not:laugh:

EDIT: that's paper mario in your avatar right?
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
Potemkin.

I don't even play Guilty Gear and I can spell it better than you.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Calm down Celebi.

To Kitamerby, if you mean me, I am 100 percent Mamale

As for the picture, I like that it provides an *** shot with some side boob.

Don't like the Megan Fox thumb though.
 
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