1-Stop ****ing bringing up melee in brawl arguments.
The principles of fighting games are universal. If something applies, I'll bring it up. I was showing off how low weight does not make a charecter bad. Part of the reason people say Metaknight is broken is because of the fact that he can't be comboes for multiple damage. This is also why charecters who can actually do massive damage to him, be it Ice Climbers (lol) or Pikachu's chain grab and combos or Falco and his chain grab and lazer to attack mind games. In Guilty Gear, charecters with low health are fearing those with incredibly high damage output the most, be it from single strings like Potekmon or be it from those with crazy combos like Slayer or Potekmon unless the charecter they are fighting can shut down their options, like Metaknight versus Ganon. In Brawl, you don't get that option outside of an extreme few in an extreme select location. A charecter being a light weight does not hurt them, especially in a game with no combos.
I already addressed the fact that fixing her weight wouldn't solve ALL her problems, I simply stated it would make her a better character.
Too bad this makes no sense with Jigglypuff's design at all. You'd have to change a lot of things about Jigglypuff to do this. Further more, it would only make her better in matchups she already does well in. When attempting to balance a character, your goal is to effect the worst matchups the most. The best example is Serlin's article on balancing E. Honda. He had to be very careful in choosing what to balance and what to change other wise E Honda would not be a better character at all or would be horrendously broken.
Weight is not going to help her Snake matchup, where her sheer lack or priority is exploited
Its not going to help her Wario Matchup, where her sheer lack of kill moves is exploited
Its not going to help her GnW matchup because of her lack of priority
Its not going to help her Math matchup where her over all design is exploited same as in Melee.
Giving Jiggs weight is only going to help the matchups that don't need help. what she becomes in Street Fighter Turbo E Honda, who looses hard to a particular type of charecter, but does incredibly well against other members of the cast. Jiggs to priority charterers like Snake's uptilt and DDDs bair is to E. Honda in turbo to fireball characters.
*I don't think there are any heavy floaters in brawl....*
Wario.
and if you're arguing it wouldn't then....so be it; you're wrong though. lol
I'm arguing that it makes no design sense and is a horribly way to attempt at balancing Jigglypuff.