Infinity Sorcerer
Smash Champion
I'm going to resubmit my favorito Batman character for this round. Some credits goes to
PinkFlare
whose previous moveset gave me some inspiration.
Red Hood mix his talent in Martial Arts with deadly firearms changing between close combat and zoning midmarch. There is no room for mercy with him.
Unique Action - Forbidden Chains
Jason has a series of special rekkas using his two pistols at point blank range, see Noel Vermillion's Drive thatplease ignore the fact that I name this exactly the same for a better reference. This chains can be cancelled from a normal attack, to a special move and between themselves, thought they can't be canceled to a normal attack again nor a special move can be canceled to a Forbidden Chain. These chains gives Jason invulnerability but they have a cost in the form of ammo, each attack during the chain consumes a pack of ammo and the battle starts with a total of 15 packs. After using all of them the next time you use the Unique Action button Jason would require a "reload" animation, thought you can do the reload manually using the move properly called "Reload" with 214 + UA Button.
RED HOOD
General PlaystyleRed Hood mix his talent in Martial Arts with deadly firearms changing between close combat and zoning midmarch. There is no room for mercy with him.
Unique Action - Forbidden Chains
Jason has a series of special rekkas using his two pistols at point blank range, see Noel Vermillion's Drive that
MOVE NAME | INPUT | DESCRIPTION |
Shurikens | 236 + X | Jason throws a set of shurikens at the opponent at once, different buttons throws the shurikens at different angles; This move functions similar to Batman's Batarang, however, it moves faster and applies bleed. While the projectile it's small and doesn't do too much damage, it's also very fast and sometimes unpredictable |
Thunderclap | 214 + X | Jason uses his two electric crowbars to attack the opponent, the light version it's an overhead, the medium version is a low attack that knocksdown the opponent and the heavy version it's a strong unblockable attack (though it requires charge it). You can also hit his own grenades (see below) to overcharge them and do more damage. |
Counter Parry | 623 + X | Acting as a parry, Jason starts out putting his arms in a defensive position, regularly only blocks mids and highs but the strong version makes him crouch allowing him to counter lows; From here, the player can either follow up with a combo attack, or perform the move's specific counter depending of the position where he was attacked, if it's attacked with a mid or high attack Jason grabs the opponent by the arm and twists it against their back, then grabs the opponent by the head and then slams them into the ground. If it's low he knockdown them with a leg press, then he stands up above the opponent and steps on them finishing with a single shot. |
Neckbreaker | 63214 + X | Jason grabs the opponent switching sides in the screen, then he use a CQC technique to suffocate the opponent (yes even if that opponent is Starro) and when they are unconscious he cracks their neck (again even if it's Starro) knockdown them |
Tether Grab | 421 + X | Jason throws a grapples onto the opponent, acting as a tethered grab, and pulls them in; There is a brief pause in which Jason can followup with an attack. If Jason misses the opponent, he will pull the hook back to him in a quick fashion, with the end of the hook acting as a reverse-projectile which can deal damage. |
Grenade Toss | 22 + X | Jason unpins and throws a grenade in front of him with different arcs depending of the strength of the button pressed, which has a 3-second window before it explodes; It can be cooked, but this can backfire if not let go on time. They can also be overcharged with Eskrima Techniques to increase the blast radius. |
Watch Your Steps | 22 + UA Button | Jason lays a Ground Mine in the ground, putting it directly near him. It explodes when the opponent pass over them or when Jason activates it with an explosion. There can only be a total of two Ground Mines at the same time. |
Level 1 Super: Full Barrel | 236236 + X (Air OK) | Jason repeteadly fires shoots of his dual pistols, depending of the button used these shoots could be straight, crouching or as an anti-air. In the air they always shoot straight. |
Level 1 Super: All-Blades | 214214 + X | Jason summons the All-Blades, a pair of mystical blades manifested from Jason's own soul, he uses them to slash to the opponent at fast speed multiple times ending thrusting the blades to their back. |
Level 2 Super: Calling for Arsenal | 632146 + X | Believe it or not, Jason has friends, one of them is Arsenal who he calls to shoot multiple arrows from the sky that explode in contact with the floor. |
Level 3 Super: Bloody Justice | All Buttons Pressed | Jason throws a flashbang grenade at the opponent and shoots it, causing it to explode; If the hitbox lands, the cinematic starts from the opponent's perspective, in which they are in a temporarily blinded daze. They come back to the senses to see Jason rising on a motorcycle straight towards them, with a rifle in hand; Jason stands up and begins shooting them; Once he's out of ammo, he throws the rifle aside, and whips out his grapple hook to grab the opponent by the leg and drag them across from his motorcycle; Jason spins around, causing the opponent to experience an intense whiplash, as they're soaring right towards Jason, who, with a taser in hand, leaps off the motorcycle, electrocutes them in midair, and throws them onto the ground. The cinematic ends from the opponent's PoV, with Jason standing over the them, and stomping right on their face. |
Last edited: