The Sage of Shadow: Darklink
Smash Ace
Darklink (Chris) Presents
"Night Shade"
"Night Shade"
FEATURING
The Return of Wobbles! Will he come back and claim the number 1 or 2 spot, or will the amazing improvement of Arizona keep him down, come and see for yourself!
DATE
January 23rd READ THIS CAREFULLY
REGISTRATION: 12:30 pm (BE HERE by 12:45 at the latest) I'm being strict on starting on time
BRAWL DOUBLES BRACKET: 1pm
BRAWL SINGLES POOLS AND BRACKET: 4 pm
LOCATION
Yan's and My Place
2131 E. 10th St #2
Tempe, AZ 85281
Please don't use a GPS navigation system (or Google Maps or Mapquest) to get to my address. It'll route you through a permanently closed gate.
From ASU: go east on University, turn right just before you get to Price Rd/101 (into the Jack in the Box plaza). The condo complex is in the back corner of that plaza. Go into the condo complex and follow the road all the way to the back gate. I live in the building to the right of the back gate, in the back, away-from-the-gate corner.
From the 101: take the University exit and turn west. Turn left immediately into the Jack in the Box plaza. The condo complex is in the back corner of that plaza. Go into the condo complex and follow the road all the way to the back. I live in the building to the right of the back gate, in the back, away-from-the-gate corner.
Parking: Most of the parking are assigned spaces to residents, but there are a bunch of visitor spots around the complex. Here is a map of them. Pretty much any space marked "Visitor" (usually with a yellow curb) is fair game, as are any of the spots by the pool.
By Orbit: Take the Orbit Mercury line to Escalante Center (it picks up around College & 6th at ASU, I think). Head east a tiny bit and you'll see a gate closing off a condo complex to your left. There is a human-sized door in the left part of the gate that's usually open. If it's closed, give me a call
FEES
10 Dollar Brawl Singles Entry Fee
10 Dollar Brawl Doubles Entry Fee (5 Each)
POT SPLITS
SINGLES
1st: 58%
2nd: 28
3rd: 10
4th: 4%
DOUBLES
1st: 60%
2nd: 30
3rd: 10
GENERAL RULES
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Metaknight's Infinite Cape glitch is banned.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser. ***
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. ***
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match ***
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Additional Rules for Doubles Play
* Life Stealing is allowed
* Set team attack to ON
* Hanenbow may be moved from Ban to Counterpick for Doubles
* Port slob picks: On a player's counterpick, that player may opt to redo the port selection process with that player or team picking their port first.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime or the sudden death will be played out. The TO needs to decide which of these will be used before the tournament. Bowser's suicide klaw is exempt from this rule.
* Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.
* Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly and quickly to the TO's attention.
* The semi-final and championship sets should be in at least best of 5 format.
* Drugs and Alcohol should be prohibited at most tournaments due to minor involvement and potential legal issues.
* Any rule-list that follows this guideline may include a note in its opening post (suggested beneath the tournaments title in smaller font) that reads "SBR Certified".
* Some regions ban the use of King Dedede's standing infinite grab. Check with other tournaments in your area and make an educated decision on the use of the technique. ***
*** Initiating ANY suicide move results in a victory for the person who initiated it
*** Wall infinites are legal
*** Ice climbers infinite is legal up until 200%
*** 45 Ledge grab Rule: You cannot grab the ledge any more than 45 times in any match. Breaking this rule results in automatic match lost.
STAGES (SUBJECT TO CHANGE)
NEUTRAL
* Battlefield
* Final Destination
* Smashville
* Lylat Cruise
* Yoshi's Island
COUNTERPICK
* Brinstar
* Castle Siege
* Halberd
* Frigate Orpheon
* Jungle Japes
* Rainbow Cruise
* Delfino
* Pokemon Stadium
* Pictochat
* Pirate Ship**
* Pokemon Stadium 2**
** These are legal in Texas, therefore they are now legal here
STAGE STRIKING IS IN EFFECT AND BOTH PLAYERS MAY BAN ONE STAGE
CONTACT
Chris- 602 -696 -7917 (CALL OR TEXT)
RULES ARE SUBJECT TO CHANGE, KEEP AN EYE ON THE THREAD
PLEASE BRING SETUPS
WII+BRAWL
1. Venue
2. Venue (maybe)
3.
4.
5.
6.
7.
8.
TV
1. Venue
2. Venue
3. Venue
4. Venue
5. Venue
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8.