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Dantarion and TPK collab stage mods

D

Deleted member

Guest
this thread will be a database for all the stage mods that are upcoming, from both me and dantarion.

distant planet always water fall
PAL

Code:
Distant Waterfall [The Paprika Killer]
4A000000 9018F15A
38000000 FF00001D
48000000 805B9CDC
DE000000 80008180
14000228 01000004
14000238 00000000
E0000000 80008000
NTSC

Code:
Distant Waterfall [The Paprika Killer]
4A000000 90000000
20623090 0000001D
48000000 805B8ADC
DE000000 80008180
14000228 01000004
14000238 00000000
E0000000 80008000
pirate ship hazard mod

PAL

Code:
Pirate Ship Bombs-Be-Gone [The Paprika Killer]
4A000000 9018F15A
38000000 FF000009
48000000 805B9CDC
DE000000 80008180
14000560 00000000
14000564 00000000
1000056F 00000002
E0000000 80008000
NTSC (untested!!!)

Code:
Pirate Ship Bombs-Be-Gone [The Paprika Killer]
4A000000 90000000
20623090 00000009
48000000 805B8ADC
DE000000 80008180
14000560 00000000
14000564 00000000
1000056F 00000002
E0000000 80008000
spear pillar specific broken parts

PAL

Code:
Broken Spear Pillar [The Paprika Killer]
4A000000 9018F15A
38000000 FF000015
48000000 805B9CDC
DE000000 80008180
14000E64 45000000
14000E68 0X0Y0Z00
E0000000 80008000
 
X = left part
Y = middle part
Z = right part
1 = broken, 0 = normal
NTSC (appears to work)

Code:
Broken Spear Pillar [The Paprika Killer]
4A000000 90000000
20623090 00000015
48000000 805B8ADC
DE000000 80008180
14000E64 45000000
14000E68 0X0Y0Z00
E0000000 80008000
 
X = left part
Y = middle part
Z = right part
1 = broken, 0 = normal
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Reserved.
Code:
[Skyworld Platforms for Brawl+ v2, Dantarion]
4A000000 90000000
20623090 0000001E
48000000 805B8ADC
120001F0 00070000
12000200 0007FFFF
12000210 00010000
051514CC 60000000
E0000000 80008000

Notes:
Codes only activate on Skyworld.
Left and Top Platform Broken.
Bottom Platform Infinite Life
Right Platform Broken
No Respawning of Platforms
v2:
Now Supports ALL Modes, including training. Thanks Paprika!
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Excellent work, guys. If you want a challenge, I think this section of Port Town would smexy:

 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
SHeLL, it would be better to just weaken the cars or remove them entirely (and weaken that one high wall and make it so it NEVER TRIPS YOU).
 
D

Deleted member

Guest
can someone test the NTSC version of distant waterfall?

EDIT: same for broken spear pillar plz
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
According to Yeroc on the IRC, the NTSC codes work for Spear Pillar and Distant Planet. Great work PK and Dant, you guys are my heroes!
 
D

Deleted member

Guest
yes, but yeroc told me the visual aspect isn't working. so I might need to tweak that.
 
D

Deleted member

Guest
yes, but the code is the same except the pointer adress so that actually makes it more confusing.
 
D

Deleted member

Guest
ok, I added a pirate ship code. it only removes the bombs, the catapult is giving me a huge headache so that's gotta wait.

as a side note, the tower that shoots bombs still apeears, a nice looking unexpected side effect.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
ok, I added a pirate ship code. it only removes the bombs, the catapult is giving me a huge headache so that's gotta wait.

as a side note, the tower that shoots bombs still apeears, a nice looking unexpected side effect.
Any way to fix the water yet? That and the catapult are the big issues with this stage.
 
D

Deleted member

Guest
what exactly is wrong with the water? if it is physics related, that's not what this thread is about.
 

JCaesar

Smash Hero
Joined
May 28, 2004
Messages
9,657
Location
Project MD
NNID
JCaesar
The existence of permanent water is one of the primary reasons why it's currently banned. A while ago we came up with some good ideas to fix it, such as turning it into low-gravity air. I just don't know how possible that is at the moment.
 

GHNeko

Sega Stockholm Syndrome.
Joined
Aug 13, 2007
Messages
20,009
Location
テキサス、アメリカ
NNID
GHNeko
Wouldnt it be easier to allow characters to JC specific moments related to water, like falling into water and rising, but not drowning?
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
I think thats a better idea. The problem with the water is that when you get poked by any attack while in water, you take FOREVER to come back up. I might find the swimming actions and add upwards momentum, and speed up the animations so that you can jump out faster.

Anyone have any other suggestions?
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Dant, making it so you can get out faster would also make stalling on there a LOT EASIER. I don't know how'd you counteract that unless you could make the drowning timer also take affect even when you've jumped out of the water and fall back in. There's also the fact that you still don't drown even when you're in the drowning animation and you jump up and then fall back in.

The main thing with Pirate Ship in vBrawl is stalling in the water... Ikes and Ness's use this stage for that very purpose. Fixing the stalling + allowing everyone to get out of the water faster would be awesome.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
So after playing on distant planet a bit, I realized that the heavy rain doesn't stop people from grabbing the left ledge, and that it just causes them to be pushed off of it faster if they decide to get up. However, if there's heavy rain all the time, it'd probably be a very easy place to camp, since an opponent trying to come after you would just get pushed off by the water, too... at which point you could feasibly ledge release into an aerial and still make it back.

Really, what distant planet needs is to make the left ledge ungrabbable, and have permanent light rain, which would actually make the left side of the stage playable, without being overly ********.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
So after playing on distant planet a bit, I realized that the heavy rain doesn't stop people from grabbing the left ledge, and that it just causes them to be pushed off of it faster if they decide to get up. However, if there's heavy rain all the time, it'd probably be a very easy place to camp, since an opponent trying to come after you would just get pushed off by the water, too... at which point you could feasibly ledge release into an aerial and still make it back.

Really, what distant planet needs is to make the left ledge ungrabbable, and have permanent light rain, which would actually make the left side of the stage playable, without being overly ********.
I thought the issue with this level was the walk-off camping, and not the ledge camping. Ledge camping can happen on any level.....
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
The problems with the level are 1) walkoff camping, and 2) circle camping. The problem is, when it's raining, it facilitates ledgecamping on the left ledge. It's not just your ordinary ledgecamping, either. You have cover above you, and your opp can't attack you from the stage at all due to the rain.

Neko: The "two other ledges" you're thinking about are the only two ledges on the level. There's a right ledge by where the bulborb appears, and a left ledge at the bottom of the slant. I'm referring to the one below the main level that's at the bottom of the slant where the rain flows down.

Really, making the left ledge ungrabbable is necessary to fix all the issues with this level that keep it from being legal. Heavy rain or light rain alone won't do it. But light rain+an ungrabbable left ledge would most certainly do the job, and it'd make the stage even more interesting than it already is.
 
D

Deleted member

Guest
leaf, I'd rather keep it what it is now and see how it works out.
 
D

Deleted member

Guest
try this:

Code:
Skyworld platforms [Dantarion, The Paprika Killer]
4A000000 9018F15A
20623090 FF00001E
48000000 805B9CDC
120001F0 00070000
12000200 0007FFFF
12000210 00010000
051514CC 60000000
E0000000 80008000
it's an untested superquick port but it might just work.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
could i get a code for summit so the platform doesn't drop when people spawn on it during the 123Go! part?

edit: does anyone know why the SP code seems to ignore the collisions of the inside parts? i got the same problem when i tried removing them through BBox and i can't figure out why.
 
D

Deleted member

Guest
because parts shouldn't be removed like that. the models have collision data that only works for normal behaviour of the stage
 
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