I've re-purchased Brawl (yay for Circuit City).
So I've returned to my experimenting trying to expand on Snake's Meta-ness.
I know you guys hate reading and prefer visuals... so here's the video!
The Dair Video
How to do:
1) Make sure opponent is grounded, body touching floor.
2) Get close and short-hop your Dair.
3) Land the first 3 kicks ONLY. DO NOT LAND THE LAST KICK!
4) Fast fall on your THIRD KICK (timing might need work).
5) The person will be knocked into the air slightly, and in the mean time, you're recovering from your landing lag.
6) Short hop dair again, and repeat.
Now, your opponent will DI somehow. You may have to move along with your opponent, following the character to whichever way she/he DIs.
Also, I do not believe this works on heavier characters, because they will not be able to be knocked into the air as effectively on the third kick.
And even if it isn't completely possible to lock the opponent into a cycle of Dairs, this is an excellent way to rack up damage like nothing.
Enjoy!
So I've returned to my experimenting trying to expand on Snake's Meta-ness.
I know you guys hate reading and prefer visuals... so here's the video!
The Dair Video
How to do:
1) Make sure opponent is grounded, body touching floor.
2) Get close and short-hop your Dair.
3) Land the first 3 kicks ONLY. DO NOT LAND THE LAST KICK!
4) Fast fall on your THIRD KICK (timing might need work).
5) The person will be knocked into the air slightly, and in the mean time, you're recovering from your landing lag.
6) Short hop dair again, and repeat.
Now, your opponent will DI somehow. You may have to move along with your opponent, following the character to whichever way she/he DIs.
Also, I do not believe this works on heavier characters, because they will not be able to be knocked into the air as effectively on the third kick.
And even if it isn't completely possible to lock the opponent into a cycle of Dairs, this is an excellent way to rack up damage like nothing.
Enjoy!