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Whoever thought of that move has earned my admiration.will be making a thread soonish
i know you love this move scythe
MeteorI´m new to Wolf. Quick question: Is his dair a meteor or a spike?
That´s a very intelligent approach on the current situation. *Like*Project M is still a baby, and it will be obvious to everyone soon enough that Fox and Falco aren't the best characters in the game anymore.
Thank you for the advices. I really appreciate that.I would say no. lol
I haven't seen anything from those 2 in a while (or others) but they're probably as good a choice as far as players who could showcase some cool stuff. They've probably progressed on a lot of good stuff since I last saw anything, but when I did see, they played like Melee space-animals with tools that didn't match Falco's, and suffered for it. Like everyone else.
What is it you're checking for? Do you understand the applications of Shine > Combo/Grab? Do you understand the applications of Laser approaches? Do you understand how to use Falcon-like aerial mobility in combos and tech-chasing? Do you understand Side-B and the abundant list of things he has that pop people in those rough angle-directions? Do you understand his options in recovery? Do you understand the application of his aerials, whether it's spacing or killing with Bair/Fair, continuing combos with Nair/Dair, Juggles Fair/Uair? Do you understand the applications of each of his 4 amazing throws?
There's no fancy science behind the character, and if you intellectually understand BnB Smash, you can pick up Wolf and do well. Look at those intricate things (listed above), one at a time even, and Wolf is one of the most BASIC characters to learn and develop with both short and long term.
Your best bet is to play and try applying a new thing into your game every time, or at the very least, fine-tuning something you want to get better at. After working on something a bit, move on. There's a LOT to work on and you likely don't want to get stuck. There's lots, but there's NOTHING complicated. Keep going. You got this.
In other news... mid-% combos into Ftilting the opponent off-stage puts them in very awkward positions to be edge-guarded. I've mentioned it before a long time ago, but I still like it.