• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Da Wolf Pack - Q&A/GD

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
It's that wolf exclusive moonwalk thing using his scar mechanics on slopes, Flashwalk is just the name i've been using for it cause i dunno what else to call it lol. I also have some Ness AT I call an airwalk lol, seems fitting.

people were talking about it in some thread a little while back

edit http://smashboards.com/showthread.php?t=332026
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
yeah i figured someone would just ask

cool AT though, the moonwalk is pretty massive on some stages (i.e Castle Siege)
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
You guys are putting in some work with Wolf. Can't wait to explore this new space animal with all of you. I'll be uploading match vids starting next week. Off to the lab!
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
You guys are putting in some work with Wolf. Can't wait to explore this new space animal with all of you. I'll be uploading match vids starting next week. Off to the lab!
How's the pm scene in canada?
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Unknown/KK/I.B./Weon-X have all tried it, but I don't know what their opinion of it was. I just got into it recently, but from what I understand there is massive interest here. Our scene is moderately sized and we have a bunch of great venues so I'm going to start hosting casuals / monthlies. I'm loving all the changes, P:M has added so much depth to a ton of characters. I'll be playing ALOT, while putting forth an effort to get others to do the same.

It helps that Wolf is like Fox revisited...so much undiscovered tech / combos / flashy **** it makes me excited about smash again. I can't wait to share tech haha

edit: I'm in Toronto on the EC, btw. I know Vwins/Kage + Quebec love P:M and play regularly. WC Canada I'm not sure about though.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
awesome stuff it'll be cool to see what you come up with for Wolf. He's definitely has potential for some very flashy and cool combos.
I'm not sure how far you guys are from chicago but we've got a pretty nice PM scene and we've got some big tourneys coming up that are melee/pm. You should check it out!
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
Damn, looking forward to that RaynEX, along with all those videos. Can't wait to see your take on Wolf as well as EC smash.

PM is great over here by the way, in BC Canada. Lot's of smashfests weekly along with monthlies, alongside Brawl & Melee respectively. We also play with Washington occasionally. A few of us will actually be streaming tomorrow at our usual channel, http://www.twitch.tv/projectmelee

Would totally be cool if you stopped by, and feel free to follow as well. :upsidedown:

Much love from the best West Coast!



edit

My b, apparently that was our old stream channel. Edited in the new one.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
Scythe: Chi city is pretty far, but I've been out to MI for Big House. Assuming it's close (I know Kels came to every Big House) and they have P:M, maybe we can get games in sometime. I've watched a few of your matches; you play really clean.

SinisterB: Hey now, EC is and will always be the best. But you guys aren't that thaaaat bad ;). I'm going through the archives now, I might pop on the stream tmr if I have the time.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I wish dash attack didn't have that delayed animation. Sometimes I try to predict a dashdance -> run back with it, and Wolf goes through them completely. -_-

Also, nair is amazing...but he might need a sex kick or something with range. So hard to approach with him against the better characters.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
yeah wolf loses everytime he tries to clash with fox/falco.
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
Laser pokes platforms from underneath, and covers the angle above Wolf extremely well if you learn to time it right (an angle which is also covered by uair, but uair doesn't shoot a projectile, nor is it WLable.)

Yes, use it more.

Also, has anyone else tried b-throw chain grabs? I find they work on mid weights rather well, except its a little ruined by DI I think. However DI in lets you nair/dair for regrab, or shine for combo/kill, while DI out seems to let you link shine or DA rather well. I haven't been able to extensively test it (as I just started using it on my unsuspecting friend last weekend, and CPUs don't DI), but still the free 4-6% you can get off of even one chain is kinda worth it in the long run, if you mix it up every couple throws. Not the thing you want to go for every throw, but still another tool to look into imo.

Finally, which moves haven't you guys linked to side-b so far. I'm down to bair, nair, d/f-throw and d-tilt. Mostly everything else I have gotten to link at some point. Side-b is just too fun.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
pretty much every move combos into flash, although it seems down air is the most reliable.
 

Rat

Smash Lord
Joined
Mar 20, 2005
Messages
1,870
Location
Chicago
yo i started lasering more, good stuff.
Ok so there's this spacing against fox/falco that laser is pretty good.

It's like right at the edge of the their Running SH NAir space. But you gotta run away and then B-reverse it.
If they come in they get sliced.

(Not a fool proof plan FYI cause Fox is amazing.)
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I never even go for the side+B, I'm always afraid I'll miss. Dair on grounded opponents always knocks the opponent up+away so I hear Scythe on that, especially at higher percents. Are there any other consistent safe ways of landing it? I see people do shine JC illusion, but it looks kinda unreliable.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
i usually only go for the flash kill off stage after a down air since it is guaranteed and if i miss then that's just my error and i'll do better next time.

As far as other setups go, you can get it after shine, bair and uair but the hitstun isn't as long so you pretty much have to go for a read flash kill i guess. It those situations I usually don't risk it off the stage.

For practice in getting kills with flash, I just focus on flash kill setups during friendlies in order to get in game practice at it since DI is always different. Also a couple times I have been able to cancel flash if i see that I will miss and some cases I have connected with flash after a good cancel.
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
Uair is really only reliable when falling (hit and l-cancel pretty much the same time). b-throw goes perfectly to it on almost everyone (as you can angle it), almost regardless of DI. I agree dair and shine are the best ways. I also heavily agree with throwing Flashes out more often in friendlies. My friend laughs at how I SD every once in awhile, but gets annoyed at 60% kills at the edge.

Question: Follow ups of jab? Iv been using full jab combo, but I'm pretty sure he can get much much more off of it. I go for d-smash every once in awhile, but I'm looking for even more, like if grab/shine is guaranteed. I don't have the ability to test this atm, does anyone know about this?
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
money matched Silent Wolf saturday, his wolf is tight

got *****

i'mma get him next time doe


ps. most of Wolf's stuff can be followed up by Flash with correct spacing (low mid-high %), down angled mid-cancel or late cancel especially are really effective for catching aerial opponents after launchers like DAir, Shine, UAir, ect. And full cancels can be cool for tech chase or on platforms paired with Blaster for coverage.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I'm going to have to try this stuff out. But when you say angle Gmaster...you mean the side+B trajectory can actually be altered with the joystick?

A long time ago a Jiggs player in my region (Idea) asked how he should go about getting better at hitting rest. It's a risky move to just throw out, so I encouraged him to do it in friendlies when nothing was at stake. Had I not been able to talk this out with you like-minded individuals, I would have completely neglected my own advice in regards to using Wolf's illusion.

These small occurrences always remind me why the forums have been so invaluable during my growth as player. Minimum of 20 flash attempts per stock, let's go!
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
ya

Flash can be angled up or down alongside it's normal trajectory + 4 shorten lengths
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
Yus, further reason why its one of the best moves in the game. Its a very slight angle, but its often the difference between hitting/missing or overshooting the edge/hugging the ledge.

May have anti spacie tech to share later today, depending on how it works. I have a few ideas in mind other than trying to waveshine/CG, and I'm pretty sure they will work.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
when you are on the ledge you can alter the height of the flash to change whether you will flash on stage or back to the ledge. (credit to Rat)
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I see. So only up or down and its a minor difference? I must have been doing it wrong, I didn't really notice when I tried last night. I'll give it another shot.

As for combo ideas, I've been developing a few of them too, especially for low %s against fastfallers. It's been hard to find a consistent starter but I think I figured it out the other day. I tested these with people to confirm that they do work on d.i. away / survival d.i. Also, the opponent was usually Falco for these, but I've tested on Fox / Falcon / Wolf as well.

--------------------------------------------------------------------

CGs: From around 10% or so you can chaingrab most fastfallers with uthrow. Uthrow -> dash attack starts comboing at percents when the re-grab doesn't work. CG works on Falcon starting from 0%.

0 - 15% (imo this should be Wolf's staple starter, it never fails)
- Nair / Dair, shine JC Fair (TIPPED), dash grab

25% - 60% (important % to remember)
- Nair / Dair, waveshine grab

25% - 50% (this is the most exciting combo I found, very consistent!)
- Nair / Dair, shine JC delayed uair -> dash grab / dash attack / fsmash

40% - 85% (another really important go-to combo)
- Nair, shine, dash attack -> juggle

Other stuff:

0 - 10% (must be close, non-tipped fair)
- Nair / Dair, shine JC Fair, land waveshine, grab.

40% - 47%
- Dair, utilt, fsmash
 

SinisterB

Smash Champion
Joined
Apr 4, 2011
Messages
2,455
Location
BC
Slippi.gg
SINS#333
NNID
shadymaiden
when you are on the ledge you can alter the height of the flash to change whether you will flash on stage or back to the ledge. (credit to Rat)
this also works with late shortens and normal angle
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
I see. So only up or down and its a minor difference? I must have been doing it wrong, I didn't really notice when I tried last night. I'll give it another shot.

As for combo ideas, I've been developing a few of them too, especially for low %s against fastfallers. It's been hard to find a consistent starter but I think I figured it out the other day. I tested these with people to confirm that they do work on d.i. away / survival d.i. Also, the opponent was usually Falco for these, but I've tested on Fox / Falcon / Wolf as well.

--------------------------------------------------------------------

CGs: From around 10% or so you can chaingrab most fastfallers with uthrow. Uthrow -> dash attack starts comboing at percents when the re-grab doesn't work. CG works on Falcon starting from 0%.

0 - 15% (imo this should be Wolf's staple starter, it never fails)
- Nair / Dair, shine JC Fair (TIPPED), dash grab

25% - 60% (important % to remember)
- Nair / Dair, waveshine grab

25% - 50% (this is the most exciting combo I found, very consistent!)
- Nair / Dair, shine JC delayed uair -> dash grab / dash attack / fsmash

40% - 85% (another really important go-to combo)
- Nair, shine, dash attack -> juggle

Other stuff:

0 - 10% (must be close, non-tipped fair)
- Nair / Dair, shine JC Fair, land waveshine, grab.

40% - 47%
- Dair, utilt, fsmash
cool stuff, i'll need to try these out, it's too bad my main practice partner only plays bowser : /
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
I'm sorry guys, my theorized combo doesn't work. I had thought that Shine->Bayonet->laser->WL shine would work.

I had thought that because of the bayonet's tragectory, and the shots ability to reset KB, it would work, but due to KBS, it doesn't. They are still too high to regrab, or even really follow up.

Uhhg, back to thinking, and having fun.
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
I'm sorry guys, my theorized combo doesn't work. I had thought that Shine->Bayonet->laser->WL shine would work.

I had thought that because of the bayonet's tragectory, and the shots ability to reset KB, it would work, but due to KBS, it doesn't. They are still too high to regrab, or even really follow up.

Uhhg, back to thinking, and having fun.
Shine JC laser -> waveland -> utilt works. You have to intentionally omit the bayonette hit. The hitstun provided by the shine (also the trajectory) puts characters in the perfect position to be hit by the laser. Utilt is the only thing I've gotten to legitimately combo though. In my experience the bayonette itself is what messes up the combo, so it's probably in your best interest to leave it out.

cool stuff, i'll need to try these out, it's too bad my main practice partner only plays bowser : /
Most of that stuff works on other characters too. The fat characters (Bowser / DK / DDD / Charizard / Ganon) are combo food. Anything works on them pretty much.

Against Bowser specifically, Nair / Dair, waveshine grab works from 0. At low percents, if Bowser d.i.s the bthrow poorly because of the throw mix-up, dash attack actually combos. Continue from there into whatever you want. But the absolute best thing I've found for Bowser to get a guaranteed 30%+ is:

0 - 20% (non-tipped Fair, must be close)
- any aerial, waveshine, SH fair, land beneath Bowser, waveshine, SH uair -> whatever you want.

D.i. doesn't matter, and it's been working on all the big guys. I know that Wolf has a fundamental juggle game (similar to Falco's dair shine on spacies), so I'm determined to figure it out and max out his damage potential when he lands a hit.
 

Scythe

Smash Master
Joined
Dec 5, 2004
Messages
3,875
honestly i feel that fast fallers are far and away the hardest characters for wolf to combo.
 

G13_Flux

Smash Lord
Joined
Jan 1, 2013
Messages
1,076
well then just tech chase them XD wolf has some great chasing abilities. but also, ive found that wolf has a largely different combo game against floaties than fastfallers, however, he CAN combo them hard. Something that works really well (gotta get like 10-15 % on them first if its spacees/falcon) is uthrow > imediate uair with a SH > FF > grab > repeat a couple times. by the time DI can start to kill this, then just dash attack, which will set you up for a bair > DA again, or uair strings, or even a dair if you wanna tech chase. someting i reccomend also, try WDing out of shine. i feel that often times it sets up for more since you have better positioning, and it allows you to read DI more efficiently.

Additionally, i am an absolute advocate that wolf does not need a sex kick. if you are to the point where u are trying to get trades with fox and falco like you are peach, then you arent using wolfs tools right. take advantage of his insane air mobility, his amazing SHFFL, and his ranged aerials (fair and bair are more ranged than any of the other two spacees aerials, especially when the fair is a retreating one). also, dont use his nair as liberally as you would fox/falcos, nair. it functions similarly, but with wolfs highly different playstle, you should use it different situations.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Wolf benefits from two of these projectile techniques so I'm posting my description of this here
http://youtu.be/87G-nPP4Njo
not all of this is in the video but can be implied
Reflect projectile > JC throw forward
Shine pressure (Shine their shield) > JC throw forward (If they get pushed too far to punish with grab)
Shine pressure (Shine their shield) > JC throw downward to make them trip (If they are close enough)
SH/Ledge jump Laser to AGT of Item using the AD cancel

wish i had a Wii so i could practice this stuff, should be at a smashfest tonight and it could be streamed, so maybe i'll post that here later
I managed to download roughly 2/3 of the stream, I think Kirk didn't save it from expiring (nothing that amazing was done/lost so it's fine) so If you remember you doing any good matches/combos for a combo video I could look for it lol.
http://www.youtube.com/watch?v=hEiOGqbze_k I only remember this match having crazy combos (you repeat that Shine DJ Dair to D-smash thing a lot in different matches I watched, it seems you've made it a nice staple).

I think ORO had some long ZSS combos but I don't remember any of them ending with a kill.
 
Top Bottom