DrinkingFood
Smash Hero
what the **** is a flashwalk
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How's the pm scene in canada?You guys are putting in some work with Wolf. Can't wait to explore this new space animal with all of you. I'll be uploading match vids starting next week. Off to the lab!
Erryone listen to this guy, he knows whats up.wolf does not need a sex kick at all and his nair is amazing
Ok so there's this spacing against fox/falco that laser is pretty good.yo i started lasering more, good stuff.
this also works with late shortens and normal anglewhen you are on the ledge you can alter the height of the flash to change whether you will flash on stage or back to the ledge. (credit to Rat)
cool stuff, i'll need to try these out, it's too bad my main practice partner only plays bowser : /I see. So only up or down and its a minor difference? I must have been doing it wrong, I didn't really notice when I tried last night. I'll give it another shot.
As for combo ideas, I've been developing a few of them too, especially for low %s against fastfallers. It's been hard to find a consistent starter but I think I figured it out the other day. I tested these with people to confirm that they do work on d.i. away / survival d.i. Also, the opponent was usually Falco for these, but I've tested on Fox / Falcon / Wolf as well.
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CGs: From around 10% or so you can chaingrab most fastfallers with uthrow. Uthrow -> dash attack starts comboing at percents when the re-grab doesn't work. CG works on Falcon starting from 0%.
0 - 15% (imo this should be Wolf's staple starter, it never fails)
- Nair / Dair, shine JC Fair (TIPPED), dash grab
25% - 60% (important % to remember)
- Nair / Dair, waveshine grab
25% - 50% (this is the most exciting combo I found, very consistent!)
- Nair / Dair, shine JC delayed uair -> dash grab / dash attack / fsmash
40% - 85% (another really important go-to combo)
- Nair, shine, dash attack -> juggle
Other stuff:
0 - 10% (must be close, non-tipped fair)
- Nair / Dair, shine JC Fair, land waveshine, grab.
40% - 47%
- Dair, utilt, fsmash
Shine JC laser -> waveland -> utilt works. You have to intentionally omit the bayonette hit. The hitstun provided by the shine (also the trajectory) puts characters in the perfect position to be hit by the laser. Utilt is the only thing I've gotten to legitimately combo though. In my experience the bayonette itself is what messes up the combo, so it's probably in your best interest to leave it out.I'm sorry guys, my theorized combo doesn't work. I had thought that Shine->Bayonet->laser->WL shine would work.
I had thought that because of the bayonet's tragectory, and the shots ability to reset KB, it would work, but due to KBS, it doesn't. They are still too high to regrab, or even really follow up.
Uhhg, back to thinking, and having fun.
Most of that stuff works on other characters too. The fat characters (Bowser / DK / DDD / Charizard / Ganon) are combo food. Anything works on them pretty much.cool stuff, i'll need to try these out, it's too bad my main practice partner only plays bowser : /
I managed to download roughly 2/3 of the stream, I think Kirk didn't save it from expiring (nothing that amazing was done/lost so it's fine) so If you remember you doing any good matches/combos for a combo video I could look for it lol.wish i had a Wii so i could practice this stuff, should be at a smashfest tonight and it could be streamed, so maybe i'll post that here later