MookieRah
Kinda Sorta OK at Smash
Dedede Buffs
D3 shares the same problem that Bowser has. He's a combo rag doll. The only problem is that he has a hard time with characters once they get inside. Jabs are VERY important in Brawl+ since the introduction of the shield stun code, and D3 took a HUGE blow to all the codes because he relied heavily on his shield grab and the defensive abilities in VBrawl. Since he no longer has his chain grab and his defense game has been mega nerfed, what should we do?
Well, we could buff him the same way as Bowser, but I want to diversify the cast with my buffs if possible without it altering how a character is played. I propose that instead of beefing D3's defenses we go the other route, and buff his offense.
Here are the buffs I am proposing:
Increased Knockback
Increased Damage*1
Down grav normalized*2 This has been implemented
Slightly faster jab (no faster than Bowser's jab)
*2 I'm talking a slight increase here. This is mainly so that we don't have to rely entirely on increased knockback, which affects the scaling of all the moves. A little of both would be better than a lot of one or the other.
*2 If there is significant down grav then it limits his WOP. He also would survive better and make him play more like VBrawl.
These changes would slightly increase the survivability of D3 by giving back his normal VBrawl gravity, and would make D3 a killing machine. Since D3 has virtually no combos, he wouldn't lose much from a universal knockback increase, and since all of his moves scale better, he could kill at much better percentages at well.
D3 shares the same problem that Bowser has. He's a combo rag doll. The only problem is that he has a hard time with characters once they get inside. Jabs are VERY important in Brawl+ since the introduction of the shield stun code, and D3 took a HUGE blow to all the codes because he relied heavily on his shield grab and the defensive abilities in VBrawl. Since he no longer has his chain grab and his defense game has been mega nerfed, what should we do?
Well, we could buff him the same way as Bowser, but I want to diversify the cast with my buffs if possible without it altering how a character is played. I propose that instead of beefing D3's defenses we go the other route, and buff his offense.
Here are the buffs I am proposing:
Increased Knockback
Increased Damage*1
Down grav normalized*2 This has been implemented
Slightly faster jab (no faster than Bowser's jab)
*2 I'm talking a slight increase here. This is mainly so that we don't have to rely entirely on increased knockback, which affects the scaling of all the moves. A little of both would be better than a lot of one or the other.
*2 If there is significant down grav then it limits his WOP. He also would survive better and make him play more like VBrawl.
These changes would slightly increase the survivability of D3 by giving back his normal VBrawl gravity, and would make D3 a killing machine. Since D3 has virtually no combos, he wouldn't lose much from a universal knockback increase, and since all of his moves scale better, he could kill at much better percentages at well.