- Dec 7, 2014
- Rivals of Aether, probably
See, this is weird to me; Ultimate's engine supposedly aims to be fast-paced and encourage aggression, yet in practice, campy, defensive play sure still seems to be the optimal strategy in this game. Hell, that's a big part of why I don't play Ultimate anymore. Games are an active medium, that's what sets them apart from TV and movies and the like. So if the better part of your game amounts to a staring contest between two players waiting to see who commits to an approach first, at the end of the day, I'm just gonna go play something else.Ultimate's engine is both great and terrible. It's completely unpredictable, and very aggressively offense based. Yet the neutral is completely chaotic and hard to predict. Whereas Smash 4 required some strategic foresight, I feel Ultimate does a step backwards in this direction. Melee does better in what Ultimate tries to achieve in this regard.